GeZ
Smash Lord
I'd say very good, and deserving of nerfs, but only because of some very polarizing tools. Bair is a good portion of the problem as it does half of Ivy's matchups for her, and UpB kills way too early.
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God jesus. Okay. It's nothing personal, I just don't like bad writing. It's a pet peeve. It flips my wig. So i'll just steer clear of your posts.
Ivysaur changes matchups a bit too much though. Like the tether being nigh impossible to edge guard. Or stun spore controlling space too well. She's got parts of her game that do more than they should, or might have been intended to do.Ivysaur is fine enough, 2.5 sonic was way worse. Honestly you could say the same things about fox, that usmash kills way too early and that uthrow to uair is too easy and #autocombo. But fox won't get changed anytime soon and neither should Ivy.
I saw that, but since he didn't bring it up I assumed it wasn't something he had trouble with, along with his positions on certain words coming from opinion rather than inability. He didn't say "I have bad english" he said "I use irony when I mean hyberbole" and while they're both representative of the same thing, they have different implications.Notice the "Location: Germany" part.
Analysis: English might not be his first language.
This isn't very difficult to figure out.
The thing is she excels not at just keep away, which I agree should be more present than it is, but at too dominant space control. She does it as good, if not better, than some characters who's forte it should be.M2K also said Falco was broken, Bowser was top tier, and that Sheik wasn't that good, none of which are actually the case. People like Strong Bad, Reflex, Hylian, Oro etc are people whose opinions generally hold more weight in my eyes than M2K's.
While Ivysaur is top 5, I don't agree with her being nerfed, and don't see how she makes the metagame "toxic". Defensive characters are very good to have in Project M, as it offers diversity in playstyle as well as forcing players to focus on their spacing or improve upon it for that matchup (god forbid). It's like defensive play just gets a bad rap in Smash in general, and people would rather have it be nipped in the bud than have to deal with it in the long term. Really, I see people get saltier from Zelda, Ivy, and Jiggs losses then they do getting 4 stocked by a spacie.
Ivysaur is a controversial character, but I feel like she would have been fine with just 2 changes:
1. Toning down Razor Leaf
2. Slightly slowing down Bair
Unfortunately, I have a strong feeling that she is going to be over-nerfed, but I guess we'll find out soon.
I agree with Vashimus about the general consensus about defensive characters in Smash. A lot of people just don't like them. If a defensive character is good, then people are going to automatically complain that they're too good because they don't like playing against the character. Because of this, we'll probably never end up with another top tier defensive character.
It kills outright too easily, at too low percent, and is combo'd into off of too many things. It's pretty spammable.Ivy's bair priority will be nerfed I guess. UpB ain't a problem since you cannot really spam it lol
It kills outright too easily, at too low percent, and is combo'd into off of too many things. It's pretty spammable.
How falco's dair remains a pure spike for all of its frames and people are concerned about ivy's bair is beyond me.
Really? I wouldn't call UpB balanced... It can scare people to DI into combo's or worse options for themself. And when it does hit it can kill off the top/ side really well. It's cray.It takes a lot of guess work and spacing to land a Vine Whip hit as well, and it's also very punishable if whiffed. I think it's fine and balanced as it is.
Any other Ivy players avoiding playing him/her for now until 3.0 since you'll have to adjust to changes? lol
no I meant like holding the control stick down while holding sheild idk what it's calledIf you meant side-dodging then yea it wouldn't help much against the slow version of razor leaf. It's a pretty set move that allows easy follow ups.
I always wondered if they just made razorleaf disappear on shield and keep its speed. It would make it more balanced no?
Well yea it's all part of the mind game, like with the rest of smash/fighting game genre. If opponent DIs wrong, they get hit. If they DI properly, you miss the vine whip and get punished. It's only ever "safe" I guess if you throw it out random while on the ground, but you'll more than often combo into in while in the air.Really? I wouldn't call UpB balanced... It can scare people to DI into combo's or worse options for themself. And when it does hit it can kill off the top/ side really well. It's cray.
Yup. It's just called side-dodging/side-stepping =)no I meant like holding the control stick down while holding sheild idk what it's called
It kills outright too easily, at too low percent, and is combo'd into off of too many things. It's pretty spammable.
It takes a lot of guess work and spacing to land a Vine Whip hit as well, and it's also very punishable if whiffed. I think it's fine and balanced as it is.
Well yea it's all part of the mind game, like with the rest of smash/fighting game genre. If opponent DIs wrong, they get hit. If they DI properly, you miss the vine whip and get punished. It's only ever "safe" I guess if you throw it out random while on the ground, but you'll more than often combo into in while in the air.
That's true. She has two of the best throws ever. Dthrow is amazing on its own, but uthrow is just in a different league.The problem lies in that U-Throw is always the best Ivysaur throw instead of being a 50/50 with D-Throw. There's not really any guesswork to be had with a 90-degree throw as much as it is good reflexes.
There's not really any guesswork to be had with a 90-degree throw as much as it is good reflexes.