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Doesn't the footstool taunts were given allow them to now be used for mashing?Code it to the Dpad so that mashing it while set to taunt still counts as mashing for grabs
Still mashing, but shouldnt damage important parts
in Melee iirc cstick doesn't mash (or not very well) and in PM pressing it once and not releasing it back to neutral only counts as one c-stick input, rotating it for example does nothing reallyDoesn't the footstool taunts were given allow them to now be used for mashing?
And isn't the most optimal way for mashing out of grab by just moving the C-stick like a mad man anyway?
I like this dream. Please have more like it. Also please dream that they replaced wolf blkaster with like, I dunno, another shine or something. That'd be cool.Guys, I had a dream last night that I downloaded 3.6 and found out they nerfed Zelda again. Could this be a sign? D:
You've got marth on there twice. Also is lack of sex kick nair and good laser lock down why wolf loses to olimar 55-45?
AHHHYou've got marth on there twice. Also is lack of sex kick nair and good laser lock down why wolf loses to olimar 55-45?
There was actually a thread a while back that addressed this issue.What's even the reason not to mash? To save controller wear and tear? That's kinda stupid- the only reason to avoid making an in-game decision is something outside the game.
as the system currently is, what's the most "optimal" way to mash?in Melee iirc cstick doesn't mash (or not very well) and in PM pressing it once and not releasing it back to neutral only counts as one c-stick input, rotating it for example does nothing really
Really the best way to "fix" mashing is force it to use the control stick only, and set an upper-limit on how fast you can rotate the stick to be effective. Then you adjust how many inputs are needed to break grabs/sleep/freeze/etc at each percents to be less. A maximum number of inputs, where each on has to be in a different quadrant, like smash DI. That way the only way to mash is to risk bad DI on quick throws. Letting face buttons mash too could be fine I guess, but not if you let each one mash every other frame like it is now, because then mashing control stick becomes way less needed and you could basically just DI with control stick while getting almost-optimal mashing with the face buttons. As it is now, you can basically do that by running your thumb across the face buttons, into the c-stick, and back, over and over, while holding the control stick to DI, and you get a lot of inputs while not risking DI at all. What's even the reason not to mash? To save controller wear and tear? That's kinda stupid- the only reason to avoid making an in-game decision is something outside the game.
yasteel is ur chart for real? 70:30 on CF?
???
Scanned that MU spread 3 times and i see a lack of
I must confess that actually made me laughAlly loses to a Bowser (Master WGS) and a Squirtle (Dirtboy) to get 13th place.
Turtles confirmed top tier.
The Brawl method involving crazy stuff, located in the Brawl forumsas the system currently is, what's the most "optimal" way to mash?
Sheik must be completely unwinnable because I don't see her on the list.
Hmmmm....
yea its not there but its 65-35 in her favorSheik must be completely unwinnable because I don't see her on the list.
inb4 @Strong Ban'dHmmmm....
After loads of close inspection it seems pretty solid and agreeable... Although it appears as though you've missed , or maybe I just can't find them on your list...
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I think I'm hilarious
and what about the Hero of the Mushroom Kingdom?yea its not there but its 65-35 in her favor
60-40 in mario's favahand what about the Hero of the Mushroom Kingdom?
How can a character who goes good against many of the popular characters/top tiers be low tier? Especially when one of those characters he is good against is the best character in the game (and by extension most popular)?Is D3 low tier yet?
well, the best example i can think of that's analogous to this is bang in vanilla blazblue. he was pretty bad (i think maybe 2nd or 3rd worst?), but he had an amazing game against nu, one of the top 3 (might've been straight up 2nd best, just under rachel). and like, it was almost counter character good.How can a character who goes good against many of the popular characters/top tiers be low tier? Especially when one of those characters he is good against is the best character in the game (and by extension most popular)?
Like I get he has bad/horrible MUs and all but a good MU against Fox is worth way more then a very bad MU against Ivy.
Wait why? Am I missing something here, were those names not to be spoken? If so I'm sorry I didn't mean to cause a ruckus.
How can sonic be even close to losing to olimar when he has so many easy very low commitment ways to rid himself of pikmin
There was actually a thread a while back that addressed this issue.
http://smashboards.com/threads/mashing-the-game-mechanic.357987/
The argument against mashing is as follows:
Being able to mash well is a technical barrier that adds nothing of competitive value to the game. Therefore it should be removed as it is an unwanted and unnecessary hindrance.
Since throws are what is being discussed here, an example of a change that would reflect the argument would be:
Suppose grabs always released in 30 frames without a throw input (regardless of percent), but pummeling and mashing out of throws were both removed. What would change from a competitive point of view?
Saving controller wear and tear is just another positive result of such a change, that many players would appreciate.
Probably:as the system currently is, what's the most "optimal" way to mash?
Did you read up on the Brawl method I linked?Probably:
Set each dpad button to grab and rotate it for two inputs (shield+attack) per press, 8 per rotation
Claw with left hand to DI on control stick
Mash shoulder buttons (both if you can but tough while clawing
slide thumb diagonally across face buttons so you hit all the buttons, and down far enough to hit the c-stick, then back across the face buttons, ad nauseum, each repetition gives 4 face button inputs (or more if you have some of them set to grab) plus two directions and another input per tap of the cstick (two directions because one when the cstick out prioritizes the control stick for one frame, then the control stick takes back over the next frame)
and you can do all this while still DIing
Mash the pause button to mess up your opponents pummeling timing
alternatively, you might not use the d-pad, because taking your thumb off the control stick gives you less control vs throws where you barely have enough reaction time to change DI, like charizards fthrow vs bthrow- the fthrow is quick enough to react to by itself but the bthrow you need to react from the point of the grab, otherwise he gets a follow-up off the bthrow, so you'd change DI once you saw the fthrow. So in this case, you'd just skip the part about the d-pad and still get tons of inputs anyway, you could even wiggle the stick back and forth in the general direction you want to DI, getting additional inputs and not risking much in the way of DI ability.
PMDT please take note - the loss to WGS is confirmed basically entirely because of how wildly unintuitive Bowser is to play against.Ally loses to a Bowser (Master WGS) and a Squirtle (Dirtboy) to get 13th place.
Turtles confirmed top tier.
M2K just lied to us about Ike being opPMDT please take note - the loss to WGS is confirmed basically entirely because of how wildly unintuitive Bowser is to play against.
Yes, I'm on my honeymoon. She isn't awake yet. Shut up.
pikmin stop people from dashdancing and weaving. thats how they work. they must throw out an attack or approach, and sonic's approaches, while fast, can really be shut down by purple side b or pivot fsmash. saying that purples are the only useful ones doesnt really make sense because pivot fsmash on every other color does the same thing as purple side b, just a bit slower. still stops movement.How can sonic be even close to losing to olimar when he has so many easy very low commitment ways to rid himself of pikmin
side-b wavedash, nair are two notable examples
Pikmin shouldn't even bother him;beside that, he's so much ridiculously faster than a character that tries to force others to commit by fear of passive damage but can't even do that to sonic, meanwhile sonic should be able to move around quickly enough that he can just avoid a lot of pikmin anyways just by running underneath them, jumping halfway across the stage over them, etc, and when he can't they just get knocked off him quickly. Purples help a lot but unlike a lot of other matchups, purples are basically the only useful ones here in neutral
ok ok hold the **** upsteel your tier list is silly ike is even captain falcon is way too high and he bodies puff
it does tho. its like, 90% of olimars gameplan really. i can go on and on on how ****ing stupid that move is but basically it takes all unpredictability out of the opponent and forces them to press a button and get punished for it. it really is one of the best projectiles in the game. but anywayI'm starting to get the feeling that you actually think Pikmin Throw makes or breaks matchups. Ike's manageable and you're blowing it out of proportion. All of Olimar's moves that aren't side-b trash Puff.
A good Falcon runs past side-b and actually knows how to approach. He can body Olimar with punishes about as much as Olimar can body him. I refuse to believe it's as slanted in Oli's favor as you claim.