Mr. Johan
Smash Hero
You might as well customize Rosalina's specials to not have a Luma, or customize Little Mac's neutral B to not be an Instant KO Punch after damage and giving damage then. If you don't like it, customize it out, right?
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I do not believe that Luma is required, you could potentially just avoid using him if you did not like him. In the case of Little Mac, you could not use your neutral once you build up the KO punch.You might as well customize Rosalina's specials to not have a Luma, or customize Little Mac's neutral B to not be an Instant KO Punch after damage and giving damage then. If you don't like it, customize it out, right?
If somebody doesn't want to play Rosalina with Luma, or doesn't like the instant KO, far be it from me to tell them they're wrong.You might as well customize Rosalina's specials to not have a Luma, or customize Little Mac's neutral B to not be an Instant KO Punch after damage and giving damage then. If you don't like it, customize it out, right?
Just want to point out that for the video purposes, the Fox may have just held his shield long enough to let it break intentionally, so he'd pop up and tumble down, setting himself up for Robin's fair.So I was looking at that Levin Fair in the video, and I noticed something peculiar about Fox.
See how slowly he's tumbling before the hit while Robin is at normal speed? That slow tumble is typically what happens while someone is still in hitstun. After hitstun is done, they start tumbling at a quicker speed.
Provided Robin and Fox are the only ones fighting, and there's no stray blast that hit Fox, it's possible Robin's FH Levin Fair can true combo from another move. This could have interesting applications.
That's pretty high for a shield break. Don't most characters just stay on the ground? You could be right, though.Just want to point out that for the video purposes, the Fox may have just held his shield long enough to let it break intentionally, so he'd pop up and tumble down, setting himself up for Robin's fair.
Jigglypuff most certainly does not . I am not sure about unique shield-broken properties, but it is entirely possible.That's pretty high for a shield break. Don't most characters just stay on the ground? You could be right, though.
Robin: "...How does she know?"*Morgan is changed to Bride class*
"Do I look more like my father in this?"
Sure, Morgan. Sure you do.
I'm not saying that's what the tumble animation necessarily is.That's pretty high for a shield break. Don't most characters just stay on the ground? You could be right, though.
My real answer: Probably just Robin over and over againDo we have any ideas on what the crowd chants should be like for Robin?
I liked everything about Marth except his tipper in Brawl and stopped maining him after one month solely because of the tipper. That mechanic ruined him for me.What if people like the character, the design, the move-set, and the play-style of the character? They should just stop playing that character because they do not like one mechanic?
That mechanic was present since Melee. If you mean Brawl's version of the tipper, that isn't the mechanic at fault, it's the game itself.I liked everything about Marth except his tipper in Brawl and stopped maining him after one month solely because of the tipper. That mechanic ruined him for me.
I said Brawl specifically because I don't own Melee nor have I played much of it. I'm sure I'd hate it there too. I just don't like the idea of needing perfect spacing for maximum power.That mechanic was present since Melee. If you mean Brawl's version of the tipper, that isn't the mechanic at fault, it's the game itself.
He is exactly the character I left do die. Just looking at his face was enough to piss me off.Boyd is the main character in Path of Radiance I can't stand. I always have a **** time with Boyd. He's typically the first Greil Mercenary I bench, though once I get Shinon back I usually drop Shinon, too, since I've always leveled up Rolf. I also tend to like Mist over Rhys, due do Mist's mage-slaying capabilities and her being a mounted healer. Elincia is great, but she comes a bit too late to be incredibly useful, it takes a lot to level her up all the way so late in the game.
This is how I play Fire Emblem.I played in the same way. If I had anything under 90% hit and the battle would be crucial in some way, I would not go ahead with it.
Then again, I reset the battle every time a character died. Everyone must survive.
Especially after that scene between Leila and Hector in 7 if Matthew had died. I legitimately cried.
Well, you can play Lucina now X) That's something amirite? Also, with Lucina being made a different character from Marth soley because she doesn't have the tipper mechanic is a 99% indicator you won't be able to turn Robin's tomes breaking off by means of customisation, because then they could simply have made Lucina an alt for Marth and made his custom moves disable tipper.I said Brawl specifically because I don't own Melee nor have I played much of it. I'm sure I'd hate it there too. I just don't like the idea of needing perfect spacing for maximum power.
EDIT: I mean I hate it in Project M as well and Marth is almost 1:1 with Melee Marth in PM.
Do we have any ideas on what the crowd chants should be like for Robin?
Tac-ti-cian! Tac-ti-cian!Do we have any ideas on what the crowd chants should be like for Robin?
Yes. The Grimleaf have purchased every ticket in the stadium.GRIMA!
GRIMA!
GRIMA!
GRIMA!
It's our new policy, Join a cult! Get a ticket. The collective suicides are just a bonus!Yes. The Grimleaf have purchased every ticket in the stadium.
I think the time in which luck really showed her hand for me was in the chapter of Radiant Dawn, where it's Ike's army Vs Micaiah's army.This is how I play Fire Emblem.
I have been playing this series for a long time, and never have I, especially in recent entries, felt like chance was to blame for my errors. Granted, I have lost units to reinforcements spawning and killing my healers, but that's more of a memory game than any real strategic challenge.
Back to the point: Generally, anything sub 90% on attack is assumed to miss. Just the same, if they have more than 20% chance to hit me, I assume it'll be a hit. Needless to say, it affects my army composition quite a bit, since I find Myrmidons thrive on RNG more than anyone and I leave them out.
While I never beaten it at all, (I only played to the first chapter), I think the catch is that you actually have to kill off certain/amount of characters to get special ones.So... I started up Shadow Dragon. Is it just me, or the game throw characters at you like candy? (>_>)
Narwal.While I never beaten it at all, (I only played to the first chapter), I think the catch is that you actually have to kill off certain/amount of characters to get special ones.
I haven't played any of the other Fire Emblem games besides Awakening and I don't know which one to start with.
Btw, seeing how this a Robin thread, here's a question involving Avatar characters.
How do you guys like to name them? For example, do you like to name them after their canon name? Do you like to name them after yourself. Something else?
I can definitely see a Link type of thing going on with Robin. I think Robin and Lucina will become mainstays of the franchise.I think My Unit is here to stay.
I don't think Robin as we know it will be here, as you said, but I'm not opposed to the Tactician class being a thing going forward, and as long as I like the design, I'm okay with them replacing Robin. Especially if it's a Link sort of deal, and they are all just "Robin" going forward.
It does especially Cavaliers and Paladins later on. Also there's a few characters that you have to bring a specific character that is not Marth or Caeda to recruit. As for the Gaiden characters I havent even done it yet cause I dont like to kill off characters personally.So... I started up Shadow Dragon. Is it just me, or the game throw characters at you like candy? (>_>)
Morgan's VA: "You tipped the scales."Do we have any ideas on what the crowd chants should be like for Robin?