KickleCubiclist
Smash Apprentice
- Joined
- Sep 6, 2018
- Messages
- 152
Bubble Bobble stage. Return of Pokefloats.
S u b s p a c e .
S u b s p a c e .
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RANKED
ONLINE.
PATCH-NOTES.
Heyy! I'm not the only one to want a Smash Rank Mode! Nice!
The menu (third image) for Ranked, Casual, and Lobby would be the same. Whenever players highlight an option from a menu, there will be context sensitive options that can be selected/toggled by pressing the corresponding buttons on a controller. For example. Highlighting Home > Online > Lobby > Tournament may add a unique option in which players can simply press Y to open a new Lobby. Highlighting Home > Online > Ranked > 1 vs 1 may come with an option to press X to display leaderboard (with focus on your ranking). Of course from that point you can navigate back to the home/root menu of the Leaderboard, the same view you'd have gotten had you selected Home > Online > Leaderboards.
Selecting Home > Online > Leaderboards, Replay Channel, or Create just take you right into their respective menus with no sub menus.
Now to get into the grand idea being shared in this post! "Create" basically takes you to whatever the "Custom Match Setup" menu is, allowing players to fully customize match rules and all kinds of other values (game speed, knockback, rage adjustments... you name it) When a player is finished, they post the game online for other players to discover and experience. Upon discovering or experiencing a Custom Game, those ?#s (see right column of 3rd image) are replaced with a unique ID and description summary. The original creator of that game will also be displayed unless the creator decides against it. If a player creates the very same game that another has already posted, they will not receive credit and will be notified that their game already exists as ____ (whatever the Custom Game's ID is).
If you highlight Home > Online > Ranked > ?#1 (turned #0001|1vs1 w/Items, Stage Hazards, 2 Stocks, Best of 3 Set Commitment...), you would get an option to press a button to change the view. For example, Tap Y (Displaying Your Top 4 Most Played Custom Games). Tap Y (Displaying Your Most Recently Created Games). Tap Y (Displaying Most Popular). So with this example of those context sensitive options talked about above, you can see how players would be able to easily discover new Custom Games. Furthermore, I am showing here that YES, every unique Custom Game would have its own leaderboard! It's possible for Custom Games to rise in popularity and surpass even the default game modes (third image, left column), whether that be in Ranked, Casual, or Lobby!
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-obviously super good net code and a number of options that help players minimize the number of poor connections with other players is at top
-full online match history (detailed) and player vs player stat cards
-set commitment
the idea that players understand they are expected to play out an entire set, whether it be a first to 1, 2, or 3. The default Ranked 1 vs 1 would be locked at Set Commitment On (best of 3). IF players leave before finishing the set, there would be consequences. I'm thinking there would be a reputation that is displayed on leaderboards, but there is also a gauge that impacts your point gain and loss. The higher the meter, the less you gain and more you lose. So keeping the gauge at 0% is how you get max points or take the min hit.
-attach comments to replays
I'd like to see a trend for the Replay Channel where players share their videos while asking for constructive criticism from anyone who'd view. Players can watch a replay, comment, and that will get back to the person who uploaded the video. Also, other players watching can view comments as they occur. For example. You may leave a comment at 4:28 where the player parried a jab but attempted to counter with a smash attack. This happened a few times leading up to 4:28. One of the viewers comments "Drop the habit of trying to counter with anything in those situations. Just escape the pressure". I don't know if this is true, by the way. I'm just giving an example.
-create exact highlight segments
More useful stuff for the Replay Channel. Simply pick your ranges. "5:07 to 5:01" or "3:07 to 2:15". Select "Attach To Replay". When anyone views the replay, they can press _ to RW/FF to next highlight. I'd want a lot of good playback options for replay viewing. I'd also like for players to be able to edit and save replays so that changes (add B&W at certain times, add slow-mo, fix a dramatic camera angle, etc.) stick for future viewings.
Whew. I can't wait for the Direct that gets into the online mode and the training mode.
Edit: Forgot to mention. That Tournament #1 (third image, left column) is the first "Splatfest of Ultimate". Every two weeks (or maybe month), players would get to participate in a unique tournament that comes from the dev team. The unique ID for these can always be sought so players can re-experience this tournament at anytime, although not for ranking points and position on its leaderboard. And others have suggested this, but it would be cool to earn in-game prizes for this.
Home > Online > Ranked > Tournament #1
You will be tossed into a bracket of players who are of the same Experience Class (in Street Fighter V, for example, Bronze - Grand Master or whatever).
Your finishing position will get you x amount of points. You can keep playing as many times as you'd like being thrown into a new bracket each time. At the end of the two weeks or month, your total points will be calculated under some cool formula. Players will earn an Overall Tournament Ranking (goes up/down over time with participation/non-participation in these special tournaments over the years). Of course, each individual tournament will have a Final Standings leaderboard that can only be changed when the dev team shoots us an old Tournament Game ID (ex. we play Tournament #1's rules again next March).
Home > Online > Casual > Tournament #1
same as ranked, just not for points/leaderboard position/prizes
Home > Online > Lobby > Tournament #1
invite friends to participate with options to allow other players to join, even if only as spectators
Sure, whatever.Heyy! I'm not the only one to want a Smash Rank Mode! Nice!
What if there was a Smash League (Like a Tourney Based League)?
Thought of that hearing this. Made by Alex Hull.
Announce this and I'm set for life man.
This is an amazing idea, but I can see why they wouldn't implement it. I think the sheer number of stages in Ultimate would likely make this too large of an endeavor for the developers to undertake, so the simple "all hazards on or off" option makes a lot more sense. It would definitely add a whole new level of customization to the stage selection though.I'm surprised no one has said they want Advanced Hazard Toggle. Ultimate finally has a way to turn off hazards and, as some of us feared, a lot of what the developers consider hazards doesn't entirely align with what we consider to be hazards.
Gonna go with the obvious example with Wily Castle. With hazards off, the Yellow Devil doesn't appear, but neither do any of the moving platforms that would have made it a super interesting stage to fight on in the first place.
With Advanced Hazard Toggle, it brings up a menu that takes you to the stage select screen. From there, clicking on a stage would bring up a list of everything that the developers consider to be a hazard for that stage (the tilting of Pleiades, the movement of certain platforms like the ones on Saffron City, Kamek in Mushroom Kingdom U). The list would look like the My Music page, but instead of frequency bars, it just has on / off switches.
Then we can toggle them on and off, so that when we click on the button to turn hazards off in the stage select screen in normal play, only the ones we ourselves consider to be hazards will be turned off. Meaning we could play on Wily Castle with everything EXCEPT the Yellow Devil, instead of playing on a flat, boring Final Destination layout but with edges that reach below the blast line.
I can see that, yeah. Nonetheless, it would be a forever-appreciated addition should they ever do it, either in the base game, as a DLC update, or a possible sequel.This is an amazing idea, but I can see why they wouldn't implement it. I think the sheer number of stages in Ultimate would likely make this too large of an endeavor for the developers to undertake, so the simple "all hazards on or off" option makes a lot more sense. It would definitely add a whole new level of customization to the stage selection though.
Seriously, all that popped into my mind when I saw the thread title was gameplay mechanics. More than anything I want more hitstun and relying on DI to get out of combos and setups. I know that unfortunately anything that drastic isn't going to happen at this point.you can waveland off of the edge of platforms or stages
if you can / can’t tech a grounded spike
combos
stun / DI
percentage differences in 1v1 vs 2v2 vs free for all etc.
changes to veteran movesets
just gameplay stuff mostly.
Yeah, sadly. However, I’m open to being pleasantly surprised. Nintendo has been quiet receptive to the competitive aspects of smash, in addition to that, the footage of the game in progress has been minimized; to literally 2 videos of Snake vs K.Rool and Chrom / Lucina vs. Ridley and Dark Samus. Which look fairly promising.Seriously, all that popped into my mind when I saw the thread title was gameplay mechanics. More than anything I want more hitstun and relying on DI to get out of combos and setups. I know that unfortunately anything that drastic isn't going to happen at this point.
Don't get me wrong, it certainly has me excited, I'm just antsy to learn more about the advanced techs and see them in action/their practical application. Cautiously optimistic I supposeThere’s so much to talk about it’s killing me lol.