Related to Pika chat, but doesn;t Thunderjolt do 10% a pop and travel in cool ways? How come I never see it mentioned as a cool projectile?
It's very niche, but does have cool uses. Grounded characters are forced to navigate it's travel path but it's more of a pestering tool since the end lag is too long to really follow up on the trouble it creates. One exception is the occasional approaching full jump thunder jolt where pika basically follows the jolts trajectory. Can throw people off and force shield. Again though, if it's read the opponent just runs under and punishes the landing.
It's going to lose to almost all other projectiles though since it's probably one of the least spamable in the game.
If anything, it's best uses are off stage. It's one of the few projectiles the can hit below stage like sheiks needles and if recoveries are slow, it never hurts to have more hitboxes out to funnel recoveries. Above all though, I use it the most to cover my own recovery.
Anyone who is familiar with pika knows that they need to grab ledge. Without it, pikachu loses what makes his recovery godlike. So pikachu uses his double jump to throw a jolt at the edge and it forces one of 3 things.
1) if the opponent is super on point they refresh their ledge invincibility and pika is forced on stage and can be punished. (Colbol is great to watch in his melee sets against axe if you want to learn how to edgeguard pika.)
2) they're forced to roll up or let go of ledge however they feel and now pikas recovery is basically free.
3)they get clipped and drop below ledge due to the weak knock back, now they have to worry about being offstage with a pika who can literally grab ledge in a second from the widest range of positions in the entire game. Seriously, pikas sweet spot ability outclasses the entire cast.
The move is in a good place. It has clear and effective uses without being spamable and busted. As far as cool goes, I think it's super cool and has some of the most interesting projectile properties in the game. I mean the move is a ball one second and then it's ****in bouncing around and **** on the ground all of a sudden!
Edit: I think it's also worth mentioning that part of what makes pika's recovery extra amazing is how quickly he can utilize the ledge to reverse pressure. Reverse uair is great on its own, but then pikas ledge dash is also incredible.
I mean, he's a character who can grab ledge, ledge dash into an immediate shffl nair and regain center stage within such a short period of time. Combined with qac mixup and his ledge jump, it almost puts pika at an advantage while on ledge. And seriously his ledge jump is so good. One of the few ledge jumps that was even a staple in his melee kit. He's got his low mixup with the shffl nair I mentioned (not even bringing up all of his other ledge dash options, ftilt dtilt usmash dsmash grab pretty much anything), but then has the option to basically jump over any defensive hit box and then immediately come down with uair which is one of the best combo starters in the game.
This guy is seriously good, has a tool to use for every situation, just takes a very strong mixup game on a personal level, and the tech skill to actually utilize his entire kit.
Edit: alright I'm tapped out, join me next time in another exciting episode of, "hey look, a pika main talking about pika stuff" where I again discuss characters that I like and think are neat