roymustang1990-
Smash Ace
Her d tilt can combo into f tilt, running u tilt,dash attack now or was that always a thing in previous games? I can't remember
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Not sure if you're mistaken or I'm just reading it wrong, but when Side B sends them above you, it's because you're holding down B. If you don't hold it, it works like it always has, but when you hold B, it sends them above you to combo.4. Some of the new muscel memory I have to learn feels a little challenging. Zair timing from ledge , having to react properly when I get sour spot side b which is literally the smash 4 custom that knocks them above you (there is definitely a guaranteed range for full hop up air > dj> boost kick there somewhere ).
You are probably throwing them out to early I noticed a change in Aerials I've been landing with her seem changed.Got bopped pretty hard while using her in a tournament today. Man, I just can't get her neutral down. I swear I whiff all her aerials, and we all know her ground game is bleh. It feels rewarding to play her though, so I'm at a weird crossroad.
I wish we didn't have to foot stool everything under us and get punished when they react to that and not us threatening them by landing behindd them.I wish her down+b landing lag was reduced just a bit more.
Yeah, this was true. You just have to delay all her stuff which is weird to me. It's not really an issue now though after some practice. Thanks.You are probably throwing them out to early I noticed a change in Aerials I've been landing with her seem changed.
Must. Be the buffer
Her neutral game is still lack luster, not because of nerfs IMO.I'm realllllllly not feeling good with this character. She feels like she has no neutral game, and even when she gets advantage her combo game literally just stops working if the opponent DIs even just OK and jumps or airdodges out. I would even go so far as to say she's the single most nerfed top tier from Smash 4 to Ultimate, in my opinion. What does she even actually get from throws in this game? I want to like her again, but I feel like I'm missing something.
I can't even consistently get true combos that amount to much on the rare occasion I do win neutral. I've mostly dropped her, unfortunately.Her neutral game is still lack luster, not because of nerfs IMO.
More to do with some of the same consistency problems you have when playing her.
-People falling out of up smash /up tilt
even heavy weights are getting out and landing in front of me to get a free punish.
-Everyone and their mother still destroys paralyzer fully charged like it's nothing.
-Downsmash is literally boarder line useless at 0 most of the time.
-side be not doing all the hits once the first ones hit sometimes.
+Also down air not always bringing them to the second hit box..
I'll try to post some of what I'm finding success with these days when I get home from work, but take it with a grain of salt I have to play a lot of wifi.
Only went to 3 tournaments and didn't see any placing I was pretty satisfied with.
up smash OoS is pretty good depending what direction your facing at almost all %s you usually get an up air chase.I love her, but damn the range of Up-B got nerfed way too hard. It's her only good out of shield option, but if the opponent isn't standing right next to her, it whiffs everytime. At least the ladder combo is fairly reliable. Also the platform mechanics make her down-b even more janky than ever. I rage every time, when I land on a platform after I land the bury. Until I get down, the enemy has already freed himself. Side-B is pretty great though and a great tool for punishing rolls. Kills fairly early as well.
Let's not talk about her tether recovery range... too many SDs...
I guess I need to drastically alter how I played her in the last two games. I'm not used to *being* approached as ZSS, but it's probably not as bad as I think once I practice a different playstyle.up smash OoS is pretty good depending what direction your facing at almost all %s you usually get an up air chase.
up tilt is good if you are getting the parry.
You could also just flip jump out to reset the situation.
I guess jab1 -> pivot grab out of shield.
Justin Allen Goldschmidt I've been successful stuffing peoples approach with instant fairs.
As well as abusing that first low % grab game she has f-throw ->tech chase regrab.
She's not this bad imo. I'm liking her more and more as time goes by. Her initial dash is the fastest in the game and makes dash dancing ridiculously effective for moving in and out of threat range; zss neutral feels good to me because of this. Dash canceling jab1, utilt, and dtilt is great. Zoning with zair is good, too.. we can confirm into dash cancel gentlemen to push someone to the ledge or offstage altogether. Speaking of the ledge, we get kill confirms starting at 40%s. When Nair > down b stops working, nair > rar bair kinda makes up for this. At higher %s shff fair1 becomes outright lethal for the confirm into down b. The wide range of %s your opponent needs to worry about dying is scary.I'm realllllllly not feeling good with this character. She feels like she has no neutral game, and even when she gets advantage her combo game literally just stops working if the opponent DIs even just OK and jumps or airdodges out. I would even go so far as to say she's the single most nerfed top tier from Smash 4 to Ultimate, in my opinion. What does she even actually get from throws in this game? I want to like her again, but I feel like I'm missing something.
I like the idea of the tech chase lock , I feel like her jab hits really high and you can miss a lot of people IMO. You can catch people's rolls with it though . However I feel like a smash , side b or boost kick would be better punishes.She's not this bad imo. I'm liking her more and more as time goes by. Her initial dash is the fastest in the game and makes dash dancing ridiculously effective for moving in and out of threat range; zss neutral feels good to me because of this. Dash canceling jab1, utilt, and dtilt is great. Zoning with zair is good, too.. we can confirm into dash cancel gentlemen to push someone to the ledge or offstage altogether. Speaking of the ledge, we get kill confirms starting at 40%s. When Nair > down b stops working, nair > rar bair kinda makes up for this. At higher %s shff fair1 becomes outright lethal for the confirm into down b. The wide range of %s your opponent needs to worry about dying is scary.
Have you tried fthrow tech chase? Starting at around 17% (on average) the opponent needs to start teching fthrow. You can punish these with just about anything, but the most interesting thing about this situation is when they miss the tech. This happens a lot; fthrow at this % reminds me of MK dtilt at high %. The low trajectory angle is difficult to react to. You could buffer a dash > jab1 *jab locked* > jab2 > dtilt > ???. If you do the attack cancel for instant rar bair, it's true at lower %. The momentum drift you maintain from attack cancel can lead to more bairs off stage. You could also go into uair spam after dtilt, it's not true with DI, but lets be honest, air dodging here is bad for them and I've only traded with aerials as fast as yoshi's nair, but we can beat that too with spacing and/or baiting.
I don't think zss wants to take stocks with flurries of true combos. Rather, we want to place the opponent in hard-to-deal-with situations. Making them feel like it's okay to drop shield and push buttons near that ledge at 40%. Forcing disadvantage is where she shines. imo, of course.
Definitely agree. I have been tinkering with the idea of playing zss like post shiek nerfs in smash 4 , Just keep trying to win neutral exchanges but have random kill confirms via flip kick ,boost kick ect.I don't think zss wants to take stocks with flurries of true combos.
I'm still get punished for just landing a normal fsmash at low %. Before I don't think I every did.Sour spot of fsmash was nerfed and so was undamaged burial. It burys longer after like 80 now anyway so she barely got changed. They prolly changed fsmash because the sour spot had more kb than the sweetspot but just had a worse angle.
It seems like holding the stick in a certain position determines which direction the character is going to go. For example, if you hold up, you'll get a Star KO instead of going off on the side.I'm still get punished for just landing a normal fsmash at low %. Before I don't think I every did.
At least we have patch notes and can hope for some changes.
Really wish they would fix characters di'ing out of up tilt and upsmash...
Yeah I do that sometimes when I noticed they shield a lot and try to drop punish.It seems like holding the stick in a certain position determines which direction the character is going to go. For example, if you hold up, you'll get a Star KO instead of going off on the side.
I'm thinking that Zero Suit's Side Special can generally be used for mind games, since holding B down can pop them either back or up.
I can agree fsmash Nerf isn't that bad but I think it's ridiculous to get punished for low% sour spot fsmash. - I can't remember who it was but it they literally just took it to the face and instantly walked over and started comboing me- .I think zss is fine how she is. But I wouldn't mind her being buffed.
There's not a lot of characters that got buffed tho (apart from the ledge grabbing stuff)
Fsmash nerf isn't that much of a big deal, especially if it's just sour spot, but i dont think they needed to do that.
Still one of my fave characters. The only buff I really want the most is for grab to be faster. Being able to follow up on it would be nice too, but if at least grab can be more usable that'd be good enough with me.
True she is fun I go on to many hiatuses to play in tournaments as much, I guess there is finacial struggles as well/my job has me working into the AM.Alright, literally three months later I came back around to her a bit this last week, and she seems a bit better for me now that I understand the game better. Short characters are basically the only ones that still bug my ZSS, and even then it's only certain ones (Pichu, Pikachu, Young Link when smart players actually crouch instead of shielding). I play enough other characters though that it really doesn't matter, I'll just switch. Fun character, 8/10 would play more.