![Bowser :bowser2: :bowser2:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
55-45 : Samus can pretty easily camp Bowser, and he's one of the few characters she can actually combo. Edgeguarding is stupid easy. However, she has a terrible grab to try and exploit is biggest weakness, and one wrong DI off of Koopa Claw or dash attack is probably a lost stock.
Pretty much agree here, only thing is that wrong DI off of koopa claw isn't MU specific.
![Charizard :charizard: :charizard:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
60-40 : Neutral is a breeze, edgeguarding is easier now, can combo him cause he's fat. Charizard can kill her pretty easily off of vertical combos though, and she gets edgeguarded just as bad if not worse.
Missiles give him a hard time off stage if he's forced to glide and we combo him pretty well. He has an easy time edge guarding and gets kills of the top pretty early though, really hurting Samus' livability. I can definitely see the argument for 60-40.
![Dedede :dedede: :dedede:](/styles/default/xenforo/smilies/dedede.png)
45-55 : Easy to combo, but you get punished every time you hit him below like 30% cause he suffers no hitstun and has insane range. He can edgeguard Samus really well, and is one of the few characters with better survivability than her.
Agreed. I can honestly see it being a bit worse, but I think an argument can be made for both 45-55 and 60-40.
![Diddy Kong :diddy: :diddy:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
60-40 : Combo-able, Samus has a good glide toss, Diddy can no longer kill. Without that stupid up-throw that killed her at like 120% last patch, this matchup is a lot easier.
Bananas don't give Samus nearly as hard of a time as other characters. She can edge guard him for (almost) free. I agree here.
![Falco :falco: :falco:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
50-50: Falco is still amazing and lasers will always be dumb. Crawl helps but only a little, good Falcos can shoot that low anyway. Samus should touch of death Falco if on point though.
Agreed, unless you're bad at dealing with lasers, but that's a personal problem, lolol.
![Fox :fox: :fox:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
45-55: I'd say this would be even or in Samus' favor with 3.0 tethers, now there's no reason not to die now if you get knocked too far off stage.
I agree and I disagree. Even without a tether in melee, Samus could make it back against Fox in a myriad of ways. She can give Fox a seriously hard time in the neutral since he can only safely approach with drill or grab, as everything else should be CC dsmash'd, and then edge guarding him is really read dependent at lower percents, but she can serious damage if not kill him. Fox is Fox, so it's hard to say anything in worse than at least neutral for him, so I think your score is accurate but mostly just because he can camp so well and force her to HAVE TO apply strong corner pressure, which is easier said than done.
![Ike :ike: :ike:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
60-40 : I played Just a lot before he moved, our games were always close and I believe he is a better player than me. It does seem worse in theory though.
When I said I liked this MU, the Samus boards demanded my head on a plate, lmao. Idk though! Gotta play DJ with Samus next weekend.
![Jigglypuff :jigglypuff: :jigglypuff:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
50-50 : Call it even because ice beam. Don't really know though.
Now that Samus can kill her at reasonably low percents and has weirdly high damage output, I think it's in her favor around 55-45.
![Lucario :lucario: :lucario:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
55-45 to I don't really know: I played iPunchKidz on netplay once. I expected 0 to death combos but all I really got was a bunch of aura sphere charge hitbox cancels into whiffed moves. Maybe Samus is a weird weight for him.
I was once told that Lucario has a difficult time dealing with CC short of going for a grab. I'm in the same boat as you.
![Lucas :lucas: :lucas:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
55-45 : I haven't played a good Lucas in 3.5, but I thought she beat him slightly in 3.0.
I think Lucas beat Samus pretty hard in 3.02 and now he still beats her 55-45. He can combo into a kill with a charge at like 50 percent which completely destroys her longevity. Plus he can edge guard her well. Lucas just beats floaties. This is less my input and more of GP, who was a solid Lucas main in 3.02. You can see hit set against Emukiller at Ktar X.
![Mario :mario2: :mario2:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
45-55 : Fireballs beat everything in neutral, cape makes projectile spam more dangerous, Mario gets combos on everyone, Samus included. He can edgeguard her super easily. She outranges him at least.
I was playing against StereoKiDD's Mario with Samus on Sunday and Gallo popped over and mentioned that it's one of Samus' worst match ups. I'm not sure if I agree with that really, but I definitely agree that it's bad. He can cape tether and push you too far away to up+b. Also, any hitbox should beat a fireball. I just nair through them.
![Marth :marth: :marth:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
40-60 : Can't deal with his range, can't get down from juggles, can't survive being off stage. There aren't really any perks to this matchup.
![Ness :ness2: :ness2:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
55-45 : Can't deal with Missiles, easy to edgeguard. He gets some ok combos on her though. Grounded d-air leads into up-air to kill at pretty much any percent.
Arguably Ness' worst MU. He can't combo her worth anything and has a hard time dealing with missiles, plus ice fair just continually smacks him off stage and ice dtilt covers his sweet spot attempts. He has to recover high and he doesn't have that much drift. Only good thing is that he can harass her well off stage.
![Peach :peach: :peach:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
55-45 : Ice mode makes this so much easier than Melee.
And I love it.
![R.O.B. :rob: :rob:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
35-65 : Grounded side-b is terrible for her, but it can be played around. N-air kills Samus super early, burst movement is scary. Samus dislikes killing throws. It feels like the worst thing in the world to play this matchup, in theory it doesn't seem as bad. Need to learn this matchup better.
I actually think you're kind of in the right direction here. I think it's arguably her worst MU.
![RoyPM :roypm: :roypm:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
55-45 : Crouch cancel d-smash ruins his life, but Samus still has trouble with swords.
My neighbor plays Roy, and let me tell you you, he HATES this MU. I honestly think it could be worse at 60-40, but I'm fine with either argument.
![Sheik :sheik: :sheik:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
40-60 : Still most of the problems from Melee, crawl helps a little.
According to Barbie, Sheik doesn't have guaranteed follow ups on Samus anymore (assuming it's DI dependent). Either way, I haven't played it too much at a high level to know, but I'll play with Vanz next Sunday and see how it feels.
![Toon Link :toonlink: :toonlink:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
35-65 : This feels impossible against random Toon Links, definitely need more practice in this. Better zoning, has combos on her, grabs into early kill moves.
Definitely really hard, but for different reasons. Lunchables already touched on this though.
![Yoshi :yoshi2: :yoshi2:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
50-50 : Not really sure on this one, need to play some good Yoshis. He can't answer missiles all that well, but Yoshi deals too much damage with a few hits, and kills vertically fairly well
I like this MU as Samus. Yoshi has a hard time getting in against Samus against missiles and charge shot, plus she can break his armor at decently low percents and doesn't have to go too far out to do it. He can kill off the top easily but can't edge guard her well due to her maneuverability off stage. I'd call it 55-45.
![Zelda :zelda: :zelda:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
40-60 : Nayru's love is just plain annoying, it sucks to be punished for a move that you predict perfectly because the reflect box lasts practically the entire animation, and there are hitboxes that stretch a mile in either direction. And it land cancels, hooray. Also d-tilt leads into up-tilt that kills Samus at like 80%, other random vertical kills that negate her weight. If it weren't for Nayru's this would probably be Samus favor.
This is a really dumb MU. Don't forget that if she gets you in the air, her uair can kill at around 80%, all while dealing 22%. Baiting Nayru's and punishing it with dair>dsmash or dair>nair/fair at medium percents and then just resetting neutral is kind of the way to play it. Also, zair is kind of good here, and charge shot can punish a rogue Din's attempt. Good luck edge guarding her, cause like, you can't.