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you wot m8my bottom 5 is probably
Seriously, yoshi has great tools now. It's just that nobody's bothered to learn him since Amsa decided to skip him in favor of keeping his sick Melee yoshi.
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you wot m8my bottom 5 is probably
You're wrong about a lot of things here. For one USmash kills at around 100-110% with good DI. Hydroplane USmash is an amazing mix-up tool and can get good kills.Squirtles spot was the hardest to decide on.
All in all Squirtle has the mobility and some fairly decent combos but that's it. He struggles to secure kills a lot of the time.
His main way of getting kills is gimping, and in a game where everyone's recovery is amazing that's not amazing. Only being able to score via gimping isn't a good thing unless you're a multijump character. The sad part is that he has powerful kill moves but very little reliable ways to set up/combo into these moves when it counts.
In that sense Squirtle reminds me a little bit of Melee Mario, where he kind of has stuff but it doesn't all work together when it comes to having to finish a person off because all of his finishers can't land when they're at the amount of damage you need them to be.
He's also not fantastic when it comes to the neutral game. Also his recovery goes far, but he's relatively easy to gimp.
The thing is the bottom 5 aren't bad, just simply not good enough. I disagree with Gabon being there, he is a slight step ahead of the other 4 in terms of range, damage, grabs, etc
My personal bottom 5.
No specific order.
I'm pretty sure the armor for it was taken out in P:M, actually.super waddle jump has armor and is not punishable until you go into free fall mode but coming up it has armor and if you do it right at the ledgeit grabs instantly.
Welcome back. The reason Mario and Luigi are so different in placement are because... well... they're different characters. Several properties of each character are different like Mario's fireballs being better, Luigi's wavedash, etc. Also, that front page list is pretty outdated, no one really agrees with that list anymore. Read back a few pages and you'll see basically what everyone is saying, every tier list that I see has basically the same top 10 and bottom 5 lol.Been YEARS since I've posted in this thread.
I was around for Brawl+ and Balanced Brawl days. So... why are Mario and Luigi so drastically different in placement? Game & Watch being dead last? O.o
Yeah, I mean, it's hard for characters that possess such similar attributes to be THAT drastically different in terms of viability. They are not the same character, not in any Smash, but they're usually situated a few spots from each other. The moveset is practically identical, although the properties of these moves have differences.Welcome back. The reason Mario and Luigi are so different in placement are because... well... they're different characters. Several properties of each character are different like Mario's fireballs being better, Luigi's wavedash, etc. Also, that front page list is pretty outdated, no one really agrees with that list anymore. Read back a few pages and you'll see basically what everyone is saying, every tier list that I see has basically the same top 10 and bottom 5 lol.
Like i said, there isnt really an updated "version" its basically just peoples opinions. Go back a few pages (dont know if you're doing that) and you'll see what I mean.Yeah, I mean, it's hard for characters that possess such similar attributes to be THAT drastically different in terms of viability. They are not the same character, not in any Smash, but they're usually situated a few spots from each other. The moveset is practically identical, although the properties of these moves have differences.
Can someone link me an updated version or tell me what they think it should be? I mean, Game & Watch being bottom is feasible, but last time I checked Charizard and Zelda were super OP... it's been a while. D:
Squirtle has a ton of movement options, after a turnaround he has all of his options, including standing still. It's similar to a dash dance except Squirtle gets even more options and movement.Mario's B-Air, T.Link's F-air and B-Air (disjointed but still a small disjoint), Olimar's F-air and B-Air. No input on other characters because those are the three I play.
Also Squirtle has a decent jump height but he can't always jump high enough to intercept a character a recovering high.
Also just because you can punish with a move doesn't mean a move isn't telegraphed.
A hydroplane requires you to do your turn around animation and charge an attack. The second I see that turn around animation I'm fully prepared for some attack or a grab to come out.
Luigi and Mario have different attributes such as floatiness, weight, friction. This alone gives them a lot of differences. They also have some similar moves like their throws but their actual moves are way different. Their aerials have varying lag, both beginning and end, animations, knockback.Yeah, I mean, it's hard for characters that possess such similar attributes to be THAT drastically different in terms of viability. They are not the same character, not in any Smash, but they're usually situated a few spots from each other. The moveset is practically identical, although the properties of these moves have differences.
Can someone link me an updated version or tell me what they think it should be? I mean, Game & Watch being bottom is feasible, but last time I checked Charizard and Zelda were super OP... it's been a while. D:
Okay, will do so.Like i said, there isnt really an updated "version" its basically just peoples opinions. Go back a few pages (dont know if you're doing that) and you'll see what I mean.
Well, I think everyone here already knows that. Even in 64 they weren't clones.Luigi and Mario are definitely not clones of each other and haven't been since 64.
Wrong. Bowser and ICs and Jiggs are awful.The thing is the bottom 5 aren't bad
Bowser isn't awful, he is above average at almost everything >.> He has long range, armor, kills crazy early, has TWO kill throws to mix up DI with, relatively low lag on his moves, works well against projectiles with his crouch armor, an unparalleled ledge game, survives to very high %, and has good vertical mobility with down-B. His only weaknesses (granted, they're big weaknesses) is that he gets combo'd like CRAZY and is really slow. He's not an above average character, but he's certainly viable. Not sure he's even bottom 5, but he is definitely bottom 10 in pro play.Wrong. Bowser and ICs and Jiggs are awful.
don't forget his armor on his moves that help him zone (at least that's what i do)The thing is the bottom 5 aren't bad, just simply not good enough. I disagree with Gabon being there, he is a slight step ahead of the other 4 in terms of range, damage, grabs, etc
... Doesn't that make them unviable? Bowser sucks because he doesn't have a neutral game.I don't really think bowser needs to be changed, it's fine to have characters with a really low skill-floor that suffer at higher levels of play.
... Fireballs you say? That's it? Nothing else has intrinsically changed about Mario?Mario is considered top and will likely drop back to high if they (and please do DT) restore his fireballs to 2.6. He is top almost solely because of fireballs. Luigi has a lot of struggles but I think he's underplayed as well.
Most of that is blatantly false.Bowser isn't awful, he is above average at almost everything >.> He has long range, armor, kills crazy early, has TWO kill throws to mix up DI with, relatively low lag on his moves, works well against projectiles with his crouch armor, an unparalleled ledge game, survives to very high %, and has good vertical mobility with down-B.
True.In casual play, he's REALLY strong.
Easy to say that when you don't play the character. =/I don't really think bowser needs to be changed, it's fine to have characters with a really low skill-floor that suffer at higher levels of play.
he got the benefits of mario and dr mario to make the ultimate hybrid of frustrating normals that are better than everyone elses... Fireballs you say? That's it? Nothing else has intrinsically changed about Mario?
Can't speak for Ike, but Marth counters Mario pretty well.Mario is so good that his limbs aren't even a real problem anymore.
He probs beats characters like Marth and Ike now.
characters that possess such similar attributes
Uhhhhhh.Mario and Luigi
Not in a game where competitive balance is the primary focus.it's fine to have characters with a really low skill-floor that suffer at higher levels of play.
I think with the kill throw thing he's talking about the koopa klaw throws. Those are pretty strong and I've seen them kill fairly early.Most of that is blatantly false.
He has 0 kill throws. Bthrow can only kill if your opponent has atrocious DI. He has more lag on most of his moves than any other character in the game. He is terrible against projectiles - crouch armor only guarantees that he'll get hit. It's next to impossible to evade grabs with him. He dies very early to any character capable of edgeguarding or meteor/spiking (see: almost all of them) , and has terrible vertical mobility due to his godawful jumpsquat.
He also has no neutral game AT ALL, no way to approach, and a terrible dashdance.
True.
Easy to say that when you don't play the character. =/
I, and most bowser players on here, would far prefer if he were able to at all compete in competitive play, at the expense of being somewhat worse in casual play.
Hydroplane isn't at all telegraphed if it is used well. It is a great Punish tool for one.
UpB isn't easy to trade with lol name one move that trades well with Squirtle's UpB that doesn't have an insane disjoint? Not to mention a good squirtle can easily sweet spot the ledge, it isn't that hard with him.
If someone recovers low he has Fair/bair/nair If the Squirtle can wall them successfully he has an easy Stock with Fair, or force them to go low and get gimped by bubble.
These quotes and other squirt talkSquirtles spot was the hardest to decide on.
All in all Squirtle has the mobility and some fairly decent combos but that's it. He struggles to secure kills a lot of the time.
His main way of getting kills is gimping, and in a game where everyone's recovery is amazing that's not amazing. Only being able to score via gimping isn't a good thing unless you're a multijump character. The sad part is that he has powerful kill moves but very little reliable ways to set up/combo into these moves when it counts.
In that sense Squirtle reminds me a little bit of Melee Mario, where he kind of has stuff but it doesn't all work together when it comes to having to finish a person off because all of his finishers can't land when they're at the amount of damage you need them to be.
He's also not fantastic when it comes to the neutral game. Also his recovery goes far, but he's relatively easy to gimp.
The Klaw bthrow is pretty strong, but mostly because EVERYONE DI's it really poorly. If you DI properly, it's not nearly as scary.I think with the kill throw thing he's talking about the koopa klaw throws. Those are pretty strong and I've seen them kill fairly early.
- Back and forward throw both kill, they just kill at higher% than almost all of his other moves, I just threw them in there because they exist, I could have left them out.Most of that is blatantly false.
He has 0 kill throws. Bthrow can only kill if your opponent has atrocious DI. He has more lag on most of his moves than any other character in the game. He is terrible against projectiles - crouch armor only guarantees that he'll get hit. It's next to impossible to evade grabs with him. He dies very early to any character capable of edgeguarding or meteor/spiking (see: almost all of them) , and has terrible vertical mobility due to his godawful jumpsquat.
He also has no neutral game AT ALL, no way to approach, and a terrible dashdance.
True.
Easy to say that when you don't play the character. =/
I, and most bowser players on here, would far prefer if he were able to at all compete in competitive play, at the expense of being somewhat worse in casual play.