DrinkingFood
Smash Hero
Why not remove hover/DJ options from tele and give it a once-per-airtime use, refreshable at edge (new 3.5 mechanics prevent stalling anyways). Now he can approach with it but it's a really dumb idea unless you know your opponent won't possibly even trade with you, particularly at high percents when losing your up-b recovery option is more dangerous.
Also I know everybody's onboard the MewTwo nerf train but there are still some dumb counter intuitive things about his character that are bad for him and could afford to be fixed once he's neutered or w/e in 3.5.
Down-b almost never hits short characters
You can only HC his first aerial of a hover
Double jumping then grabbing edge makes him lose hover like he ever used it, even though the double jump counter/flag/whatever refreshes on edge grab, the hover won't even if he didn't use it
Grounded teleport ending is still laggy as ****. Why is this animation useless and instead his aerial teleport ending was buffed beyond any acceptable level?
Also I know everybody's onboard the MewTwo nerf train but there are still some dumb counter intuitive things about his character that are bad for him and could afford to be fixed once he's neutered or w/e in 3.5.
Down-b almost never hits short characters
You can only HC his first aerial of a hover
Double jumping then grabbing edge makes him lose hover like he ever used it, even though the double jump counter/flag/whatever refreshes on edge grab, the hover won't even if he didn't use it
Grounded teleport ending is still laggy as ****. Why is this animation useless and instead his aerial teleport ending was buffed beyond any acceptable level?