I'm not going to lie, I have no freaking idea at all. The reason for this is because I do not play most characters. If you asked me in melee, it would be a far easier story
someone like ICs wouldn't have as good of a neutral game, at least, not until they set up blizzard walls and desyncs. Similar with olimar in brawl it depends their pikmin wall and how much space/time they had.
But when they land a hit, it is a kill if they do the wobble or the fly-pass-off, and in brawl it's a kill too.
My idea of smash (at least, a major part of it), is to try to get a hit, somehow, then convert it as far as i can
"into a kill" is the mindset, but obviuosly sometimes only maybe 2 hits are possible then advantageous position (example would be off stage, or above you on a platform, or a tech chase).
does this make sense? (I'm not sure if I explain it the best)
I am actually trying to help/teach everybody here
which i will do FAR more once I actually start streaming soon at
www.twitch.tv/mew2king and
www.twitch.tv/clashtournaments plz follow thx