Hard not to.
She has all the attack power of a Mage, with tanking ability akin to Mercenaries. If that doesn't sound good enough, it gets better: You only need to give her a speedy pairing early on and she can be doubling everyone. Since she gains 50% more EXP, it won't take long for her to gain those 5 Speed necessary to double everyone even without speedy pairing. Chapter 2 to 3, she is a modest nuker. Not to sturdy, but does the trick. Chapter 4 to 5, she is can carefully pick through the enemy lines. By Chapter 6 she will have already long snowballed out of control; an unstoppable juggernaut that will be shrugging off hits and blowing everyone to smithereens.
Y-You read my posts? *~*
And yeah. I can understand why he would choose someone like Lucas even though we already had Ness, because not only was Lucas planned since Melee, but Brawl was all about quantity and little quality. It didn't make the redundancy okay with me, but I can understand where they were coming from.
But now? With Marth and Ike, an increased level of quality with the newcomer additions, and every design direction headed towards diversity, I am seriously straining myself with trying to fathom why they would ever want Chrom. So much that I feel he is more likely not to show up, even if I would never be so bold as to refute the prospect.The blood of Grima flows through you! You cannot challenge your own birthright!
In the end, whether Chrom shows up or not, I'll never say Robin supporters were wrong. Even if they can make Chrom into an original fighter, there were always better, more reasonable choices. I think the majority of people who have played a Fire Emblem game, and even a lot of the people who haven't can clearly see why there are better choices.
Generally I find the concept of Archers eludes international fans. I won't pretend they are hot stuff around Japanese fans either, but they've always had a spot on many rosters.
You really need to have a good sense of positioning to use bows well. For all intents and purposes, they are like a staff-wielder in that you don't want them exposed to the wrong kind of enemy at the end of your town, and you are not supposed to expect them to be taking enemy attacks. The whole thing is, the optimal strategies also mean about 80% of the classes are not supposed to be absorbing hits anyways, so as you get better at making sure the right kinds of units are absorbing the right kinds of attacks, Archers are not bad.
Generally their purpose is in delivering
reliable, high physical damage. Now, in Awakening, everyone can get high hit rates pretty easily, whether it's because of forges or pairing. That said, Archers are better than ever. Not only are they great pairings for any physical fighter with strength and defensive bonuses, but if you leave them unpaired, they can use Double/Towering Bows while standing next to a friendly unit to allow them to attack with someone like a Hammer up to 4 cells away! They become even better when you get Gale Force on them, since not only does it let them fire and move away, but it also lets them swap with a paired unit to attack.
All in all, not a lot of newcomers or even intermediate Fire Emblem fans grasp Archers. Generally they are favoured by veterans of the series, or people who play with a greater emphasis on math and a lower emphasis on chance. The international community has been unhappy with them, but since the developer already considers them strong, it's hard to say if we'll ever something happen. A lot of people ask for 3 range to be baseline for bows, but I'll be surprised if that happens.
If I were to make a call for Intelligent Systems, I would make all physical weapons capable of indirect attacks use half the strength in their formulas if they are used at a range, except bows of course. IMO they simplify strategy too much and absolutely nullify the majority of enemy threats with ranged attacks.
For all I love Thracia 776, I would never dare recommend it to anyone.
I would only wish Shadow Dragon on my enemies.