So I talked to bamesy
WE BOTH THINK MARTH IS A BOTTOM 15 CHARACTER
So it's tier list related but kind of goes off
So first we talked about that and why he thinks so, but then I asked him what he would love to see happen to Marth and he said this.
Which I've seen him post in this thread before ages ago basically.
Which also basically talks about WHY WE THINK MARTH IS BOTTOM 15
I think he said he thinks Marth is more BOTTOM 10 but lol he's crazier than me
But yeah here's the skype convo
[3:06:13 PM] Bamesy Ross: His Shield Breaker needs to absolutely CRUSH shields.
[3:42:13 PM] SUPERBALL: So like he can go SB > SB combo for kills at mid high % but only if he gets their shield low first
[7:05:43 PM] SUPERBALL: Even going SB first can weaken a shield and make it scary
[7:06:40 PM] SUPERBALL: That would give him good shield poking stuff at more scary % too
[7:40:43 PM] SUPERBALL: It's better in PM but I don't know how much, maybe twice as good as Melee at least.
[8:37:32 PM] Bamesy Ross: It's not good enough for what it could do for him/what other traits do for others.
[8:37:42 PM] Bamesy Ross: High % > Shield > Can't lose
[8:37:46 PM] Bamesy Ross: Classic Marth issues are wide-spread plagues now, this is one of the classics.
[9:21:26 PM] SUPERBALL: HAAAAAA
[9:23:01 PM] SUPERBALL: So why SB and not other things?
[9:25:03 PM] Bamesy Ross: It's an easy example of a really cool trait that could be brought out of his game more.
[9:25:13 PM] Bamesy Ross: Brings in a unique Shield pressure dynamic that Marth can threaten an opponent with, that nobody else can.
[9:25:18 PM] Bamesy Ross: Unlike his regular stuff/the stuff everyone has to some extent... he has a dynamic to watch for, BREAKING SHIELDS for the kill, as a built-in mix-up out of everything from combo-resets/chases to raw neutral-breaking.
[9:25:45 PM] Bamesy Ross: There are some things that eventually become more fluent as the meta-game grows, but Shield Breaker as it is probably won't cut it as that kind of luxury, (because it's on Marth and not someone else) and Marth could use that kind of thing.
[9:25:49 PM] Bamesy Ross: If Marth is running at someone, and SB was at least decent, there would be a presence around the character when at higher/any %/a conditional thing to watch for (how is your shield?).
[9:25:52 PM] Bamesy Ross: Which is essentially what has fallen off from him in PM... presence on the field.
[9:25:57 PM] Bamesy Ross: He's still solid of course, but his game will always be simple.
[9:26:00 PM] Bamesy Ross: He has to be a game-winning character 'within' the simplicity.
[10:01:30 PM] SUPERBALL: So basically it gives him something that nobody has but stays within his character which is simple, like how at high % shielding WOULD STILL actually kind of be scary against him if your shield is evven 25% gone off like blocking a Fair or something, and at low % with a weak shield it could lead to a broken shield for a free Grab Combo and Marth loves those. Or just make it scary to shield too much against him so he might have more of a chance to get raw hits in from epic spacing/SB mix-up mind-games.
[10:52:04 PM] Bamesy Ross: Sounds fun.
[10:52:07 PM] Bamesy Ross: I'd also consider making a lot of the Up-B hitboxes more... lethal.
[10:52:15 PM] Bamesy Ross: Make his combos more DI mix-up dependant, as the mental-game getting attention in punish-game is key to making a good-game... (just like the SB thing) but it gets to a point for Marth...
[10:52:51 PM] Bamesy Ross: Well at least against anyone not spacie-like in PM...
[10:52:55 PM] SUPERBALL: Which is like everyone almost
[10:52:56 PM] Bamesy Ross:
[10:53:20 PM] Bamesy Ross: Where getting out of 'Death By Marth' situations isn't really that difficult or special.
[10:53:30 PM] Bamesy Ross: The medthods/DI/things to avoid are the same with them all at the 'base' too.
[10:53:55 PM] Bamesy Ross: No real more-than-one-time ways of 'tricking' people into DIing to their death/spike/Up-B/tipper/no PHYRE.
[10:54:02 PM] Bamesy Ross: Maybe if Up-B was more lethal in the middle of the 'Rising' part...
[10:55:19 PM] Bamesy Ross: Maybe a new way of seeing Marth combo or look for combos into kills would show up instead of a twist to aiming for raw F/D/U-Smashes/UTils/UpBs like the Melee meta-game has been inevitably going.
[10:57:33 PM] Bamesy Ross: At least there wouldn't be a guaranteed 'Out' from getting 'Marth'd' via DIing his combos away from barely a couple niche situations you don't want to be in... due to having more to DI 'Out' from regarding finishing the combo... and it doesn't change his simple neutral either (mid-Up-B would be tough to connect with but I'd love to see it work off bad-DI'd U-Tilts/Dash-Attacks at lower % and poorly DI'd due to the mix-up and getting kills lol)
[10:57:41 PM] SUPERBALL: How to tldr
[10:57:46 PM] Bamesy Ross: TL;DR versions
[10:58:05 PM] Bamesy Ross: Instead of 'fixing/improving' him by making more disjoints or speed or recovery or something...
[10:58:29 PM] Bamesy Ross: A lot of his position in the game is based off the presence/complexity/dynamics he needs to have within his simplistic game.
[10:58:42 PM] Bamesy Ross: Shield Breaker allows him to have a threatening dynamic that could lead to kills at any %, but remains very conditional.
[10:59:09 PM] Bamesy Ross: If Shield Breaker was on almost any other character, it would be great as-is, but it's on Marth, who either Grabs or Dtilts/Fairs at most for Shield pressure almost exclusively, at any % too.
[10:59:14 PM] Bamesy Ross: It's dynamics that affect his game by opening it up, great conditions for him balance-wise and flexibility within his own game, and unique to the game at large.
[10:59:46 PM] Bamesy Ross: Next, niche finisher he can lead into via his other standard already-connected punishes on more of the floaty cast, giving the mental side of DI-game more significance. Mid Up-B straight/non-reversed hitboxes being as lethal as the initial reverse.
[10:59:52 PM] Bamesy Ross: I'd stick with those 2 things before anything else for Marth-tweaks.
[10:59:59 PM] SUPERBALL: K Imma paste a chunk of this