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Tier List Speculation

Player -0

Smash Hero
Joined
Jun 7, 2013
Messages
5,125
Location
Helsong's Carpeted Floor
Can you cut back on the double posting? Also if it's not that relevant to the sharing of salt then you guys can talk in person? It's already kind of hard to find stuff I can learn about.

Sorry but there's been 20 minutes/quarter of a page of banter pretty much JUST between the two of you.
 

_Chrome

Smash Ace
Joined
Sep 23, 2014
Messages
549
Location
Ottawa, Ontario
Can you cut back on the double posting? Also if it's not that relevant to the sharing of salt then you guys can talk in person? It's already kind of hard to find stuff I can learn about.

Sorry but there's been 20 minutes/quarter of a page of banter pretty much JUST between the two of you.
Yeah sorry, what the topic is supposed to be right now is about how Fox and Falco fit in the meta, and we discussed Ike for a while too.
 

DARKcpu0

Smash Apprentice
Joined
May 20, 2014
Messages
114
Yeah sorry, what the topic is supposed to be right now is about how Fox and Falco fit in the meta, and we discussed Ike for a while too.
Falco is fine.

Ike is fine. His tilts come out a bit fast in my opinion but I don't really mind. He needs it.

Fox? OHOHO.

Also someone noted something on just getting spacies off stage and destroying them and nerfing their recoveries and what not.

I'm ok with this,

But as a 3.02 and 3.5 Mewtwo main, approaching spacies is now more a pain than ever.

I lost the only "safe" approach I had on the guy, and now have a harder time controlling space with slower and smaller shadow balls.

Quotes around safe because the approach is the easiest thing on the planet to read, avoid, and punish.
 

Avro-Arrow

Smash Journeyman
Joined
Sep 24, 2014
Messages
478
Location
Ottawa
Can you cut back on the double posting? Also if it's not that relevant to the sharing of salt then you guys can talk in person? It's already kind of hard to find stuff I can learn about.

Sorry but there's been 20 minutes/quarter of a page of banter pretty much JUST between the two of you.
NYEH alright. What would you prefer to talk about then?

I think the balance is pretty good. The spacies are still a little OP though.
 

_Chrome

Smash Ace
Joined
Sep 23, 2014
Messages
549
Location
Ottawa, Ontario
Falco is fine.

Ike is fine. His tilts come out a bit fast in my opinion but I don't really mind. He needs it.

Fox? OHOHO.

Also someone noted something on just getting spacies off stage and destroying them and nerfing their recoveries and what not.

I'm ok with this,

But as a 3.02 and 3.5 Mewtwo main, approaching spacies is now more a pain than ever.

I lost the only "safe" approach I had on the guy, and now have a harder time controlling space with slower and smaller shadow balls.

Quotes around safe because the approach is the easiest thing on the planet to read, avoid, and punish.
I don't want to flame, but Mewtwo was broken and needed to be nerfed. We'll see how poorly he does this version, and the PMDT will hear us and update again. I tried him out and he does feel much weaker. Still strong, but much weaker. Maybe they wanted him to be more defensive now, but we'l see how that particular nerf goes.

EDIT: Btw you're right about Ike, Falco, and Fox 100%
 
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Player -0

Smash Hero
Joined
Jun 7, 2013
Messages
5,125
Location
Helsong's Carpeted Floor
Can't M2 still so Bair shenanigans but with teleport cancels now? You just have to play like a more derpy Jiggz now. Idk, might check the hurtboxes on tail later, forgot if they're there or not.

I'm thinking of just how good Samus is right now, you can edgeguard with missiles and bombs. You can camp, use Zair to not get rushdowned too badly, Nair/Screw Attack is still an amazing GTFO move. Her recovery is still great too.


Also that ZSS grab animation being pretty much the same as Peach's, lelel.
 

Avro-Arrow

Smash Journeyman
Joined
Sep 24, 2014
Messages
478
Location
Ottawa
Falco is fine.

Ike is fine. His tilts come out a bit fast in my opinion but I don't really mind. He needs it.

Fox? OHOHO.

Also someone noted something on just getting spacies off stage and destroying them and nerfing their recoveries and what not.

I'm ok with this,

But as a 3.02 and 3.5 Mewtwo main, approaching spacies is now more a pain than ever.

I lost the only "safe" approach I had on the guy, and now have a harder time controlling space with slower and smaller shadow balls.

Quotes around safe because the approach is the easiest thing on the planet to read, avoid, and punish.
Mewtwo was WAY too much in 3.02. WAY WAY WAYYYY too much. Ahem. I suppose that salt should have been put on roadways in the Yukon, but whatever. But seriously. Mewtwo is (was?) top tier. I haven't played against him yet.

BTW, Ike is definitely balanced, and very fun. I just made a thread about him in teams in the Ike character discussion about him in teams. Top tier maybe?

On another note, Sonic's nerfs are fair. The nerfs got rid of his excessive recovery and combos, but kept the essence of the character intact. I applaud the PMBR for what they did to Sonic. While he wasn't OP before, they balanced him even better.
 

Fortress

Smash Master
Joined
Oct 2, 2013
Messages
3,097
Location
Kalispell, MT
@ Fortress Fortress look what you've done to me.
I don't get what you mean.

I'm pretty much 100% fine with where the entire roster ended up. I haven't had the opportunity to play against Pit yet, so, I'm not sure if he's still lame-tier, joke-grade garbage, but playing with him myself I'm feeling optimistic.
 

_Chrome

Smash Ace
Joined
Sep 23, 2014
Messages
549
Location
Ottawa, Ontario
Can't M2 still so Bair shenanigans but with teleport cancels now? You just have to play like a more derpy Jiggz now. Idk, might check the hurtboxes on tail later, forgot if they're there or not.

I'm thinking of just how good Samus is right now, you can edgeguard with missiles and bombs. You can camp, use Zair to not get rushdowned too badly, Nair/Screw Attack is still an amazing GTFO move. Her recovery is still great too.


Also that ZSS grab animation being pretty much the same as Peach's, lelel.
I personally think Samus is the strongest character this version, but we'll see how it plays out, 3.5 did just come out.
 

DARKcpu0

Smash Apprentice
Joined
May 20, 2014
Messages
114
I don't want to flame, but Mewtwo was broken and needed to be nerfed. We'll see how poorly he does this version, and the PMDT will hear us and update again. I tried him out and he does feel much weaker. Still strong, but much weaker. Maybe they wanted him to be more defensive now, but we'l see how that particular nerf goes.

EDIT: Btw you're right about Ike, Falco, and Fox 100%
I know Mewtwo was pretty dumb, but can we atleast agree that he got over nerfed? Like ****.

All they had to do was fix up b, and they almost did, but then they killed spacing and a pretty great move that acts as a combo starter and kill move.
 

Avro-Arrow

Smash Journeyman
Joined
Sep 24, 2014
Messages
478
Location
Ottawa
Can't M2 still so Bair shenanigans but with teleport cancels now? You just have to play like a more derpy Jiggz now. Idk, might check the hurtboxes on tail later, forgot if they're there or not.

I'm thinking of just how good Samus is right now, you can edgeguard with missiles and bombs. You can camp, use Zair to not get rushdowned too badly, Nair/Screw Attack is still an amazing GTFO move. Her recovery is still great too.


Also that ZSS grab animation being pretty much the same as Peach's, lelel.
I thought Samus was top tier in 3.02. And now that others have been nerfed, like Diddy Kong, Mewtwo, Pit and Lucas, she's better by comparison. Her nerfs are comparatively lesser than those of other characters. She is very good; you are right.
 

_Chrome

Smash Ace
Joined
Sep 23, 2014
Messages
549
Location
Ottawa, Ontario
I know Mewtwo was pretty dumb, but can we atleast agree that he got over nerfed? Like ****.

All they had to do was fix up b, and they almost did, but then they killed spacing and a pretty great move that acts as a combo starter and kill move.
The tail was too much as well. Only half of his tail had hurtboxes on it, and the teleport (while SO awesome) was way broken. I tried him out, he may be overnerfed, but I have only played one game with him thus far in 3.5.
 
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DARKcpu0

Smash Apprentice
Joined
May 20, 2014
Messages
114
Can't M2 still so Bair shenanigans but with teleport cancels now?
I think the range got nerfed on Bair, and pretty sure hurtboxes are in there. Bair is still pretty viable, but not the greatest tool for approaching. I mean yeah its a good gimping tool, but the hell is mewtwo gonna do in the neutral?
Mewtwo was WAY too much in 3.02. WAY WAY WAYYYY too much.
I know ;-;
Itwasbeautiful

OHOHO. WAS. VERY MUCH WAS. VEEERRRYYY MUCH.
 
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Avro-Arrow

Smash Journeyman
Joined
Sep 24, 2014
Messages
478
Location
Ottawa
I know Mewtwo was pretty dumb, but can we atleast agree that he got over nerfed? Like ****.

All they had to do was fix up b, and they almost did, but then they killed spacing and a pretty great move that acts as a combo starter and kill move.
Nair could have been nerfed, and the tail length. But losing the jump after teleport? Idk :/ Lost what made him special. The teleport could have a little end lag on it to compensate? Also, his grab range was too much. Rolling behind him was useless.

As i said, I don't have any experience against him this format, so take my posts with a grain of salt. I still have some residual salt from 3.02, so you can take some of that.
 
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DARKcpu0

Smash Apprentice
Joined
May 20, 2014
Messages
114
The tail was too much as well. Only half of his tail had hurtboxes on it, and the teleport (while SO awesome) was way broken. I tried him out, he may be overnerfed, but I have only played one game with him thus far in 3.5.
I can admit tail was pretty jank. There might be hurtboxes on the full tail, might. Not too sure.
 

Avro-Arrow

Smash Journeyman
Joined
Sep 24, 2014
Messages
478
Location
Ottawa
The tail was too much as well. Only half of his tail had hurtboxes on it, and the teleport (while SO awesome) was way broken. I tried him out, he may be overnerfed, but I have only played one game with him thus far in 3.5.
He's right about the tail.
 

DARKcpu0

Smash Apprentice
Joined
May 20, 2014
Messages
114
Nair could have been nerfed, and the tail length. But losing the jump after teleport? Idk :/ Lost what made him special. The teleport could have a little end lag on it to compensate? Also, his grab range was too much. Rolling behind him was useless.

As i said, I don't have any experience against him this format, so take my posts with a grain of salt. I still have some residual salt from 3.02, so you can take some of that.
Said it just a few moments ago, admittedly, Tail is jank.

Nair being nerfed? Nah. Its a pretty fair move. Few characters have a nair like that. Also a dair, looking at you fox. Or a uair, Samus.

Grab range I can understand. No booty grab, but I'm pretty alright with that. Never really got booty grabs anyways.

They made teleport telegraph where it would be 5 frames before it shows up, eat double jump to act out, no acting out if a double jump is used (sometimes, I've noted a little blip to this plenty). Its alot to lose. That's a loss in gimp, safe recovery, safe approach. Kill options even.

Especially safe recovery with the new ledge mechanics, given that mewtwo doesnt always snap to ledge anymore.

He's weird with it.
 
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pkblaze

Smash Apprentice
Joined
Apr 24, 2008
Messages
176
Location
Pittsburgh, PA
So to everybody who said "spacies are probably S tier ATM."

Falco is not S tier atm, and I think most of us agree on this. Fox probably still is, although he might not necessarily be #1.

Wolf I disagree with being S tier. Wolf in my eyes is a spacey that trades the priority of his hitboxes for better followups off of his stuff. He can't just run in and nairshine you like fox cuz his aerials are all either too slow or are his nair. Don't get me wrong, Wolf nair is great, but lacks the range or priority of Fox/Falco sex kick nair, so it's good for different reasons. His dair is essentially a Falcon stomp, his other decent aerials are also too slow to safely do falco/fox dair/nair shine style of approaches, atleast not with the same safety.

So basically I think he's got a good amount of mixups, but the absolute power/safety of his options < the absolute power of fox's options, atleast in the neutral game.

He ****s on everybody in the punish game though so it's not like he gets totally screwed. It's just that I think what makes S tier characters S tier is how safe their neutral game is compared to other characters. Wolf doesn't fit that bill IMO.
 

DARKcpu0

Smash Apprentice
Joined
May 20, 2014
Messages
114
So to everybody who said "spacies are probably S tier ATM."

Falco is not S tier atm, and I think most of us agree on this. Fox probably still is, although he might not necessarily be #1.

Wolf I disagree with being S tier. Wolf in my eyes is a spacey that trades the priority of his hitboxes for better followups off of his stuff. He can't just run in and nairshine you like fox cuz his aerials are all either too slow or are his nair. Don't get me wrong, Wolf nair is great, but lacks the range or priority of Fox/Falco sex kick nair, so it's good for different reasons. His dair is essentially a Falcon stomp, his other decent aerials are also too slow to safely do falco/fox dair/nair shine style of approaches, atleast not with the same safety.

So basically I think he's got a good amount of mixups, but the absolute power/safety of his options < the absolute power of fox's options, atleast in the neutral game.

He ****s on everybody in the punish game though so it's not like he gets totally screwed. It's just that I think what makes S tier characters S tier is how safe their neutral game is compared to other characters. Wolf doesn't fit that bill IMO.
We all pretty much concluded Falco is fine where he is, and definetely isnt S tier.

Not sure where wolf stands. I don't touch him.
 

Avro-Arrow

Smash Journeyman
Joined
Sep 24, 2014
Messages
478
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Ottawa
Said it just a few moments ago, admittedly, Tail is jank.

Nair being nerfed? Nah. Its a pretty fair move. Few characters have a nair like that. Also a dair, looking at you fox. Or a uair, Samus.

Grab range I can understand. No booty grab, but I'm pretty alright with that. Never really got booty grabs anyways.

They made teleport telegraph where it would be 5 frames before it shows up, eat double jump to act out, no acting out if a double jump is used (sometimes, I've noted a little blip to this plenty). Its alot to lose. That's a loss in gimp, safe recovery, safe approach. Kill options even.

Especially safe recovery with the new ledge mechanics, given that mewtwo doesnt always snap to ledge anymore.

He's weird with it.
Ehhh, the disjoint was annoying; it pulled you into it and beat out a lot of moves. Fyi, Samus' uair was nerfed this update (=melee), although it's still good. And thanks for clearing up his teleport. So it's either jump or attack then?
 

Avro-Arrow

Smash Journeyman
Joined
Sep 24, 2014
Messages
478
Location
Ottawa
So to everybody who said "spacies are probably S tier ATM."

Falco is not S tier atm, and I think most of us agree on this. Fox probably still is, although he might not necessarily be #1.

Wolf I disagree with being S tier. Wolf in my eyes is a spacey that trades the priority of his hitboxes for better followups off of his stuff. He can't just run in and nairshine you like fox cuz his aerials are all either too slow or are his nair. Don't get me wrong, Wolf nair is great, but lacks the range or priority of Fox/Falco sex kick nair, so it's good for different reasons. His dair is essentially a Falcon stomp, his other decent aerials are also too slow to safely do falco/fox dair/nair shine style of approaches, atleast not with the same safety.

So basically I think he's got a good amount of mixups, but the absolute power/safety of his options < the absolute power of fox's options, atleast in the neutral game.

He ****s on everybody in the punish game though so it's not like he gets totally screwed. It's just that I think what makes S tier characters S tier is how safe their neutral game is compared to other characters. Wolf doesn't fit that bill IMO.
You're right about Wolf
 

DARKcpu0

Smash Apprentice
Joined
May 20, 2014
Messages
114
Ehhh, the disjoint was annoying; it pulled you into it and beat out a lot of moves. Fyi, Samus' uair was nerfed this update (=melee), although it's still good. And thanks for clearing up his teleport. So it's either jump or attack then?
Given that alot of mewtwo's moves are probably fully jointed now if not all, I think the nair is very much justified.

And yeah. Its either float then teleport into recover, jump then teleport into recovery, or turn off tap jump because you're always going to waste your jump doing up b midair and attack. *sigh* Atleast up b covers half of the PM green hill zone,

which isnt very large.
 
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Player -0

Smash Hero
Joined
Jun 7, 2013
Messages
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Helsong's Carpeted Floor
Wolf still has his laser which can be cancelled by airdodge and then followed up with. He gets more off grabs than the other two spacies (Not as guaranteed I supposed for Fox).
 

Avro-Arrow

Smash Journeyman
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Sep 24, 2014
Messages
478
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Ottawa
Given that alot of mewtwo's moves are probably fully jointed now if not all, I think the nair is very much justified.

And yeah. Its either float then teleport into recover, jump then teleport into recovery, or turn off tap jump because you're always going to waste your jump doing up b midair and attack. *sigh* Atleast up b covers half of the PM green hill zone,

which isnt very large.
So the teleport eats the jump every time? That does suck
 

pkblaze

Smash Apprentice
Joined
Apr 24, 2008
Messages
176
Location
Pittsburgh, PA
Wolf still has his laser which can be cancelled by airdodge and then followed up with. He gets more off grabs than the other two spacies (Not as guaranteed I supposed for Fox).
I think his laser is buffed in 3.5 TBH. At the very least is translates better to how Falco uses lasers.

Fox gets upthrow bair and upthrow upair, and on spacies he has chaingrabs. Those are nice. Upair gets SDI'd though.

Wolf's throws lend themselves far better to techchasing a wide variety of weight classes(Wider than what Fox can consistently upthrow upair). Also DI traps into side-B, while they might be harder to execute, have counterplay on the DI rather than the SDI, and it's fundamentally/technically easier to cover DI that cover SDI, atleast in my opinion.

TL;DR: Wolf air wobbles you into a dash-rest, and he regains action-ability if he lands said dash-rest.
 

DARKcpu0

Smash Apprentice
Joined
May 20, 2014
Messages
114
Welp, you can act out of teleport after using the 2nd jump,

WITHIN 5 FRAMES OF THE 2ND JUMP BEING USED.

THAT IS A PRETTY SMALL WINDOW TO WORK WITH.

THE SLIGHTEST DELAY ON B AFTER UP AND WWOOOOPPPSSSS

I'm sorry. I could give the gout with how much salt I have pent up.
 

Anonistry

Smash Journeyman
Joined
Aug 11, 2013
Messages
214
Welp, you can act out of teleport after using the 2nd jump,

WITHIN 5 FRAMES OF THE 2ND JUMP BEING USED.

THAT IS A PRETTY SMALL WINDOW TO WORK WITH.

THE SLIGHTEST DELAY ON B AFTER UP AND WWOOOOPPPSSSS

I'm sorry. I could give the gout with how much salt I have pent up.
That's a jab in Street Fighter, let alone Smash...
 

Cpt.

Smash Lord
Joined
Jan 19, 2014
Messages
1,250
Location
The New World
I don't want to flame, but Mewtwo was broken and needed to be nerfed. We'll see how poorly he does this version, and the PMDT will hear us and update again. I tried him out and he does feel much weaker. Still strong, but much weaker. Maybe they wanted him to be more defensive now, but we'l see how that particular nerf goes.

EDIT: Btw you're right about Ike, Falco, and Fox 100%
I don't see why they had to nerf more than his up B. Sure his tail was a little long, but if you can't use it out of teleport, then it isn't as good anyways.
 

DARKcpu0

Smash Apprentice
Joined
May 20, 2014
Messages
114
That's a jab in Street Fighter, let alone Smash...
Further testing,

The window isnt 5 frames.

Its 2.

2

****ING TWO.

ON THE THIRD FRAME OF THE DOUBLE JUMP, YOU HAVE TO BE ON FRAME (Iunno 0-1? The first frame nontheless) TO GET ACT OUT WITH TAPJUMP.

SAAAALLLLLTTTT
 

DARKcpu0

Smash Apprentice
Joined
May 20, 2014
Messages
114
For acting out of M2's teleport?
Acting out of mewtwo's teleport with tapjump whilst using the 2nd jump, yes.

2 frames. If you havent pressed up b by frame 3 of mewtwo's 2nd jump animation, recovery frames.
 

shairn

Your favorite anime is bad.
Joined
Nov 16, 2013
Messages
2,596
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Laval, QC
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Either turn off tap jump, buffer the direction or get really good at it.
Anyway 2 frames is pretty lax.
 

DARKcpu0

Smash Apprentice
Joined
May 20, 2014
Messages
114
Either turn off tap jump, buffer the direction or get really good at it.
Anyway 2 frames is pretty lax.
Lol up to this point I'm just picking at anything I can for the guy. 2 frames aint ****. Das baby food.

Tap jump off just, feels weird for me. I'd never do it. Besides. Helps with DJC.

Still a pretty small window to work with. If his teleport is already wack, atleast give the guy a slightly larger window. I mean cmon. There is a 3 frame window before you have to press jump to jump out of float on frame 4 of it.
 
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