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Lukingordex
Nice match!
So my analysis:
-Careful with your grab it's laggy so use it wisely. That MK was attacking with Dash attack, it may seem punisheable but it's not, so he was basically baiting for a grab. Then you were trying to grab, he rolled and punished you (4:49, 7:12).
- Landing nair doesn't have enough hitstun to follow with a grab, he rolled away and punished you for that (6:25).
- You land with attacks too close to the opponent sometimes and you get punished for it (5:15 and 5:58).
-You get punished for misplaced PKs (4:54, 6:54).
-You got rekt everytime you went offstage with these retreat wavebouce PKs (5:02, 6:49, 7:16, 7:25).
-Magnet stalls gave time to the opponent to catch you up and hit you hard everytime.
-Down smash was not used properly: 5:50 you tried to punish him when he was landing, it's too slow for that, he had the time to shield, roll and dash attack. Then at 7:05 you tried it to punish him when he was at the ledge except you were too close to the edge to cover the rolling getup and got punished after. if you try to edgeguard, try to cover all the options, don't stay this close to the edge.
-i know fsmash is good and fast but MK's moves are all faster, you get punished but his dash attack when trying to throw a raw fsmash at 6:16. And this happens again at 7:19 because you thought you could punish his dair, fsmash is not fast enough for that.
-Dont try to challenge his upair either, at 6:19 you tried to dair but you ended up losing.
- you didn't punish some of his move really well, he was landing on plateforms and you let him recover (5:40,5:50). you could've naired him or maybe running upsmash since he was on a plateform.
-i saw one zair in the whole match, its safer than PK, you should use this spacing tool more.
-really nice spacing in the middle of the match, you were keeping your opponent away really nicely.
-that retreating upB was smart.
-you were moving nicely, no rolling unlike your opponent. you punished his rolls sometimes with back air, risky but nice when you get it.
Overall:
MK is tough for lucas because he's a rushdown character, he's played very aggressive. it's difficult for lucas to keep him away. He is very good at edgeguarding, punishing laggy moves with his fast dash attack and tilts.
He has good mobility on the ground and in the air too, his aerials are very quick so don't try to challenge them and try to retreat safely. I know it's hard because in the match you seemed to have trouble landing everytime but you need to stay away in the air or you will lose.
You can't edgeguard him easily because his UpB has a hitbox and is difficult to catch. don't go offstage trying to spike him, you will end up getting bodied. trying to rack up some dmg with upB could be the safest option.
Then when he's grabbing the ledge try to cover the options and mix it up, if you read a getup attack shield and go for jab, he will fall off again. if you read a jump getup try a nair, if he gets up normally try some dtilts into grab or smashes IDK.
You have to be patient and wait for a punish, space the opponent until he makes a mistake.
Points to work on:
Ledge coverage options.
Spacing and projectile game overall (you need to know when to use PKs properly to not get punished)
Punish game
Recovery (2 SD's) and also mixing you options to get back on stage (you got punished because you were tethering the ledge then jump everytime).
-Play more patiently (sometimes, you were landing in front of the opponent, retreat and get some space, lucas needs some room to play good)