Cool stuff, questions about this though.
raise the power level of the cast on the whole to match the falco zss sheik tier, predominantly by buffing conversion tools on underwhelming characters so that they also FEEL more potent and fun to play.
When I read this, I immediately tried to understand what this means but it kind of could mean a few things and I don't get it.
What exactly are you talking about regarding conversion tools on underwhelming characters? It seems like punish games off conversion tools is generally a strong suit of a lot of 'weakish' characters.
Ness, DK, Zard, etc, it seems like MOST of what they are good at doing is leading into hard punishes out of neutral. The majority of what they struggle with is things like NOT getting hit out of neutral. Same goes for most slow characters, and the niche few like ICs or whatever.
Some characters are strong withOUT much for good conversion tools. Samus, Peach, etc. They're solid (literally I guess ha) and often that's the game people would enjoy. An Oli or TL might be able to convert, but it's the controlling-of-neutral to GET conversions that could be appealing. (SOMEBODY out there loves Melee YL vs Puff matches...)
There are other ways that characters can be fun and/or improved and/or both at once. Not all characters are appealing due to touch-of-deaths and hard conversions, because that isn't appealing to everyone.
When I read that part, it really seemed like it's something that could be done at the character select screen.
Wanna play a game where everything is great at converting into whatever else? Pick Mario, Sheik, Ness, and Roy!
I'm not sure a game that is centralized this way is the game most people want to play. Just as a game centralized on uninteractive neutrals with old Sonic/Mewtwo/etc isn't a game most people want to play. This is Smash, PM is the 'playerS' game, and it can be much more broad than that.
I'm more curious as to what you meant though, because I might be TOTALLY missing the mark here.
For one, I don't know who you consider underwhelming etc to begin with. DK, Ness, Zard, etc mentioned, but I guess Ivy is all punish game and lacks a bit of raw-conversion stuff... I really don't know who you're talking about that needs MORE/BETTER conversion tools. haha
Kirby is 'good' in some ways at something. Can this not be seen, worked with, and made functional enough to keep up with someone like Fox without bringing other elements of Smash into Kirby's core game, and without polarizing or making Kirby a nightmare in other ways?
Edit: I guess a tl;dr of this is, counter-approach stuff might seem somewhat boring in some ways, or just walling-out type of play. Some characters like Samus/Kirby/Dedede/Peach/Zelda can all 'function' in the game somehow. Some better than others, but these characters are the OPPOSITE of conversions-the-game.
We have CF and Snake and DK for that...
I like some different mental play, whether it's that counter-approach thing or other.
if the entire dev team is okay with a character, that character is either underpowered or super ****ing boring. personally, i like that rob has a few aspects that are fringe borderline because it makes the character feel potent and interesting and fun to play. ive started to come to the philosophy that other characters could use barely defensible characteristics as well- we already have a few
This sounds like it's more of an 'exceptional' thing, which is good.
If there's not much hissing over Wolf and Wario and Lucas, given they're some of the most stable-by-patch characters from day-1, then that's pretty sweet. If there's a bit of hissing over them, and yet they've STILL stayed this stable throughout it, then that's even more awesome.
Kudos PM devs of the past.