Masonomace
Yeah Shulk, get stuck in!
Some educational yet slightly-useless news. Vision's damage caluclations goes like this from what I've gathered:
Afaik, countering a move that deals ~6.166666665% or higher will apply that move's damage & calculate Vision's multiplier (1.3x) to it. So if default Vision countered a move less than that ^, then it'd deal the base 10% damage without the 1.3x multiplier. Theoretically, without testing it since I'm about to leave soon, this means that if you countered a move that deals close to or about 8% or higher, then your Vision will deal a damage higher than the base 10%. Of course it's always better to counter a more powerful move, but at least it takes just 8% to have a slightly stronger Vision attack.
Also, the knockback difference between Vision's base 10% to Mario's Ftilt countered dealing ~9.1% is quite noticeable. Something to note I suppose.
P.S. No one in this game deals 6.2% in Training Mode. Thank Bionis for Lucario's Aura helping me with figuring out more about Vision.
Afaik, countering a move that deals ~6.166666665% or higher will apply that move's damage & calculate Vision's multiplier (1.3x) to it. So if default Vision countered a move less than that ^, then it'd deal the base 10% damage without the 1.3x multiplier. Theoretically, without testing it since I'm about to leave soon, this means that if you countered a move that deals close to or about 8% or higher, then your Vision will deal a damage higher than the base 10%. Of course it's always better to counter a more powerful move, but at least it takes just 8% to have a slightly stronger Vision attack.
Also, the knockback difference between Vision's base 10% to Mario's Ftilt countered dealing ~9.1% is quite noticeable. Something to note I suppose.
P.S. No one in this game deals 6.2% in Training Mode. Thank Bionis for Lucario's Aura helping me with figuring out more about Vision.