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It's only invincible on startup, and Bowser gets hosed pretty hard if you just clank with the upB, but it looks really nasty.That sounds fun.
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It's only invincible on startup, and Bowser gets hosed pretty hard if you just clank with the upB, but it looks really nasty.That sounds fun.
Elevator combosSo, any opinions on Zard?
Cue image of nair's (aka the world-destroyer's) hitboxWell designed character, more should be like this.
I was saying this before 3.5 even dropped. The Z tethers I can get behind, but mandatory Up-B tethers are terrible.Can we talk about how bad Up-b Tethers character's recoveries are now? Out of Olimar, Ivy, and ZSS, only ZSS even has the ability to mix-up and recovery high with down-b. The other two are either forced to get close and air dodge onto the stage, or just die because tethers are obscenely easy to punish now. You just have to grab the ledge before they up-b, then wait until they are forced to pull up (because they cant tether cancel anymore) then ledge hop and throw out a strong move that covers all their drift options, which either kills them or resets the situation. If you dont kill them, you just do it one more time and they cant actually recovery.
Its stupid how bad these recoveries are because they are too easy to edge guard. They have only one option to go for, and it can be covered easily with no real ability for them to mix it up. These recoveries are almost melee Doc levels of bad.
Absolutely not; not even in 3.0.Might be even with spacies
That's not entirely true. Zard has some fantastic traits that Marth would love to borrow: Zard Dthrow, Jab, Zard's CC capability are the main 3.Absolutely not; not even in 3.0.
Zard isn't terrible, but he's always basically been a worse Marth, and the last patch hit him pretty hard. Maybe Mask or Zen or John #s will be able to make some magic happen with him, but I highly, highly doubt that he's a sleeper top tier or anything like that.
Nair got nerfed, lost his main tool against swordies.So, any opinions on Zard?
Yeah, OK. Here's how our Zard handles the matchup, he's way better at it now, but it gets the point across.Hes always lost to them. Marth, Ike, Pit, Link etc. have always been dragonslayers imo. His main tools against them were f-tilt and glair. Both getting nerfed much more heavily than nair.
I am unsure if MK is capable of doing it still, his first air jump now has more height so that makes more frames to wait before you are on a decent height to do the WD back. Just from my intuition it is still possible, but has to be done riskier by aiming at the exact corner with an airdodge, and is therefore riskier. Might also be possible with the normal method, but I can't confirm right now.I mean, there are giffs of Marth doing it. He really has no frames to work with, after you do the Hax dash tho. @ Chesstiger2612 has posted on the MK boards about mk doing the Hax dash. Mk actually has frames to pull **** out. I forgot how much mario has in PM,but doc could like dsmash. i forget
Even if you somehow scared Marth into limiting himself into just grab, dtilt, and retreating fair, I still think he'd win in neutral. This isn't even taking into account how punishable Zard is if he pre-emptively tries to take advantage of crouch bait, nor how good PM Marth's dair is.>Doesn't talk about Zard holding down vs chars like Marth or Roy
>>>>>>>>>>>>What the **** am I reading<<<<<<<<<<<<<<<<<
I didn't even have to watch the video to know it would be platform camp nair spam. This is literally what happens in every match where people don't know how to deal with Zard. Been there, done that.Yeah, OK. Here's how our Zard handles the matchup, he's way better at it now, but it gets the point across.
But the move got nerfed...and is crouch cancelable itself now.Zard's CC dtilt is simply bufftastic now
Almost any character can do that.does charizard still CC knees from falcon, speaking of?
because that would say all you need to know about his CC ability
I had never even known it was a thing until I played oracle. Don't think I've even played a good zard besides him. Has remarkably low endlag, and zard's a very fast character. It's a very cool design I think. Does it DI mix-up with anything?Zard Dthrow dun matter cuz no one DI's Bthrow and gets hit for free combos anyways. @ DrinkingFood pls T_T
At some (low) percents zard can dash -> reverse nair the good DI on b-throw (which is a weaker punish than fair, but it's something). I think you would want down and away DI to avoid a hit at all percents... I haven't tested it, but I'd be surprised if holding down was enough to get away, though it might be at higher percent. Zard f-throw is slow and different enough of an animation for you to change DI on reaction and obviously the same is true for down and up throw, so this seems like the most reliable strategy imo.Seems like you could just hold down and cover both options anyways. Not perfect DI for either throw, but like half DI; probably stops the follow-ups, depending on character. CCing- now applies to throws
As a general rule of thumb, nothing about Pika is safe except for Uair and d-tilt. He's throwing hurtboxes at the opponent just as much as hitboxes since all of his disjoint is in the eggs in one basket that is Thunder. That's just Pika's thing though - terribad range.What do you peep poles think about Pikachu? Going to be honest here, I haven't tried the new Pika yet and everything Pikachu related I know is from Brawl. If QAC is still around, then I'd imagine he'd be pretty broken. I think it isn't used to its maximum potential since you can do some very safe hit-and-run attacks with it if used well. People are too predictable with a move that is basically designed for unpredictability. If it got nerfed then I'm being an idiot again lol and I'm still curious about Zelda btw
He can't do it. Or at least I can't do it. If he can, it will not be nearly as safe as Falcon and probably too risky anyway.I am unsure if MK is capable of doing it still, his first air jump now has more height so that makes more frames to wait before you are on a decent height to do the WD back. Just from my intuition it is still possible, but has to be done riskier by aiming at the exact corner with an airdodge, and is therefore riskier. Might also be possible with the normal method, but I can't confirm right now.
Will test sonner or later...
Stalls don't make anyone better, but Falcon's can be used for other stuff. Falcon is primarily a bait and punish character anyway.Lucas could hax dash in 3.0 using wavebounce magnet or some swag stuff. Nothing like using your invincibility frames to throw out a hitbox that leaves you in an advantaged edgeguarding scenario in which you can use your back air spike.
You can hax dash all day with Falcon, but that doesn't make him any better.
Sheik's is pretty good.Stalls don't make anyone better, but Falcon's can be used for other stuff. Falcon is primarily a bait and punish character anyway.
People do use QAC smartly, but it's never safe. You're extremely vulnerable to just running into hitboxes, even when the opponent doesn't see the QAC coming and just happens to be threatening with spaced moves or something. The 3.5 nerf hit it pretty badly, too. It's occasionally useful but nowhere near broken.What do you peep poles think about Pikachu? Going to be honest here, I haven't tried the new Pika yet and everything Pikachu related I know is from Brawl. If QAC is still around, then I'd imagine he'd be pretty broken. I think it isn't used to its maximum potential since you can do some very safe hit-and-run attacks with it if used well. People are too predictable with a move that is basically designed for unpredictability. If it got nerfed then I'm being an idiot again lol and I'm still curious about Zelda btw