Alright,
@
Moydow
Fundamentals are pretty solid,
The one thing I noticed that I think is
huge is over-reliance on certain moves.
This becomes very evident with ZSS, you rely on her D-B a
ton, sometimes you would get a hit, but most of the time you would miss and leave yourself open to be potentially punished.
You also too often attempt punishes OoS with F-Smash, this was more so evident during the ZSS and Roy matches as opposed to the Marth matches.
Sometimes they would connect, but there were a number of times where you got grabbed or punished hard otherwise for it.
You also tend to become very very greedy for the stock after you lose yours.
One match in particular sits in my mind where I believe it was Battlefield, I took your stock, you respawn, and then try and fail to KO me with ZSS's U-B three times in a row, and I took you from 0 -> 79% in under 10 seconds for it.
Overall I would simply say to mix up your punishes and general approaches, over-reliance on certain things will get you read and punished all day.
I mention approaches because most of the time I was able to interrupt you with projectiles as you came in.
Some final minor things,
When you miss a tech, you often roll forwards, I punished that with Boomerang probably 50 times or more total during our matches.
Don't challenge Link's Dair unless your name is

's U-Smash or something with invulnerability or a disjoint that covers a lot of space, Link's Dair will at the very least trade with a lot of things as he comes down, so it's not a good idea to attempt to challenge it unless you have a move that can outrange it or completely outprioritize its pretty heavy damage. A number of times I caught you with this as I was coming down, ZSS's U-Smash is really the only consistent option she has to punish it without risking any sort of trade damage.