Ahem....
Allow me to show you my proposal for a Paper Mario moveset
Let's Begin with the overview:
Paper Mario is just as his name implies - paper. What does this mean for the character? Well he is incredibly light and incredibly evasive. This will mostly cater to his B moves. Also, please note that my move set won't highlight his partners AS much as past ideas, as those require a little more knowledge of the game. Mine will focus on more shallow traits he represents that make him unique.
Neutral B - Flip
Being the most primary puzzle ability in Super Paper Mario, and subsequently big to in game mechanics in following games, I feel it should be his most important special move. All this move does is allow Paper Mario to flip. As in the game, people in the other dimension cannot see him. He is able to move wherever he pleases and cannot attack until he switches out. So to the player, he looks virtually invisible. Although this is the case, he can still be damaged if the player can find him. Simultaneously, if the B button is just pressed instead of held, PM will just flip, causing opponents to phase through him his they are attacking. Like in Super Paper Mario, when you flip, there is a meter for how long you can do it. If PM exceeds this, he'll go into a shield break type animation
Side B - Airplane
As the name suggest. I'm sure this is common to be had on Paper Marios moveset. However, many don't see how intricate it is. Firstly, he becomes a paper airplane. He could gain momentum by doing a tiny hop before and he would glide in one direction with little mobility. If he hits the ground, he stops and is vulnerable. If he hits opponents, they'll get caught in it, building damage, and shot out. It also is worth mentioning that his hitbox becomes extremely smaller, so although he is vulnerable, he is hard to hit. Can be applicably in recovery.
Up B - Super Jump
Used in Paper Mario 2 and Super Paper Mario (although Luigi uses it) , Mario folds himself into a spring and builds up tension. When lets go, he springs high into the air. It takes time when trying to recover, but the height achieved is well worth it.
Down B - Partners
Paper Mario has had many partners in his games over time. Instead of compiling a move set based on all of them, I figured on having one move to highlight and tribute them all would be all the more fun (and in Paper Mario's style, quirky) to implement. You would have a G&W type move (Judge) that would be a random attack by one of your partners. This could include:
- A koopa shell being fired
- A bob-omb being placed down
- A rare one where a goomba reads about your opponent
- Flurrie, where she blows your oppenents away (FLUDD type move)
- Barry, providing a shield
And so on. Note that these are random, and like G&Ws judge, hard to implement and truly. I kinda thought that it'd be interesting if you could bring up a menu as Paper Mario does when he fights that scolls left and right and choose from that what to do. But i digress
Now Basic Attacks.
Side Smash - Hammer (and have the cool little countdown timer too like in PM:TTYD; when it reaches the third beep, the attack is at it's strongest)
Up Smash - Jump Punch (Very simple, very basic, but also one of the most common sprites you see in the game)
Down Smash - POW block
Dash attack - Spinning Run from Paper Mario 1
Jab - 3 Hole-punch: Basically a punch combo, but with a clever name xD
Final Smash: You Struck First!
As it implies, it would require you to have the Smash Ball and be next to an oppenent. When done correctly, the text 'You Struck First' would appear and the curtains would go down. You go into the stage fight in Paper Mario 1 and 2. You're foe would have 1hp left and Paper Mario would decide (random) what to do. It could vary from Showstopper to just jumping on the opponents head. When defeated, it switches back to the actual stage and the opponent gets KO'd. It would be about as fast as Peaches Final Smash but wouldn't ruin the flow all that much, as when you return everyone can see what their doing.
It's worth mentioning that PM moves in sprites, similar to G&W. So the punch combo above would change from one punch sprite to another to another.
If he sounds OP, then look here. Like I said, he's paper, so he's light. I'd say lightest on the potential roster but that's debatable. As such, he needs to have great recovery options and good evasive tactics. Similarly, his speed would be faster than normal Mario, and he wouldn't be sluggish in terms of lag after moves. He'd be clean cut. *ba-dum, chh*
He's probably the only character I'm rooting to be him right now. For all my life as a Smash Fan, it was him and Sonic (Lately Toad but that's been put into the fire.) I'm hoping this times his shot.