The_NZA
Smash Lord
- Joined
- Apr 7, 2007
- Messages
- 1,979
Hey you! Ness is the pizza toss. Don't you DARE take THAT as well away from us.The "Pizza Toss" is more suiting.
****ing Lucas.
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Hey you! Ness is the pizza toss. Don't you DARE take THAT as well away from us.The "Pizza Toss" is more suiting.
Yeah, I was playing with him a couple nights ago to research the quality of his tail attacks (serious effort went into that list), and I couldn't get over how much kill power that thing has. It kills at like 100% even on high ceiling stages, god forbid if it's charged.And his upsmash is like.... crazy good. I don't know how someone could not see it. If Fox's Upsmash was slower, but reached the top Battlefield platform.
Luigi's Nair anyone? Even in Melee it was called this!Yoshis or Links nair the "c-c-c-combo breaker",
... How about noIke
-Fair: Swing your broccoli
-FTilt: Cleaver
-FSmash: MOOOP! (because that's like, what he says)
G&W plays a pretty decent defensive game. Since G&W lacks some pretty crucial approaching options, sometimes he's forced to play more of a defensive/camping/baiting style. G&W goes ham once he gets a hit on an enemy, but pressure generally isn't G&W's thing. It's possible to pull off, but it's gimmicky and risky since a lot of his moves are slow/punishable, and his multi-hit bair can be Oos'd by quite a few characters and has limited cross-up potential on shield. He has a lot of combo starters that also work as effective defensive options (ex. d-tilt, up-b) and his wavedash is long enough where it can be used flexibly out of shield especially combined with his d-tilt. He's an offensive character, but he does implement defensive strategies from time to time.G&W is definitely not a defensive character, he is quite the opposite. He kills fast, racks up damage, but dies very quickly. Sure he can camp pretty hard with bacon, but I find it much more useful to use bacon offensively, kinda like how Falco uses his lasers.
I thought Up-air still has a wind effect? Doesn't Bucket braking still exist in lesser form? Parachute on Fire what?I feel like GW is hurt by the loss of his Brawl Nair (Tropical Fish). I get that Parachute is badass, but I'd much rather dump Uair for it than Nair, particularly since Uair no longer has that janky wind effect.
obviously Bucket Braking had to go and I kind of get the loss of Parachute on Fire).
Can't one use the Bucket to momentum cancel things?I think many people underestimate Game and Watch, I placed 17/42 in the return of the Brampton monthlies, I ended up being defeated by a Zelda player but it was neck and neck both at over 120% final stock in the 3rd game...Sadly I missed the ledge sweetspot on my final stock and died.
But seriously I was playing PM only playing game and watch from 2-8 nonstop in 1v1s against random players and I won over 85% of them.
I'm not saying game and watch is top tier or anything but I noticed that so many of the people I played didn't know how to deal with my Nair/Fair edge guarding and short hop reverse Judge.
Now some feedback:
Game and Watch is a incredibly defensive character, I would really like to see them further his gameplay style by removing his frying pan bacon, and instead giving him a counter akin to roy's Down Special. (The Frying Pan already has a firey hitbox anyway).
Something that also makes me mad is that: Game and Watch is the only character in Project M that has a Special that doesn't work against certain characters. His Down Special Bucket does nothing when your fighting a captain falcon, ganon, marth, roy, ect.., and a majority of the ones that do have one you can absorb are hard as hell to get.
Ness and Lucas down specials do damage, just saying....where's the equality?? It would be really amazing if they introduced a new mechanic where if Game and Watch is grabbed while his bucket is out, he does some sort of grab counter and stuns the opponent.
Lastly, in 3.0 I'm pretty sure Game and Watch actually got nerfed, his #3 on Judge doesn't break there entire sheilds, it does like 80% and is rather useless and punishable now, and also his frying pan lost the super jumbo food or whatever it was called.
This is exactly the reason I used to have a lot of trouble with G&W (I still kinda do). Wario has the same thing to a lesser extent: jerky sudden movements that can be surprising if you aren't very familiar with G&W's options and windup animations.I absolutely hate that G&W has animations for his moves that seem like they are attacking, but they aren't at all..
It's quite commonly known as the 'Walt Disney' too, so that's pretty cool.Zelda Utilt: Imaginaaaaation
(another one I shamelessly stole from Chad)
I don't agree with this. We have the ability to add an option that could potentially aid G&W's approach and yet people don't want to jump on this! If holding b gave him a low enough bacon trajectory and maybe even killed all of G&W's upward momentum (like how chef funtioned in melee), we would be able to bait sword users to cut bacon from the ground, which would generally be slower than cutting bacon with an aerial and give us a better opportunity to punish afterward. In my opinion, bacon is good at overpowering the opponent's neutral game and the only time this isn't the case is when they have a direct answer to it (swords, speed, armor, etc.) Spamming bacon from neutral is like a worse version of Falco's lasers because of the current trajectory, but this certainly doesn't mean it is bad. I want to maintain the current uses of bacon while also giving it some more uses akin to Falco's lasers...Bacon is fine the way it is. Changing the trajectory doesn't do anything, as sword characters can still cut through it in the air. Bacon is better at pushing advantageous positions than breaking neutral. You can extend combos, set up edgeguards, and hit people on platforms with bacon. Just spamming it from neutral isn't going to do you any good.
Use them in tandem and you're gold.Why U-Air with G&W when you can just Up-B for cooler stuff anyway?
Nah I got this, Marth =/= easy win on SquirtleI'd MM any Squirtle on God's Green Earth
I play Marth, have fun
Let's not buff bacon/projectiles any more gentlemen. Make a character good before you make the projectile good.
Nerf? PM was designed to be closer to Melee and very far from Brawl. You can't exactly "nerf" a character when the gameplay styles are so different.Overall I feel like he's one of the only characters who feels worse than his Brawl counterpart