shairn
Your favorite anime is bad.
Iunno I play MarthNow you know what it feels like to have a dair that takes skill to use instead of mashing down a
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Iunno I play MarthNow you know what it feels like to have a dair that takes skill to use instead of mashing down a
Fireballs are not that much better than lasers (at least in combination with the specific characters), mainly because of the laser transcendence and the higher speed.I'm with Umbreon on this one.
Fireballs >>>>>>>>> Lasers
Mario's combo game > Flaco's
Mario's harder to combo
Mario's recovery > flaco's
Mario can poke with his dair, falco has to commit. Every character was designed to beat Falco (and kinda sucks at it b/c he's still busted), but Mario was designed to beat every character. Except mewtwo lololol
You forgot Marth, stupid head.
Wait, that's happening? Why?Ike is still balanced. Might drop a bit now that his Walljumps are bing taken away though
mario beats marth pretty solidly. all marth has is fair and maybe grab at 0 if your DI is bad. mario basically just has to not lose to fair in neutral and it's like strictly in his favor after that.You forgot Marth, stupid head.
That's all Marth EVER had against ANYONE (maybe dtilt too (pivot dtilt if ur stupidweirdlikenausicaa))all marth has is fair and maybe grab
Get rid of some FREENESS of Pit/Mario and some JANKNESS of Sonic/MewtwoFireballs aren't threatening, everyone from Mario to Falco throws these projectiles to keep you out of positions that are threatening to THEM..
This sounds JUST LIKE AGAINST FALCOEDIT: More substantially, I think you should try playing the matchup from Marth's side to properly understand how difficult and frustrating it is. The lag from fireballs is too short to reliably approach Mario without getting punished, which means that by the time you get to Mario you've eaten at least 30% in damage and only get one shot at starting a combo because Mario's going to combo the crap out of you right back. To add insult to injury, Mario can cape all but the lowest of sweetspot upB's. And then Marth has to put in ten times the effort just to maybe edgeguard Mario, possibly losing a stock instead if he messes up.
I'm also wondering this. I didn't even think it was an issue. I could understand dropping it to one because his survivability on YI:B and GHZ is incredibly high, but I feel the walljump is rather important for having a prolonged presence offstage.Wait, that's happening? Why?
Probably the same guys that designed Mewtwowho thought this was okay?
I've been saying that Marth is mediocre for at least since APEX 2013. Marth kinda sucks in PM, which is fine honestly because most of the cast sucks by proxy. As soon as the top characters are toned down a bit Marth should be fine, but right now yeah I'd say he's like mid or low tier.If you think mario v Marth is even close to 50:50 go ahead and call Marth a low tier now. So easy for Marth to win, you'd be silly to think otherwise.
Marth has dashdance which is negated by fireballs, disjointed moves which are negated by Mario matching his range somehow outside of fair, excellent edge guards which Mario negates with his incredible recovery, and dial-a-combo which mario negates with basic combo DI since his weight is perfect to get hit like twice and get out. Marth brutally murders any characters he can still roll his melee version's A-Game on like Wario, Marth never had many tools but the ones he had were so ridiculously strong that it never mattered. The transfer to PM made those tools a good bit weaker, which is fine because dashdance is blatantly too good in melee and it's the cornerstone of his gameplay, but Mario shuts down everything but fair rather easily. And having one good thing vs Mario isn't going to cut it because Mario is basically Good Things: The Character.That's all Marth EVER had against ANYONE (maybe dtilt too (pivot dtilt if ur stupidweirdlikenausicaa))
But he's nothing like Mario even when smart people are putting him in the same examples
Well you show me a Marth player and I will beat them with Mario and I don't play Mario. And I've already played PP and m2k and I can't play myself so good luck finding a good marth.It's much easier on the Marth side. And you don't have to work as hard ether.
I've been saying that Marth is mediocre for at least since APEX 2013. Marth kinda sucks in PM, which is fine honestly because most of the cast sucks by proxy. As soon as the top characters are toned down a bit Marth should be fine, but right now yeah I'd say he's like mid or low tier.
Marth has dashdance which is negated by fireballs, disjointed moves which are negated by Mario matching his range somehow outside of fair, excellent edge guards which Mario negates with his incredible recovery, and dial-a-combo which mario negates with basic combo DI since his weight is perfect to get hit like twice and get out. Marth brutally murders any characters he can still roll his melee version's A-Game on like Wario, Marth never had many tools but the ones he had were so ridiculously strong that it never mattered. The transfer to PM made those tools a good bit weaker, which is fine because dashdance is blatantly too good in melee and it's the cornerstone of his gameplay, but Mario shuts down everything but fair rather easily. And having one good thing vs Mario isn't going to cut it because Mario is basically Good Things: The Character.
And I never said that Falco and Mario are anything alike, simply that my opinion on Falco is that he's worse than Mario so you should just play Mario. Falco is still blatantly top 10 but who cares when you can just pick an easier character that's better at everything?
Well you show me a Marth player and I will beat them with Mario and I don't play Mario. And I've already played PP and m2k and I can't play myself so good luck finding a good marth.
You said Marth was still top 10 early in 3.0, btw. We had a convo about it around the time I signed onto the forums. Wasn't the same discussion as our Mario vs Marth one but I called Marth low-tier and you said he couldn't be any worse than 15th and that even that was pushing it.I've been saying that Marth is mediocre for at least since APEX 2013. Marth kinda sucks in PM, which is fine honestly because most of the cast sucks by proxy. As soon as the top characters are toned down a bit Marth should be fine, but right now yeah I'd say he's like mid or low tier.
Marth has dashdance which is negated by fireballs, disjointed moves which are negated by Mario matching his range somehow outside of fair, excellent edge guards which Mario negates with his incredible recovery, and dial-a-combo which mario negates with basic combo DI since his weight is perfect to get hit like twice and get out. Marth brutally murders any characters he can still roll his melee version's A-Game on like Wario, Marth never had many tools but the ones he had were so ridiculously strong that it never mattered. The transfer to PM made those tools a good bit weaker, which is fine because dashdance is blatantly too good in melee and it's the cornerstone of his gameplay, but Mario shuts down everything but fair rather easily. And having one good thing vs Mario isn't going to cut it because Mario is basically Good Things: The Character.
And I never said that Falco and Mario are anything alike, simply that my opinion on Falco is that he's worse than Mario so you should just play Mario. Falco is still blatantly top 10 but who cares when you can just pick an easier character that's better at everything?
He doesn't have Marth dd grab game either. That was all just examples that he's not that far off from other character's best traits in many areas.EDIT...mario has pit off stage game?? No
i think marth is in the 15-20 range. i think marth is overrated but in the bottom half of the cast is just crazy imo
Pls return of the Zard infinite gliding PlsDont forget Woop + Pit's bull**** glide that keeps his jumps and can immediatley aerial out of because **** the other gliders
I need to save more of these skype convos too they're juicy (usually not about things like changes or even tiers though, so donno where I'd put them lol)But yeah here's the skype convo
[10:59:59 PM] SUPERBALL: K Imma paste a chunk of this
i skipped preschool because its a waste of time and moneyumbreon do you look at papers of you in preschool writing the abc's and think "wow is was ****ing brilliant"
Sheik too good for tiers.
Luigi and Pika there just to smite me?!??!?!?
edit correction it's more like I'm just at his place whenever i can be. LOL
INSTANT DOUBLE SEX KICK NAIR
1 FRAME RELEASE
LAST FOREVER WITH 2 HITS
DO IT
AERIAL SIDE-B LEADING INTO INSTANT NAIR 2 HIT COMBOS PLZ
Totally likely and agreeableI think Ike should be higher than Roy, but both are definitely on Marth's level if not higher in my opinion.
Does the sorting into different rows imply that they are unordered in their specific row, that the difference between two rows is especially big or that it separates them by a certain subjective value of character strength?
You cannot possibly be serious. This might be the wrongest, most obviously, wrongly wrong opinion I've ever read. (But not really. It's a sort of understandable mistake)I think Ike should be higher than Roy, but both are definitely on Marth's level if not higher in my opinion.
Your top 5 are flawless. But, uh,
Wait, that's happening? Why?
Unless the pm dev team changed their stance on the issue recently, no his wall jumps won't be completely removed. Though being reduced to one is possible, but nothing at this point is set in stone. So just take what hear with a grain of salt.I'm also wondering this. I didn't even think it was an issue. I could understand dropping it to one because his survivability on YI:B and GHZ is incredibly high, but I feel the walljump is rather important for having a prolonged presence offstage.