GP&B
Ike 'n' Ike
Wait, you mean characters with Z-tethers might have to actually consider other options besides Z-tethers to recover
This game's getting too hard
This game's getting too hard
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For real, let's all go back to Brawl until Smash4. I mean the only reason we were playing this is because it was new and shiny and my favorite brawl characters were finally broken OP gdlk anyways, right?Wait, you mean characters with Z-tethers might have to actually consider other options besides Z-tethers to recover
This game's getting too hard
I would like any preceding and proceeding salt-producer to thank this user for making them sound reasonable by comparisonWelp, way to ruin something amazing. I hope all the 3.5 downloads come with tissue boxes for all the crybabies you just catered to.
Most people I hear this from use Tether characters. XDYou guys need to learn how to edgeguard tethers, it isn't too hard.
Lucario actually isn't very good at shield pressuring lol. Most of his stuff is minus on shield except like tippered fsmash afaik and probably upsmash, and nothing he has combos into his command grab on shield, it can always be rolled or spotdodged out of. Lucario uses mix-ups for shield pressure, they are definitely not frame safe, especially not as frame safe as fox's.Lucas' shield pressure is worse than Fox's, FYI. I think Lucario is legitimately the only character who is better against shields than Fox, mostly because he can cancel his stuff into a command grab.
I can make a post about being sad about being ShinedBlind. It's not like I'm saying DON'T NERF 'CAUSE FOXwe're back to "nerf? but, fox exists!!!"
Totally not a cop out.not "nerf"...."redesign"
different concept/goal
How can you nerf that? It isn't different then MeleesI hope Pikachu's recovery doesn't get nerfed, he is one of the few characters who deserves a good recovery.
It always depended on the angle which you landed on, hence why you could have 1 frame of landing lag in Melee if you landed at a perfect angle to the groundI thiiiiiiiiink pikachus up b in pm has less landing lag than melee... someone could confirm or deny this.
oh and his side b auto grabs ledges like in brawl, I don't know if it did that in melee either.
Then when you die <50% Fox can apologize profusely by Multi-shiningShinespike really is the worst feeling ever.
PMDT can you please edit the shine sound to Fox apologizing for being a jerk
depends on the tether, and who's doing the edgeguarding.You guys need to learn how to edgeguard tethers, it isn't too hard.
I dont see why Zard's would get nerfed. Sure he can get a lot of distance, but each of the recovery methods (Jumping, Gliding, Up B, Wavebounce Heatwave) all can be intercepted rather easily if the opponent is reactive. At least his glide is -fair- in that if he is hit from it he loses his jumps (Unlike Pit), and doesnt get to Up B -> Glide, or any other special recovery horizontally again (MK)Man, looking forward to 3.5 now. Although I suspect it means Charizard's recovery is also taking a hit.
make sure you put in your pm main so we can all see which tether character you play!You guys need to learn how to edgeguard tethers, it isn't too hard.
yes.Would Fox mains whine about it?
maybe.Would everyone else whine about it?
It's only z-tethers that are limited to once per airtime, if I'm not mistaken.Ugh, you post documentary melee crybabies. You grab the ledge, let go and throw out an attack. Every tether character except Lucas, Samus and Link (3 characters that deserve slight, slight nerfs waaaaayyyy before someone like ZSS, Olimar and Ivysaur gets nerfed) dies to this and doesn't even get a second or third chance at grabbing the ledge.
It's whatever, I'll just main some other busted character the PMDT is too unorganized and stupid to nerf.
Fox's shield pressure even when played perfectly can also be escaped with a buffered roll afaik. Shine -> grab is also not a true combo on shield, but still works often because they are afraid to roll and find out Fox only committed to shine or didn't commit at all. The largest gap between last frame of shield stun and soonest frame of next possible hit still matters though because of other out of shield options. I'm not really sure who has tighter gaps, but I'd guess you're right and it's Fox.Lucario actually isn't very good at shield pressuring lol. Most of his stuff is minus on shield except like tippered fsmash afaik and probably upsmash, and nothing he has combos into his command grab on shield, it can always be rolled or spotdodged out of. Lucario uses mix-ups for shield pressure, they are definitely not frame safe, especially not as frame safe as fox's.
Before you had to jump out and fight the tethers offstage, now the entire dynamic is gone in exchange for a relatively guaranteed ledge punish. There used to be risk, now everyone can edgeguard them without risking anything. I can't wait to eat waveland down smashes every time I recover low. I could understand why you would want to limit Samus, Lucas and Link (because they have exceptionally powerful recoveries) but this nerf is dragging down characters that don't have as many options as those 3.It's only z-tethers that are limited to once per airtime, if I'm not mistaken.
So, indulge me and explain; why is the laggier ledge jump a meaningful nerf to characters that apparently just get swatted every single time? Either they get knocked away every time and the ledge jump doesn't matter in the slightest, or they consistently get to the ledge, so it does. You can't claim both.
Who said anything about a laser nerf?If this is about ZSS, just take away the refreshing down B, even the ZSS mains thinks it's a little too much for her to have a 3rd jump you can just win back for being hit. On top of her laser nerf, she's gonna be a lot worse off than she already is.
So they have to be edge guarded like regular recoveries. Fantastic!Before you had to jump out and fight the tethers offstage, now the entire dynamic is gone in exchange for a relatively guaranteed ledge punish. There used to be risk, now everyone can edgeguard them without risking anything. I can't wait to eat waveland down smashes every time I recover low. I could understand why you would want to limit Samus, Lucas and Link (because they have exceptionally powerful recoveries) but this nerf is dragging down characters that don't have as many options as those 3.
If this is about ZSS, just take away the refreshing down B, even the ZSS mains thinks it's a little too much for her to have a 3rd jump you can just win back for being hit. On top of her laser nerf, she's gonna be a lot worse off than she already is.
In the current test build her laser is a fireball, not a transcendent laser. It clashes and dissipates with other projectiles now.Who said anything about a laser nerf?
And please don't speak for all of us, thanks.
They aren't regular recoveries tho, that's probably why you're having such a hard time punishing them. Tether characters only have a limited number of tether regrabs and most of them don't have another way of grabbing to the edge besides the tether. There are specific angles and distances tied to these special tethers too (Z-tethers are silly and should be nerfed to a 1 times use imo, it only hits the characters with exceptional recoveries) and the new nerf is also limiting and already limited ledge stalling option unique to the special tether characters.So they have to be edge guarded like regular recoveries. Fantastic!
So we do at least agree that Z-tethers, being auxilliary as they are to those characters, definitely needed the limitation (it worked for Melee after all). To me, Z-tethers needed this more than anything. We can talk about up special tethers separately since I feel they're a much different case.They aren't regular recoveries tho, that's probably why you're having such a hard time punishing them. Tether characters only have a limited number of tether regrabs and most of them don't have another way of grabbing to the edge besides the tether. There are specific angles and distances tied to these special tethers too (Z-tethers are silly and should be nerfed to a 1 times use imo, it only hits the characters with exceptional recoveries) and the new nerf is also limiting and already limited ledge stalling option unique to the special tether characters.