PootisKonga
Smash Ace
Hope you don't miss your instant fsmashes on the ground*changes cstick to attack*
C stick forward is now Ftilt and C stick back is jab
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Hope you don't miss your instant fsmashes on the ground*changes cstick to attack*
That's the other top contender, yeah. That said, Wario can't bite from halfway across the stage as an enormously disjointed landing mixup - nor can he B-reverse it - and IMO Wario just isn't nearly as good of a character in most other ways.Wario's bite tho
I think the followups from bite alone make it a better command grabThat's the other top contender, yeah. That said, Wario can't bite from halfway across the stage as an enormously disjointed landing mixup - nor can he B-reverse it - and IMO Wario just isn't nearly as good of a character in most other ways.
Yeah, I think it's kind of being overrated a little bit - it's still awesome, but there really aren't any followups, since your opponent is intangible as they pop out IIRC. But you do get a lot of free percent while they're in the egg.Tbh I have no idea how to follow up on Yoshi's Egg Lay. Am I supposed to capitalize on their forced hop upwards upon breaking out of the egg? Because all I do right now is get free percent with Dair (always punished lol) or spaced Ftilts
Debatable - it's certainly close. Either way, I'd agree that impatient Sheik loses to Jiggs.@Frost | Odds Sheik loses to Jiggs in melee.
Falcon kick and aerial raptor boost are definitely better in PM than melee and open up some interesting options. Grounded raptor boost in PM annoys me though, as in melee there were some weird hurtbox distortions you could get from raptor boost that I really enjoyed for situational uses in melee that I can't get to work in Project M. Stupid complaints aside however, I think 3.5 Falcon is really good and has a good matchup spread against most of the cast.4. Specials. I'm not as sure about this, but Raptor Boost and Falcon Kick both feel much better in general, though I'm not sure how. Could someone clarify? Am I just imagining this? If RB is better, it's a pretty big deal in the spacie matchups. B-reverse also lets him (like ganon) always Falcon Kick to recover, even when facing the wrong way; as well as RBing backwards out of a full run; or FKing backwards from a run -> crouch
So what makes Ness lower mid? I would classify him mainly as an upper mid character.This is my last bit of procrastination before hitting the books hard today. if i post again in the next 8 hours, pls call me out hard.
Couldn't find my old lists, which is fine. Whatever. The result may or may not be terribly different, though i'm both a better player and have more data than last time. Just modifying Lunchables's list - it *is* ordered, left to right, but i'm only human, so that doesn't make it likely to be right.
As usual, based on what I think each character's actual potential is at top level (human, not TAS) play - therefore assuming some (but not too many) mistakes are made by the theoretical players. I'm happy to defend any of these placements (and will probably catch a bunch of flak for yoshi and ROB. Again.) but later.
Top tier
High tier:(fixed)
Upper mid tier:
Lower mid tier:
Low/Bottom tier:
steelguttey and robosteven aren't the same person tier?!?:![]()
Replies in RedCorrect me if I'm wrong here, but I believe Falcon was buffed pretty dramatically in a few areas:
1. Ease of use - don't knock it, the ability to much more consistently make use of a character's entire kit in tournament is a huge deal (take the improved Gentleman, for example)
Improved Gentleman is nice, but it's not a huge deal. A bigger buff IMO are dashing mechanics: I think it's easier to DD in PM. I can't recall what it was in Melee, but it's either the threshold to turn walking into running or the acceleration you need on stick speed was set higher? I dunno, but it makes playing Falcon on point much easier. In areas like that, I agree it feels better or matters.
2. In relation to the meta - the Melee top tiers to which he loses in Melee have been nerfed across the board, making him a lot more stable particularly in the Falco and Sheik matchups
Falco and Sheik are easier, but they are still troublesome MU's. Sheik might realistically be even, the changes to her and the buffs he got certainly push the MU into manageable territory and almost entirely skill based.
On the other hand, Melee did not have buffed Melee characters like Mario, Link, and Roy. Nor did it have semi-challenging Brawl character MU's like Wolf, Diddy, Lucario, etc. He has some easier and some harder MU's in this patch: the relative position of other characters from Melee might not matter as much if Brawl characters supplement or fight for those spots as well. Without decently strong Brawl characters, I'd agree that he's just strictly better than Melee
3. Recovery - yeah. Pretty important in every matchup. upB's extra distance and the Raptor Boost's new utility makes him much harder to edgeguard consistently
It's not that much harder to edgeguard Falcon, at least for assertive edgeguarding. I have made it back with his buffed tools, in ways that were probably preventable with more knowledge or aggressiveness. Choosing an onstage Smash for example? You might as well give me the edge for free, happens way too often. Maybe that's pessimistic bias, where I just assume a person would know better or pick a slightly better option for many of the situations I safely get back from. Challenging Falcon offstage is still a thing, he doesn't usually have the leniency to protect himself and early recovery mixups are usually reserved for Upb if he's a bit further out (which would give you scenarios similar to what Melee had already for edgeguarding him). Side B is a legit new mixup, but it's overrated a tad. Edgeguards involving the edge are absolutely detrimental to surviving with Side B, and cover many options when you break down the edgeguard scenario and practice it hundreds of times.
4. Specials. I'm not as sure about this, but Raptor Boost and Falcon Kick both feel much better in general, though I'm not sure how. Could someone clarify? Am I just imagining this? If RB is better, it's a pretty big deal in the spacie matchups. B-reverse also lets him (like ganon) always Falcon Kick to recover, even when facing the wrong way; as well as RBing backwards out of a full run; or FKing backwards from a run -> crouch
Raptor Boost is probably mostly the same onstage. I don't notice much different about it, not even sure if it's programmed to dodge certain projectiles like the Melee one could. I'd consider it mostly the same as Melee, especially now that shield pushback and shield DI are better.
Falcon Kick is better than Melee, but it's not a free pass kind of move. It's kind of a forgettable CF move since you can be entirely successful without using it a single time in a set. I don't think about it too much, but it has some uses that would not be as good in Melee.
5. The nair - is the nair better? Am I imagining this one too?
Not sure how you came to this haha, most Falcon's have been complaining about Nair for multiple reasons across the patches. Either visually looks weird, non-tumble hitstun and stage collision detection throwing off low % combo opportunities, etc. Even if it's placebo effect, most PM Falcon's feel his Nair is worse than Melee. I wouldn't be surprised after some of the general bug fixes to movement and landing, that the move actually happens somehow to be 1:1 with Melee, but yeah the opinion has never been that it's better in PM. Against the main cast, it's probably actually worse because more characters can crawl, a lot of shorter characters added, or the weight increase average makes the average cast member better at CCing Nair.
6. Falcon gatekeeps the hell out of a lot of new blood in PM, with floaty characters being the norm, all of which (even ridiculously strong ones, like ROB) tend to lose to Uair+Knee, The Character
He does put in work, but I don't consider him to necessarily be a gatekeeper. A lot of those floaty characters, or light + FF status like MK Diddy Lucas etc, have other combo worries and MU issues against characters like say Mario or Roy (Light + FF for Roy, floaties don't seem too fun). There aren't many characters, buffed or newly introduced, where the initial impression is that they should not win a tourney if specifically a decent Falcon comes out. I can definitely say that about Toon Link, Fox, Falco, Wolf, and even some oddballs like ZSS. Falcon can sometimes manage to be like a top 3 worst MU for a character, but I don't think he stops many people from being super viable just on his own merits. That doesn't apply to many characters to begin with, but a title like that belongs to a terror like Melee Sheik where you legit loathe anyone decent playing the character and it's hard to lose the MU in her hands.
You could be right. I imagine that Fox is maybe favored 55-45 against Falcon, Marth and Roy lose 55-45 or 60-40, Falco beats him 55-45. ROB loses 60-40, Yoshi probably loses as well 55-45 or 60-40
If I'm right about that stuff, that's a hell of a matchup spread against the top tiers; and it only gets better for Falcon as you move down the tier list.
Fox is 5 or 10 points his favor, Marth probably loses but Roy is a different beast in this game. That MU is strictly better for Roy, I wouldn't be surprised if Falcon just manged even or lost by 5 points tbh. On paper it should be amazing for Falcon, but in practice it's brutal on both sides of the MU. I slay Sethlon's stock in a friendly, and next turn I get absolutely noodle-doodled (get it, Roy sword pun har har). Falco is probably closer to 4:6. Yoshi might just be 5 points, I dunno. Not a MU I frequent often, Hamlin certainly puts fear into people with Yoshi (his Yoshi scares me more than Sheik atm, but his Sheik is getting better as well)
That's an OK MU spread but that doesn't address other fairly hard MU's. Mewtwo, Diddy, Wolf, and G^W are not a cake walk. Heck even D3 MU is not a free handout by any means. Some of those might not even be considered top tier or the upper parts of high tier, and they can legit contest him. He has more evenish battles and struggles, if not more slightly disadvantaged MU's that the likely Top 5 IMO.
ohI'm starting to think that C Stick Attack is also mandatory for DJC characters so that you can properly do advancing or retreating DJC nair.
You're my favorite person on smashboardsI just Knee whenever I see Pikachu onscreen, seems to work. UTDZac felt my rage last time, switched to Charizard like a punk!
SOMEWHERE IN 3.5 PATCH NOTESCan't pika duck under Falcon's grab.
He has a projectile too, the matchup can't be that bad.
Oh, similar to how I just CC shine Falcon's Nair. I know that feeling.SOMEWHERE IN 3.5 PATCH NOTES
"Falcon blah blah HE CAN GRAB LOW PROFILECHARACTERS NERDS HEATHENSSUPER NERDS NOW!"
Falcon gets all up in that bizness yo.
It's not a terrible MU for Pika or anything, but if I knee his baby rat face then I feel good and that's all that matters.
I did kind of get a kick out of the fact that my tier list was the one we usedShoutouts to Salt Mines. Opened my eyes to the salt.
Lunchables speaks the truth.
The MU isn't that bad, Pikachu is that bad.
Everything goes to hell in a handcart right here. There are so many confounding variables unaccounted for, and it shows in the results.all things being equal
By that I meant, assuming all characters had equal potential and matchup spreads. I realize there's massive sample bias - Melee players tend to play their top tier Melee mains, and the same goes for Brawl. However, especially for the upper half I think the sample is big enough to show some of the trends. Especially considering that many of the characters that were good in 3.0 were entirely new characters to the top tier of any Smash game, and/or had received significant changes. Though, is there something I'm missing? I'd like to know if there is - this is something I'm pretty invested in knowing.I commend the effort, but
Everything goes to hell in a handcart right here. There are so many confounding variables unaccounted for, and it shows in the results.
And Jolteon. What do you mean pls add results? I just used the Smashboards rankings filter - is there some way to see each tournament from there?I'm pretty sure the only 1st place wins toonlink has ever gotten in 3.5 are from me, cmon tink mains
pls add results
Ah, in that case, pardon me.I don't think Jolteon has won any 3.5 Tournaments as toon link.
I meant please add results as "other tink mains, please start getting results"
Yes - to some degree. So, for instance, I don't believe that this can or will be very accurate for, say, Brawl characters or heavily changed Melee characters. But for, say, Luigi, Donkey Kong, and characters like them who are coming in from Melee mostly the same, and other heavily played characters... yes, it's still developing, but it doesn't seem probable that anything nuts is going to happen. Of course the PMDT could just rework someone.Different characters are at different stages in their meta development and have inequal representation in terms of player quality, for starters. At best your chart is an awkward confluence of current meta development and typical level of play for each character, rather than the representation of potential that a tier list would traditionally show.
You have like, 2 tournaments a week... and no Prof.I'm pretty sure the only 1st place wins toonlink has ever gotten in 3.5 are from me, cmon tink mains
pls add results
That's... well, some I agree with and some I think is wrong. I agree the data isn't great, but nor do I think it's terrible. Agree to disagree?Still leaves player skill and opposing spread to the wind.
Seriously, that's at least four major factors (meta development, typical player skill, opposing character spread, development/skill of opponent) confounding your data. Knock off one or two and you're still left with enough confounding variables to poison your data, especially given the breadth of data involved and the interactions between your data points. Peach isn't really top 5, she just places well because there's only a handful of PM Peach players and a disproportionate number of them happen to be high level veterans. Mewtwo isn't really bottom, he's just super underdeveloped and lacks high level representation. Roy isn't mid tier, he's just incredibly popular at all levels of play. etc, etc.
And (just for laughs) Mew2King, Frozen, KoreanDJ, and Emukiller are very hurt that they aren't considered "high level representation"Mewtwo isn't really bottom, he's just super underdeveloped and lacks high level representation.
The point is that the data isn't reliable because it ignores a lot of important factors which thus makes it kind of bad, but I mean... that doesn't necessarily make your list worse than other tier lists at this point as it is all speculation.That's... well, some I agree with and some I think is wrong. I agree the data isn't great, but nor do I think it's terrible. Agree to disagree?
Mew2king has barely touched PM, let alone Mewtwo, since 3.5, and barely utilizes any of his PM tech (his Mewtwo play in 3.02 was similarly underdeveloped, moreso than other Mewtwos that had tourney success in 3.02). As far as I know KDJ hasn't played Mewtwo in some time. Emu by his own admission is weaker as a player than some of the people he was beating in 3.02, and while he and Frozen do have some skill it's worth noting that they're among a very limited pool of high level Mewtwo representation and none of them are enjoying significant success post-3.5 (as your own evidence shows). A tiny pool of high level players and arguably no "top level" players (M2K notwithstanding due to lack of usage and character development) does lend itself to claims of underrepresentation in high level play, so you'll forgive me if I don't see the problem here.And (just for laughs) Mew2King, Frozen, KoreanDJ, and Emukiller are very hurt that they aren't considered "high level representation"