KiraFlax
Smash Lord
if i press downb then forward it does the fast counter?
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Yepif i press downb then forward it does the fast counter?
I did not know Back Slash applied to Luma & the hydrant like that. Items / minions don't discriminate~You guys do realize that you can actually back slash Luma on the back right? Just saying
You can also back slash Pac Man's hydrant's... back...
Er... you asked this twiceso if i press down b then forward when i get hit it will do the fast counter?
Yeah that's it. Wherever Shulk is facing, hold toward that direction on the circle padso if i press down b then forward when i get hit it will do the fast counter?
I can vouch for DMArts off-stage to switch to Jump. . the time it takes for an Art to activate is a long time & waiting for it doesn't help. Though when you're on the ground with DMArts, you're safer for the Arts to activate on their own. I find DMArts better off used for ground-based game-play more than edge-guarding off-stage with, because 20 seconds of Jump is a bit too much time to be suppressed dealing with it on.I would like to provide some input on the custom monado arts.
Decisive Monado Arts -
A couple of times I wanted to use Jump to recover (while plain Shulk), but I died. Decisive MA mostly gets rid of the option to use Jump to recover, unless if you use it early and with no active monado art. Even if you do recover with Jump, you still face issues afterwards. It's not a great idea to be in Jump at high damage (unless you have intent to gimp the opponent) since it increases knockback taken. If you had to use Jump to recover, you likely were at high damage and then, unfortunately, you can't cancel it. Well, using Monado Jump to recover isn't a great decision, but what else is there?
Buster and Smash are troublesome with Decisive Arts. You can't cancel Buster if the momentum turns to the opponent, and neither can you cancel it if you want to have knockback. Really, buster is a bust with Deisive Arts. Not being able to cancel Smash would be troublesome for when you actually do kill the opponent and they respawn.
The last downside I see is Shield not cancelling might be bad for recovery, since I usually cancel it and go to Jump when I've been hit off the stage (4 presses)
The major benefit to Decisive Monado Arts is it increases the positive effects of arts without increasing the negative effects. Specifically, this would help with Monado Shield (assuming you're not knocked off the stage), Speed, and gimping with Jump.
Hyper Monado Arts -
Monado Buster seems much improved in Hyper Monado Arts. You just quickly activate it when you have momentum so that you can quickly deal out a lot of damage. The lowered knockback should help even more with combos, allowing you to continue using combos when the opponent is at higher percents. By the time the momentum has shifted back against you, the art might already be cancelled.
I'm not sure if Monado Smash is an improvement or not. Since when in normal monado arts I already only use the Smash when I'm at low damage and the opponent is at high damage, the additional knockback I experience is not that bad. However, once you activate smash you don't have much time to get the KO. It may deactivate before you get a good hit in. The knockback is great if you do, though. I guess I would go for Bairs.
Jump is improved when recovering but may deactivate too soon for gimps. Good for one, possibly two, jumps off of the stage.
Shield is a definite improvement while it lasts, but it unfortunately does not last long. You will be well protected against enemy attacks but not for long. You'll be undefended soon enough, and all the opponent has to do is stall (which is very easy thanks to your slow movements).
Speed - Great on land but bad in the air - you get great grabs, combos, and follow-ups, but gimping is really hurt. Overall, I would say this mode is improved in hyper monado arts as long as you are aware of the lowered jump.
I dunno. I don't have the 3DS with me atm....Is it just me being hopeful or does Shulk feel different in 1.03? Like his fair is bigger range less landing lag and his bair comes out faster. Fsmash almost feels shorter range too.
I dunno I'm tired as hell so I'm probably hallucinating.
I think you might be right on this.Is it just me being hopeful or does Shulk feel different in 1.03? Like his fair is bigger range less landing lag and his bair comes out faster. Fsmash almost feels shorter range too.
I dunno I'm tired as hell so I'm probably hallucinating.
Thanks for testing RedI think you might be right on this.
Range on Fsmash is very noticeable right now, I feel like it did hit farther til this patch.
Im not 100% on this but I'm asking someone who plays Shulk more than I do, I secondary him, to see if he notices a difference.Thanks for testing Red
Seriously, a lot of kudos
Dude thanks. Sorry about the hallucinating back in that thread @_@I was the friend, for the record. I played a fair bit last night and I only remember one time having someone slip out of FSmash (Kirby for the record and the FSmash was angled up). It could simply be I never got a bad connection seeing as it connect most of the time for me anyway. I'll test it more deliberately for you later today. I have a friend with a JP copy of 1.02, so I can get him to test the original in comparison when he's off work laaaaaaaaaaate tonight.
Cool. I think I'll copy and paste my post there. I agree, and that seems to be a good use of decisive monado arts.Hyper Smash is pretty much why I ran HMarts in the tourney. It KO's at ridiculously low %'s but the key to using all Hyper arts is precise timing. Like, use HSmash when they're off the edge and they're guaranteed to get KO'd by f-air or b-air or air slash or u-tilt. I can KO with HSmash F-ait at sub 100%. It's nuts
For HBuster, I use it when I land a grab. Blah. Stuff. HMarts is good stuff
DMarts is good against Mac because you'd wanna stay in shield and speed for a long time
Oh and you can share your opinions in this thread about customs: http://smashboards.com/threads/shulk-custom-moveset-discussion.375050
It's nintendo they just don't care if we know or not lolWish they'd just put out some patch notes. This whole having to figure them out ourselves leads to alot of misinformation and misunderstanding. Gah.
Special Reversing the de-activation? Idk about that, I'd test if MArt Turn Around works first.This is pretty hard to test, so don't hold me to it, but I think we might be able to b reverse the monado deactivation as well.
Yeah that'd be easier, just need to get the timing down.Special Reversing the de-activation? Idk about that, I'd test if MArt Turn Around works first.
I could do 80-100 with smash usuallyIs it me or is Shulk able to land the kill easier now? Before I would kill around 125% and now I've just landed some kills around 80% and 100% easily. I'm a slightly confused.
There are several variables though. With u-smash, it depends if....Up Smash and Back Slash specifically. I think I may just be seeing things but for some reason players are being KO'd way faster.