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Social "Time to Tip the Scales!" - Robin Social Thread

D

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Did you guys think that Robin would be unlockable? Who did you think would be the FE starters?
I didn't think Robin would be unlockable. I thought that they would want to reveal someone from Awakening before release (to hype up audiences) and that character would be on the starting roster.
I thought Ike would be unlockable after when Marth got revealed. In fact, I thought most of those "at risk" veterans would be unlockable just to add some suspense. Lucina makes sense as an unlockable character, however.

I feel like I'm not the only one overly hyped about Smash 3DS. I'll get it day one, sure, but I'm much more looking forward to the Wii U version. Better for multiplayer and better for spectators IMO. Better controls, too.

The only game on the horizon that interests me right now is Fantasy Life.
I'm personally getting both version. However, I think that I'll probably spend far more of my time with the Wii U version.
Sometimes I'm glad the 3DS version exists. Other times, I think that they should have went all-out on the Wii U version and not make a 3DS version.

Well, too bad, next time is up to 70 :samus:
All-Star Mode is going to suck...
 

Pazzo.

「Livin' On A Prayer」
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This is worth a watch.. be sure to listen all the way until the end. :)

 

Fire Tactician

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Fixed.
All-Star already sucks.
The last match of All-Star can be brutal. Not only do the CPUs get better as the mode progresses, but they throw the most difficult enemies at you in the last stage-

Wii Fit Trainer- Left ignored, her Sun Salutation + Deep Breathing can drastically shorten your lifespan.
Rosalina and Luma- Left ignored, Luma can land some powerful hits on you.
Shulk- He could switch to Monado Buster and take a chunk of your HP or he could spam Vision, which is a potent KO move if you're just getting through the mode with wild smash attacks.
Dark Pit- The easiest of the bunch, but his arrows and Electroshock Arm can be surprisingly annoying.
Robin- His spells can hold you in place for other enemies to hit you and a fully charged Thoron can do you in.
Lucina- Counter is a problem after you've already been damaged by everyone else.
Greninja- Slightly more troublesome than Dark Pit, but since you're already damaged by this point, a well timed Substitute, Water Shuriken, or Shadow Sneak could be the end.
 

Kenith

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Agreed. I wouldn't shed any tears if they cut All-Star Mode in future games. I don't even feel motivated to play through All-Star Mode with every character.
Honestly the modes in Smash 3DS are far more of a letdown than the roster.
- No Adventure Mode
- Classic Mode taking the gimmick Adventure Mode should've had (branching paths)
- Classic Mode NOT being an Arcade Mode (like in Melee)
- No traditional Target Test
- Smash Run being somewhat disappointing in general
- All-Star being back and LONGER THAN EVER.
- No Events. Would've been perfect for Smash 3DS.
- NO SPECIAL BRAWL. NO SPECIAL BRAWL.

The worst part is, I was really hoping Smash 3DS would have a strong selection of single player modes while the Wii U would have stronger multiplayer modes.
 
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Robertman2

IT'S HAPPENING!!!!
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Honestly the modes in Smash 3DS are far more of a letdown than the roster.
- No Adventure Mode
- Classic Mode taking the gimmick Adventure Mode should've had (branching paths)
- Classic Mode NOT being an Arcade Mode (like in Melee)
- No traditional Target Test
- Smash Run being somewhat disappointing in general
- All-Star being back and LONGER THAN EVER.
NO EVENTS. WHAT THE HECK SAMURAI!!!
 

Robertman2

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QUESTION: If there were DLC characters, assuming there is the same amount regardless:
Would you rather have one new character every two months, or two characters every three months?
I don't care, as long I get Mewtwo, Ridley, Snake, and Chrom as a :4falcon: clone.
 

LIQUID12A

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QUESTION: If there were DLC characters, assuming there is the same amount regardless:
Would you rather have one new character every two months, or two characters every three months?
One every 2 so I can use him for longer in case the character interests me.
 

Archimedes

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Honestly the modes in Smash 3DS are far more of a letdown than the roster.
- No Adventure Mode
- Classic Mode taking the gimmick Adventure Mode should've had (branching paths)
- Classic Mode NOT being an Arcade Mode (like in Melee)
- No traditional Target Test
- Smash Run being somewhat disappointing in general
- All-Star being back and LONGER THAN EVER.
- No Events. Would've been perfect for Smash 3DS.
- NO SPECIAL BRAWL. NO SPECIAL BRAWL.

The worst part is, I was really hoping Smash 3DS would have a strong selection of single player modes while the Wii U would have stronger multiplayer modes.
I'm pretty sure the Wii U version will have all the goodness we are looking for. I mean they need a way to sell both versions and convince people to get a Wii U and this would be a great way.

Also I never thought the 3DS version would be this good honestly it exceeded my expectations greatly. I always thought of it as the "on the go" smash that gets kinda laggy and doesn't run as smooth. I'm really glad it runs as well as it does, I didnt think the 3DS had it in it.
 

Hong

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but all these sorts of things would require new animations for all of the characters and then at that point, why not just make a bunch of characters.
This is not how game design works at all.

The idea of customization to an existing character is class is to model around the existing strengths and weaknesses to have functionality suited for the player. Even something as early as Dungeons of Dragons, you could have a Cleric focused around so many things, but in the end they are still at their core.

Do not overstate the effort required. A new character is a world's of difference. Sure, something like graphics and audio are not much for a programmer's work. But stuff like the rig, the normals, the thousands of variables that dictate stuff like pushbox, hurtboxes, weight, ledge perimeters, etc... Stuff like that is completely different realm of work compared to making a new character, something that takes valuable time from the programmers and designers.

Let alone that is disregarding the core game design philosophy that is character design. You don't make a character to have moves for them. You make the moves for the characters. An additional level of variety of moves themed to compliment the core design philosophy can fulfill the character's design and drastically change how they play, but at their core they still obey their designated design rules.

Not like I am disregarding the rest of your post that said more variety would be nice, but the statement is still well off.

This is also why even if the game had another year of development, a lot of the community's so-called "must haves" will never happen. The reason why Ridley hasn't happened is because none of their designs have been satisfactory for a playable character. People can spit out movesets and ideas all they want, but they'll never know how hard a developer has tried to make something work.
 

Pazzo.

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I always wondered how Ridley large yet spindly body would work.. turns out, it didn't.
:upsidedown:
 

Archimedes

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Least favorite Fire Emblem Awakening character. I promise not to judge or curse your very existence.
Go.
It took me a minute to think about but I think its probably Sully. I really like all the characters in FE:A in some way or another. I just never really used sully or enjoyed the whole "manly woman" personality. I still think sully is great though.
 

Hong

The Strongest
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Least favorite Fire Emblem Awakening character. I promise not to judge or curse your very existence.
Go.

Get rid of the stupid hat, give him a look to reflect his love for animals, give him a non-whiny voice, and just maybe...
 

Fire Tactician

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This is not how game design works at all.

The idea of customization to an existing character is class is to model around the existing strengths and weaknesses to have functionality suited for the player. Even something as early as Dungeons of Dragons, you could have a Cleric focused around so many things, but in the end they are still at their core.

Do not overstate the effort required. A new character is a world's of difference. Sure, something like graphics and audio are not much for a programmer's work. But stuff like the rig, the normals, the thousands of variables that dictate stuff like pushbox, hurtboxes, weight, ledge perimeters, etc... Stuff like that is completely different realm of work compared to making a new character, something that takes valuable time from the programmers and designers.

Let alone that is disregarding the core game design philosophy that is character design. You don't make a character to have moves for them. You make the moves for the characters. An additional level of variety of moves themed to compliment the core design philosophy can fulfill the character's design and drastically change how they play, but at their core they still obey their designated design rules.

Not like I am disregarding the rest of your post that said more variety would be nice, but the statement is still well off.

This is also why even if the game had another year of development, a lot of the community's so-called "must haves" will never happen. The reason why Ridley hasn't happened is because none of their designs have been satisfactory for a playable character. People can spit out movesets and ideas all they want, but they'll never know how hard a developer has tried to make something work.
Yeah, sorry about that comment- I meant it as a throwaway comment, but I realize that under-valuing (? My vocab is suffering today- I've written ten pages of stuff for class in the past 24 hours and I'm getting tired) something can completely change the tone of comment. The intent of my comment was to bring to question your issues with the custom moves that I had found intriguing and to state that we couldn't really expect extremely dramatic changes. In no way was I trying to over-simplify the process of game making, but somehow I wound up doing just that (despite me actually having used a lot of the points that you just made to explain why we have Dark Pit and no Ridley in the past).

I guess maybe what I should have said is that the developers took shortcuts (not in a half-hearted way, but in a realistic, time saving way) when making the custom moves and that's how we arrived at the moves that we have today, and that's quite alright in my book (I'd rather have less interesting custom moves now than better ones in mid 2015).
 

Kenith

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Actually, since I never said the character had to be playable...



**** this...THING. This useless, annoying, underdeveloped toad of a character.
Why does he exist.
 
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Fire Tactician

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Least favorite Fire Emblem Awakening character. I promise not to judge or curse your very existence.
Go.


Hate him hate him hate him hate him hate him hate him hate him hate him hate him hate him hate him hate him hate him hate him. He doesn't even deserve a bigger picture.

He's senselessly aggressive and has killed people just to further his conquering cause. He just grinds my gears in all of the wrong ways- our personalities are at completely opposite ends of the spectrum.
hate him
 
D

Deleted member

Guest
You know, it would be really awesome if Intelligent System added a bonus battle against Captain Falcon as DLC for Awakening.
I heard that they were going to do that and make a Smash Brethren 4. The problem was a bug that had Chrom's data get deleted from the game. :troll:
In all seriousness, yes please! I wish that could happen!
And bring in the Monado Boy while you're at it!

Least favorite Fire Emblem Awakening character. I promise not to judge or curse your very existence.
Go.
Hard to say when I haven't unlocked the majority of supports for some characters.
If I had to choose one however, it would be Aversa. I didn't like her as a villain, I hate her design, I could care less about her even after her Paralogue, and I don't like her supports with male Robin.

She was just downright unlikable.
 

Kenith

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Hate him hate him hate him hate him hate him hate him hate him hate him hate him hate him hate him hate him hate him hate him. He doesn't even deserve a bigger picture.
He's senselessly aggressive and has killed people just to further his conquering cause. He just grinds my gears in all of the wrong ways- our personalities are at completely opposite ends of the spectrum.
hate him
Gangrel is the same way.
the difference is Gangrel is actually a good villain
 
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