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A remake of Id~Purpose? Really?Does anybody has footage of Arena Ferox during the 3ds tournament? i've heard a remake of Id~purpose plays on it but i don't seem to find it.
They use the original version, they just cut part of it.A remake of Id~Purpose? Really?They'd dare tamper with that?
I would have thought that they would use the original version, like they did in the Direct when they showed Tiki's trophy.
Such a good song, here's hoping it's also on the Wii U version.They cut out about a minute and a half out of that song. Geez. Maybe they cut more but that's just what I hear.
Huh.Found it!, thankfully it is the original but just shortened, like Nat said.
THAT'S Arena Ferox?Found it!, thankfully it is the original but just shortened, like Nat said.
Are those tears of sadness or joy?THAT'S Arena Ferox?
That's because the GBA games have a fixed, extremely manipulatable RNG. Google "Fire Emblem RNG" for details, I'm not explaining that until I can get off my phone.Ok somehow I've rigged a chapter in Sacred Stones to always do the same thing. Everytime I start the chapter an enemy always has the same exact stats as last yes, instead of slightly different from last time, and when Erika levels up after the enemy attack her she always gain and will only gain a +1 in Skl. This has happened 4 times in a row now. And no, I am not doing "Resume" because I know that will remember the battle data I am doing "restart chapter" and the same thing happens every time. It's actually kinda funny lol.
It did? Longest Brawl track I can think of is the Brawl Metroid remix, and even that is 30 seconds shorter than Id~Purpose.Brawl had songs with loops longer than the full version of Id (Purpose).
"Calling to the Night" was pretty long. And Jungle Japes too.It did? Longest Brawl track I can think of is the Brawl Metroid remix, and even that is 30 seconds shorter than Id~Purpose.
They probably cut out that chunk because the lyrics in the second verse are a repeat with little variation.
Also yeah, a lot of the stages in Smash 4 are kinda bad. For a game where "Knocking your opponent off the stage" was the original selling point, there sure are a lot of walkoffs. I blame Namco and their experience with Tekken for this.
Multiple skills never get represented. The skills aren't a significant factor in the game, either, and when skills aren't set in stone per character it doesn't make a whole lot of sense. Sakurai relies on characters going by THEIR OWN merits, not when there's optional features that enhance the game but aren't their own merits. Giving Chrom other skills would make him unique, but it still wouldn't be relying on just his own merits: his default class, his own skills, his own unique weapon.Ignis would be a better final smash.
Robin doesn't represent any of the multiple skills of FEA, which is a bad representation of the series. Considering what sakurai did with Palutena, that was the way i was expecting Chrom to go, and if robin had to be playable, him as well.
except having a magic based moveset for his NORMALS, not all, but still a decent number. would be a much more unique and interesting setup than what we got with the levin sword (and more on par with how magic works in game: nothing special, just another weapon) and such, at the end of the day, it is only a sword that sparkles gameplay-wise. it would bring variety closer to the levels of MEgaman and such, while having skills as his specials would also work much betterMultiple skills never get represented. The skills aren't a significant factor in the game, either, and when skills aren't set in stone per character it doesn't make a whole lot of sense. Sakurai relies on characters going by THEIR OWN merits, not when there's optional features that enhance the game but aren't their own merits. Giving Chrom other skills would make him unique, but it still wouldn't be relying on just his own merits: his default class, his own skills, his own unique weapon.
Robin could've gotten Ignis, but even then I don't think the Tactician is even an exclusive class (although most cannot use it). And its possible Ignis is represented in some way, but regardless, it was better to give Robin a mage moveset since that's a huge aspect of the game not represented in any way, shape, or form.
Aether is an Ike-exclusive skill, and Counter has been in almost every game in the series. That's it. And no, I don't think Robin would've been better any other way, this setup turned out a lot better than I expected frankly.except having a magic based moveset for his NORMALS, not all, but still a decent number. would be a much more unique and interesting setup than what we got with the levin sword (and more on par with how magic works in game: nothing special, just another weapon) and such, at the end of the day, it is only a sword that sparkles gameplay-wise. it would bring variety closer to the levels of MEgaman and such, while having skills as his specials would also work much better
You forget Magic is EVEN MORE GENERIC THAN SKILLS. Only 3 people can ever use tactician skills in the game, which are robin, morgan and their potential sibling. About half of the cast uses Magic, and due to Robin also having swords, many have a bigger focus on magic than him. I think that if you go out of your way to spread a smuch as possible you can't have even half of the cas with the same single skill outside of DLC ones
Aether got represented, in a roundabout way Counter did too. and they ARE very significant to the game, especially later on.
it still stand s that he is much less unique and true to his game than what we got. and Robin didn't have ignis, for you can't see the ignis effects (and Chrom would have Luna or Aether going on if that was the case)Aether is an Ike-exclusive skill, and Counter has been in almost every game in the series. That's it. And no, I don't think Robin would've been better any other way, this setup turned out a lot better than I expected frankly.
Ignis may still be represented (for all we know, Robin is using Ignis to attack during the Final Smash along with Chrom using Aether), but regular skills aren't likely to appear.
Pretty sure Chrom starts with Aether. Robin summons Chrom, Chrom dashes across the screen to hit an enemy. That's based on his Aether.it still stand s that he is much less unique and true to his game than what we got. and Robin didn't have ignis, for you can't see the ignis effects (and Chrom would have Luna or Aether going on if that was the case)
I don't know, Robin was pretty much exactly what I wanted and Lucina provides great Icing on the awesome cake.Pretty sure Chrom starts with Aether. Robin summons Chrom, Chrom dashes across the screen to hit an enemy. That's based on his Aether.
How is Robin much less unique and true to the game than what we got, though? I don't understand that logic. Robin's one of the most unique characters in the game, and Robin is true to the original game due to using a combination of Tomes and Swords. Seems to me you're just grasping at straws because you didn't get exactly what you wanted (which is never going to happen, its pretty much impossible to get exactly what you want). Skills, other than the barebones basic skills and Mastery skills, have never been represented in Smash Bros. from the Fire Emblem cast.
Middleweight.So do you think Robin will be lightweight, middleweight or heavyweight character? Middleweight, right?
because there is more than awakening than what robin does. there is much mor ehe could do, that's all ther eis to it.Pretty sure Chrom starts with Aether. Robin summons Chrom, Chrom dashes across the screen to hit an enemy. That's based on his Aether.
How is Robin much less unique and true to the game than what we got, though? I don't understand that logic. Robin's one of the most unique characters in the game, and Robin is true to the original game due to using a combination of Tomes and Swords. Seems to me you're just grasping at straws because you didn't get exactly what you wanted (which is never going to happen, its pretty much impossible to get exactly what you want). Skills, other than the barebones basic skills and Mastery skills, have never been represented in Smash Bros. from the Fire Emblem cast.
Yep, middleweight. He's an average character, stat wise. Certainly not exceptionally heavy or light. Especially since weapon weight is gone from Awakening, so all those tomes won't weigh him down.So do you think Robin will be lightweight, middleweight or heavyweight character? Middleweight, right?
Really? Robin can equip seventy different skills. He has to choose between five of them.because there is more than awakening than what robin does. there is much mor ehe could do, that's all ther eis to it.
it's undeniable that basic magic spells are in a lower tier of importance, and awkaening is far more skill centered than others. the fac that skills wernet' with ike and marth are lal the more reason for Robin to use them. but no.
lackuster FE rep all around. As much as i want Chrom i am even afraid of what Sakurai could've done with him if that's the extent of his ability with Robin.
and Sakurai showed such promise with Palutena and Megaman's movesets, too...
Probably a middleweight, though he/she may be slightly heavier than average due to carrying around all those weapons and that big cloak. Plus it would help make up for Robin's somewhat slow running speed.So do you think Robin will be lightweight, middleweight or heavyweight character? Middleweight, right?
Actually, every DLC/Einherjar character can use Ignis.The only Skills that matter outside of the FE games are Mastery skills. I don't count Counter as a "Skill," that's a gameplay element. In very few games is the ability to counter an actual "Skill." Critical isn't a skill, either, its a gameplay element.
Characters from FE are represented in Smash Bros. via gameplay elements only, not via Skills, except if that Skill is unique to the character. And Ignis isn't actually unique to Robin, any of Robin's kids (which basically means any child character in the game) and Katarina (via DLC) can all use the Tactician classes. Hell, the only "Skill" to date represented in Smash Bros. is Aether, and even then, "Aether" is basically just the GBA Hero critical attack, anyway. Ike just adds an extra jump after it, which he doesn't use in Smash Bros.
Realistically and logically he'd be pretty average weight.So do you think Robin will be lightweight, middleweight or heavyweight character? Middleweight, right?