Well, I have just beat ch7 and now, I have lots of things to say.
But first little replies since you're kind to give some
Jesus christ, possibly NINE mario reps? I'm very excited and i'm usually not one to say that franchises shouldn't have too much over-representation, but that kind of tips the scales a bit.
It doesn't matter. The number of rep is not the priority in Sakurai's decision and we have proof of this already (like 4 fe rep and btw, we are at 7 rep and he would be the 8th, not the 9th, but getting 7 is a proof in itself).
What really takes priority is first uniqueness, moveset creation proccess, contribution to general gameplay, the general playstyle interpretation procces, how appealing it is for people to buy the game etc... It has been said several time that you could make a general playstyle and make a moveset of him that would be very unique in gameplay. And the artstyle makes him very appealing imo.
But not putting him JUST because there's 7 mario rep doesn't make sense. Sorry, but that's how it is.
Paper Mario should represent his own universe anyway, seeing as it's so different from the regular Mario universe.
Problem: it's not going to happen since the stage has to be a mario rep. It's a starter so if it was own series, he would be in the starting roster and that's not true. So, it can only rep mario.
HOWEVER,
Oh my freakin god! every time I suggested this at another forum (that shall not be named) I was attacked like a burned a stack of Bibles in front of a Christian Church on Sunday morning. If PM is in he definitely should bring with him his own icon I think. It allows for him to bring along more elements from his Universe in smash without making the vanilla Mario universe seem vastly over reped.
Again, it doesn't matter what he reps. This is only the label on the package, not the package itself.
Like, what matters the most is that when anyone would play as him, it has to feel different than mario. Do I really need to explain how easy it is? Check the movesets in the OP if you needed one tough. Anyway, the icon would not tell the contents and people will clearly realise that he's not like mario, but completely different.
Same goes for the stage and everything. I can say that We velieve in you mario is a mario music, but it's still the same music.
Do you see here? mario rep does no restrictions and it's only details.
Tough, let me tell you my opinion before the demo: I felt he was more suited to get his icon. Even if it doesn't matter, dude, just play one game and that even includes sticker star even if I hate it ad you will clearly realise that it's not the usual mario and it's not even strongly related and it seems to have tiny relations.
Tale the visual design, just that I'm done. Now, add animations, music design, mechanics, text quality and basically, most of the games. It's so different that it would even make sense to get the icon.
Fun fact: after some time, I realised he had porential literally EVERYWHERE like crazy big. Just the moveset was like a huge box with hundreds possible interpretation. There's so much to work with that even to this day, I'm still surprised of the ideas here. Then, you have stages like theater where listing the possibilities would take a long essay. Music, dozens of them all awesome. Then you have tattles, palette, sound effects, partners, smash run enemies, events, etc...
It's so crazy that I made my slogan "infinite potential". That is btw why it's in my sig and the tittle permanently as it is the best way to reflect what he cn do.
Like, it's amazing,but the icon won't change that. So, keep hopping!
And own series is very accepted here even lovedto see claims like this. Most here understands how unique his series is and so, people assauling you is actually very bad because you were accurate and it;s explanable.
But feel free to tell your opinion here especially if own series
ok spm...this will be long.
Putting everything in spoiler for those who haven't played:
[collapse=SPM SPOILERS]First, ch5 was very good and I loved the music in 5-3. I loved the lenght, but boss was way too easy.
Ch6 was awesome. Totally unexpected. I would have liked to do the full 100 challenge, but the game doesn't want to. Also, huge minf blown even if I knew that tipi was Timpani, knowing that blumiere was count bleck was a big plot twist. He looked severely suspicious, but I didn't think of that. Just that part revealed the general events: something happened about Timpani that made her separated from blumiere while both were in love. It's unclear but timpani was something special and for some reasons, Merlon turned her into a Pixl which made Timpani vanish. I do know Timpani was cursed and Merlon sort of saved her by doing that, but the origin of the curse is unknown. I have my suspicions on dimentio with how Tipi seems to hate him so much. Also, she apparently lost her memory in the curse process and the memory text are her memory progressively coming back. All this to say that blumiere loved her so much that he could not live without her and so, was crazy enough to destroy every world as vengeance and so, he read the dark prognostic and that's how he turned to count bleck and wanted to just wipe everything. He didn't know about the Pixl transformation so what he's doing is pointless and he doesn't know that.
Sad story indeed. I know it's just the start, but that really tells me what we have to deal with. It's really something very emotional and it's really interesting to play with how much thrills it gives.
Now, back to review:
The empty world was really intriguing. The long corridor is just scary to go because it seems to never end. Btw, that's the only boss I admit was a little hard, but not that much.
When you come back tough...mind blown again. I how they name dead as a game over or your game being ended it;s just funny. Anyway, dimentio end your game and so, you get to the most creepy level ever. Btw, I LOVE the music. When you get to the bottom of the river tough...That; freaking creepy sounds. Really, it's scary to hear the sounds it's like a zombie or something.
Anyway, it ends ch 6. Ah yeah, it;s confusing: you get to ch7 to finish ch6 by force and you do ch7 by going into ch7 another time! Just for that, it;s the best so far chapter because you feel so helpless like ch4 in TTYD. Tough, spm ch3 is close second.
Anyway, ch7 was awesome too. 7-2...Gosh I finally got my answer I wanted for a year. The underchomp fight is heavily inspired from the mother series and the music is btw very good and I loved the normal version, the 8 bit one is awesome. It's an easy boss fight, but i don't care because it's a clear proof that the whole series is influenced a lot by mother. TTYD has porky theme c'mon. Last 2 levels felt...so relax and...cloudy
No really, that's like playing super mario sunshine the cloud are so cute you just want to jump on them indefinetly. You can't be mad while looking at the screens with those design and those clouds ARE TOO CUTE!!!
But the boss is a joke.
I;m in front of the ch8 door. I probably have the most mind blown I have since the story is really deep indeed and I love it. Especially the thrillsit give you.
So, really, I love this game.
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There you have it. I'll try to beat it tomorrow, but we'll see if my homework schedules says yes.
I really love this game so far. Far from TTYD, but I love it enough to truly consider it a Paper Mario game like PM64 and TTYD. Sticker star is not tough.