• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

F-Zero Pit Stop Things that need to return/appear in F-ZERO 4<

SmashBrother2008

Smash Lord
Joined
Mar 14, 2008
Messages
1,227
Things that need to return/appear in F-ZERO 4; Personally this is all I want to see and I'll be happy. Feel free to add stuff.

1. Announcer from F-ZERO X
2. The metal-rock music from F-ZERO X
3. Devils Forest returns
4. A story line that continues accurately from F-ZERO GX's story
5. Return of Flap/rudder movement
6. GIANT JUMPS on racetracks
7. Even higher overall topspeed on the machines
8. Track builder
9. Pilot interviews
10. Online racing w/ up to 30 players
11. A Falcon Punch being used during a cinimatic (or a "show me ya moves" will also do...)
12. Returning machine builder
13. The Falcon Flyer (it's about time,... really)
14. MAYBE a free roam through Mute City (remember Need for Speed Underground/Carbon?)
15. Wii graphics. That means no porting GX, please.

EDIT:

16. Some sort of fight mechanic for character fight scenes (story mode) -Skyler Ocon
 

WouW

Smash Lord
Joined
Jul 22, 2006
Messages
1,486
Location
Oudenbosch, The Netherlands
Things that need to return/appear in F-ZERO 4; Personally this is all I want to see and I'll be happy. Feel free to add stuff.

1. Announcer from F-ZERO X
*pukes*
2. The metal-rock music from F-ZERO X
*pukes again*
3. Devils Forest returns
No love for White Land and Silence?
4. A story line that continues accurately from F-ZERO GX's story
I don't want a lack of Black Shadow.
5. Return of Flap/rudder movement
I don't think that's going to happen.
6. GIANT JUMPS on racetracks
Forgot the fact that Port Town: Aero Dive exists?
7. Even higher overall topspeed on the machines
As long as they remain controllable, I agree.
8. Track builder
No one can ever not agree with this.
9. Pilot interviews
Do you even know that GX exists?
10. Online racing w/ up to 30 players
I don't think that would be easy without Brawl-style lag.
11. A Falcon Punch being used during a cinimatic (or a "show me ya moves" will also do...)
Oh god...
12. Returning machine builder
I agree. But please Nintendo/Sega/Capcom/whoever's going to do the next F-Zero make those machines less broken...
13. The Falcon Flyer (it's about time,... really)
I don't think the Falcon Flyer would get much further than story mode cinematics.
14. MAYBE a free roam through Mute City (remember Need for Speed Underground/Carbon?)
This and 2 or 3 other places. (Big Blue, Port Town?)
15. Wii graphics. That means no porting GX, please.
I agree with this.

What I want in F-Zero Wii:

-Even better music than GX (though that's nearly impossible)
-Overall bigger tracks (sometimes the race is done so fast, that the good parts of the music don't even appear. (like in Mute City: Twist Road in GX.)
-More tracks (at least 40)
-Multiple music picks in worlds (like Sounds of Mute City/Big Blue)
-Track editor (obvious)
 

Delta_BP26

Smash Ace
Joined
Aug 23, 2008
Messages
606
Location
NYC
I want a few things for it. First, the amazing graphics of GX have to be made even better. Second, bring back some of the themes (Big Blue, Shotgun Kiss, Planet Colors, Mute City [which everyone hates, but I LOVED it] and more. Third, a completely revamped vehicle editor. It wasn't bad, but I want my vehicles to look just as cool as the stock ones, not a horrible mess of a car. Fourth, a well built track editor, where you can choose what theme you want your race to be (Aeropolis [or something like that...], Mute City, etc.). And last, an online Multiplayer that supports at least 4 people. I would enjoy it at around 10-15, but 30 is asking for too much.
That's me in another topic. Also, the techno/rock music of GX was so amazing it's ridiculous. That game has to have one of the greatest soundtracks ever. Shotgun Kiss FTMFW!!!
 

WouW

Smash Lord
Joined
Jul 22, 2006
Messages
1,486
Location
Oudenbosch, The Netherlands
That's me in another topic. Also, the techno/rock music of GX was so amazing it's ridiculous. That game has to have one of the greatest soundtracks ever. Shotgun Kiss FTMFW!!!
/agree

The F-Zero Series has the ****ing best sound track ever. And every song in GX is great. I totally hope that F-Zero Wii keeps the GX soundtrack, or at least optionally. (My music function, like SSBB?) But I'd rather play GX if Shotgun Kiss (Casino Palace), Planet Colors (Green Plant), ZEN (Aeropolis), Cover of Mute City, Cover of Big Blue, Infinite Blue, DIZZY (Phantom Road) One Ahead System (Cosmo Terminal) For the Glory (Mute City), Osc-sync Carnival (Lightning), Paper Engine (Outer Space) or Feel Our Pain (Fire Field) aren't in FZWii.

Also, I want:

-The old racers staying in the old cups. After unlocking everybody in GX it was like luck-based in the first cups (whether or not Black Bull, Fat Shark, Spark Moon and others were in)
-The AX racers and Deathborn can instead have their own cup where they just stay, perhaps along with new racers.
-Green Plant, Lightning, Aeropolis, Casino Palace, Phantom Road, Cosmo Terminal, Outer Space.
-The original music of said locations, along with remixed versions which MIGHT just even be more awesome.
-Talking about X, Mario Kart Wii's Rainbow Road must be in.
-40, no 50, no...err... whatever, just a ****load of tracks.
-Bigger story mode.
-No speed increase. If the vehicles fly around at 2000km/h boosts excluded it just becomes unrealistic.
-Overall bigger tracks. Some GX Tracks (Sonic Oval) are so short that the good parts of the music don't even appear.
-More bigger tracks.
-Bigger bigger tracks. (Spiral Staff ghost was 3:50. Biggest of FZWii. must be 5:00 or something.
-VS Mode with 30 racers (26-29 AI)(with Single Player-ability, OR practice mode with optionally first lap booster off.)
___________________
-Nerfed Custom Cars. Punisher -4X, Titan -G4, Thunderbolt -V2, Devilfish -RX and Triple -Z were good/better than the High Speed cars (Wild Boar, Hyper Speeder, Death Anchor, Big Fang, Fire Stingray, Sonic Phantom, Black Bull, Fat Shark) And all of these have limits.
-Fire Stingray has crap acceleration.
-Sonic Phantom has bad grip.
-Wild Boar has crap acceleration and crap cornering.
-Hyper Speeder also has bad acceleration and bad cornering.
-Death Anchor has a very high learning curve, and a bad body.
-Big Fang has a crap booster.
-Black Bull has this extremely heavy feel, bad cornering, a bad booster and low acceleration.
-Fat Shark has extremely sucky cornering and acceleration, and bad grip.
If you use pretty light parts and use Titan-G4/Triple Z, you have a medium-light car with good cornering, insane top speed and medium acceleration. I do NOT want to see this in FZWii.
Also, these boosters are rated A (and G4 B) which makes them just as broken. Silver Rat, Blood Hawk, Night Thunder, Magic Seagull, Cosmic Dolphin, Golden Fox and Twin Noritta are all Boost-based cars, but have crap top speed, made to balance this out. Thus custom boosters are unbalanced and broken.
 

Delta_BP26

Smash Ace
Joined
Aug 23, 2008
Messages
606
Location
NYC
I love the Hyper Speeder.

And yes, I agree with you on everything. But most of all, an EPIC machine creating system (Seriously, I want my cars looking like the stock ones! They're so awesome, and then a lot of the setups for custom machines look like crap), a great custom track creator, and the GX soundtrack. At leastiShotgun Kiss, the Outer Space song, and the Mute City song. If they're not going to do that, at least bring back everything remixed.

Oh, and GX looks better than 97% of Wii games. Make sure WX does too.
 

jack777

Smash Rookie
Joined
Oct 5, 2008
Messages
1
Play is a rite and a quality of mind in engaging with one's worldview. Play may consist of amusing, pretend or imaginary interpersonal and intrapersonal interactions or interplay. The rites of play are evident throughout nature and are perceived in people and animals, particularly in the cognitive development and socialization of children.

jack777
_____________
Wholesale women’s tops online slot machines
 

SmashBrother2008

Smash Lord
Joined
Mar 14, 2008
Messages
1,227
*pukes*

*pukes again*

No love for White Land and Silence?

I don't want a lack of Black Shadow.

I don't think that's going to happen.

Forgot the fact that Port Town: Aero Dive exists?

As long as they remain controllable, I agree.

No one can ever not agree with this.

Do you even know that GX exists?

I don't think that would be easy without Brawl-style lag.

Oh god...

I agree. But please Nintendo/Sega/Capcom/whoever's going to do the next F-Zero make those machines less broken...

I don't think the Falcon Flyer would get much further than story mode cinematics.

This and 2 or 3 other places. (Big Blue, Port Town?)

I agree with this.

What I want in F-Zero Wii:

-Even better music than GX (though that's nearly impossible)
-Overall bigger tracks (sometimes the race is done so fast, that the good parts of the music don't even appear. (like in Mute City: Twist Road in GX.)
-More tracks (at least 40)
-Multiple music picks in worlds (like Sounds of Mute City/Big Blue)
-Track editor (obvious)

Yes, i know GX exists. I did say that some of these things are features that I would like to see RETURN as well as be added.
 

SkylerOcon

Tiny Dancer
Joined
Mar 21, 2008
Messages
5,216
Location
ATX
I want a few new tracks, a storyline that's a bit longer, 30 person online with dedicated servers so that there will be no lag, and a free-roaming mode. Maybe a few fighting sequences.

Also, street racing would be epic win in F-Zero.

EDIT: I really said epic win? I'm ashamed.
 

Bowser King

Have It Your Way
Joined
Aug 7, 2007
Messages
4,737
Location
Ontario, Canada
I want a few new tracks, a storyline that's a bit longer, 30 person online with dedicated servers so that there will be no lag, and a free-roaming mode. Maybe a few fighting sequences.

Also, street racing would be epic win in F-Zero.
30 people? I think 20 at most. The wii can't handle 30 characters at once (although it would be awesome).


-:bowser:Bowser King
 

AKC12

Smash Journeyman
Joined
Oct 4, 2005
Messages
484
Location
Marlborough, MA
-Nerfed Custom Cars. Punisher -4X, Titan -G4, Thunderbolt -V2, Devilfish -RX and Triple -Z were good/better than the High Speed cars (Wild Boar, Hyper Speeder, Death Anchor, Big Fang, Fire Stingray, Sonic Phantom, Black Bull, Fat Shark) And all of these have limits.
I thought all but Titan-G4 were balanced.
-Fire Stingray has crap acceleration.
I agree, but I think his excellant turning makes up for it.
-Sonic Phantom has bad grip.
Not at 100%, which you should be using.
-Wild Boar has crap acceleration and crap cornering.
Learn quick turn, not sure on his acc.
-Hyper Speeder also has bad acceleration and bad cornering.
Very good cornering if you QT, makes up for slow start.
-Death Anchor has a very high learning curve, and a bad body.
True, and bad turn, even with QT
-Big Fang has a crap booster.
But decelerates well (slow back to normal speed)
-Black Bull has this extremely heavy feel, bad cornering, a bad booster and low acceleration.
He actually has pretty good boosting, and w/advanced techs. he's only behind Fat Shark as best non custom.
-Fat Shark has extremely sucky cornering and acceleration, and bad grip.
Quick turn once again. And his acceleration is broken, more broken than those custom boosters.
-If you use pretty light parts and use Titan-G4/Triple Z, you have a medium-light car with good cornering, insane top speed and medium acceleration. I do NOT want to see this in FZWii.
Just make sure there are weaknesses to counter those strengths.
Also, these boosters are rated A (and G4 B) which makes them just as broken. Silver Rat, Blood Hawk, Night Thunder, Magic Seagull, Cosmic Dolphin, Golden Fox and Twin Noritta are all Boost-based cars, but have crap top speed, made to balance this out. Thus custom boosters are unbalanced and broken.
Again I think just G4 is the one broken, and they should have made those non custom cars boosters much better (except Twin Noritta, maybe Golden Fox). The high top speed non customs generally have the better boosters (esp. Fat Shark)
 

SmashBrother2008

Smash Lord
Joined
Mar 14, 2008
Messages
1,227
30 people? I think 20 at most. The wii can't handle 30 characters at once (although it would be awesome).


-:bowser:Bowser King
You're not a very technical guy, are you? The wifi connection can support up to 32 players. This was stated by Nintendo. Yes it's possible and perfect since F-ZERO race standards call for 30 pilots.
 

WouW

Smash Lord
Joined
Jul 22, 2006
Messages
1,486
Location
Oudenbosch, The Netherlands
I thought all but Titan-G4 were balanced.
They all have A-rated boosting and high top speed.
Not at 100%, which you should be using.
I always use 100%, and if you constantly boost with Sonic Phantom it will be annoying to control.
Learn quick turn, not sure on his acc.
Very good cornering if you QT, makes up for slow start.
Like I totally didn't know that.
True, and bad turn, even with QT.
If you know how to work with it, Death Anchor has the best cornering in the game. (But it only works 60% of the time)
But decelerates well (slow back to normal speed)
As do the other 40 cars in the game.
He actually has pretty good boosting, and w/advanced techs. he's only behind Fat Shark as best non custom.
He has a long boost, but it's also the slowest, hence he's rated E. This makes it look good on tracks with many boost pads, but it's not that good.
And wait, which advanced techs does Black Bull exclusively have?
Quick turn once again. And his acceleration is broken, more broken than those custom boosters.
First you start about his acceleration, then about boosters. What are you trying to say?
Just make sure there are weaknesses to counter those strengths.
Like?
The high top speed non customs generally have the better boosters (esp. Fat Shark)
No they don't.
There are more low-speed boost-cars (Silver Rat, Blood Hawk, Night Thunder, Magic Seagull, Cosmic Dolphin, Golden Fox and Twin Noritta) than top speed+boost cars (Fat Shark, Black Bull, Sonic Phantom, Death Anchor)
 

Amide

Smash Lord
Joined
May 4, 2008
Messages
1,217
Location
Maine
Custom tracks, online, long hard story mode.

And of course, bring back Dai Goroh!
 

Black_ShadowAX

Smash Rookie
Joined
Jul 12, 2008
Messages
12
Bring back the AX characters and Deathborn, but increase the number of racers to 40 so that way nobody gets left out, well maybe Deathborn, he felt more like a bonus character anyways.

Standard cups(Ruby, Sapphire, Emerald, & Diamond) with new tracks. Retro Cups(Bronze, Silver, Gold, & Platinum) with courses from F-Zero, F-Zero X, F-Zero AX, & F-Zero GX.

Better Character voices, Seriously that was the only thing that sucked about the sound in GX.
This is a list of voice actors Kisaraki listed on Gamefaqs F-Zero GX boards and since most of these guys work on Bleach character voices, Sega also handles the Bleach games, we could have some of these guys voicing the characters.
Antonio Guster - Scott McNeil
Baba - Chuck Huber
Beastman - Chris Sabat
Billy - Eric Vale
Bio Rex - Brian Drummond
Black Shadow - Dameon Clarke
Blood Falcon - Crispin Freeman
Captain Falcon - Crispin Freeman
Dai Goroh - Wendee Lee
Dai/San/Gen - Sean Schemmel
Deathborn - Steve Blum
Don Genie - Jamieson Price
Dr. Clash - Brandon Potter
Dr. Stewart - Liam O'Brien
Draq - Travis Willingham
Gomar - Richard Cansino
Jack Levin - Michael Lindsay
James McCloud - Vic Mignogna
Jody Summer - Luci Christian
John Tanaka - Johnny Yong Bosch
Kate Alen - Tara Platt
Leon - Yuri Lowenthal
Lily Flyer - Carrie Savage
Michael Chain - Kirk Thornton
Mighty Gazelle - Lex Lang
Mr. EAD - Michael McConnohie
Mrs. Arrow - Mary Elizabeth McGlynn
Octoman - Sam Regal
PJ - Tony Oliver
Phoenix - Kyle Herbert
Pico - Steve Staley
Princia Ramode - Michelle Ruff
QQQ - Dave Wittenberg
Roger Buster - Brett Weaver
Samurai Goroh - Beau Billingslea
Shioh - Chris Patton
Silver Neelson - Richard Epcar
Spade - Jerry Jewell
Super Arrow - Patrick Seitz
Terry "Digi-Boy" Getter - Brad Swaile
The Skull - Sonny Strait
Zoda - Quinton Flynn

Alt. Machines. Neo Blue Falcon!

Better story mode, GX's was good for a start, but they really need to transcend from the Cheezyness of the old comics and move into todays modern comics.

Track, machine, character, & Emblem editor must be in.

Zero test, & Death Race must return but be worked on so that way they are not too boring.(Death Race in X was a borefest for me)

Larger storymode, Storylines for Captain Falcon, Princia Ramode, Phoenix, Jody Summer, Samurai Goroh, Blood Falcon, Black Shadow, & Deathborn.

A tutorial mode for beginners to F-Zero which maybe alot considering the Wii has sold alot of copies and F-Zero might attract new fans if promoted right.

F-Zero GX's soundtrack must return.

A musmeum featuring a art gallery(filled with 2D and 3D art of characters and machines), jukebox, movie gallery, & revised Pilot Profiles(maybe with the characters at a F-Zero location they favour).

Characters get unique AI settings, Like Draq/Roger Buster, Super Arrow/Mrs. Arrow, Jody Summer/John Tanaka, & Phoenix/QQQ try to help each other out during races, while characters like Captain Falcon/Black Shadow try to destroy one another in races.

Wi-Fi with at least 12 people racing at once. A ranking system is optional.

Give some characters an updated costume, like Black Shadow, seriously his costume seems so dull compared to other characters. Something like this will be good. http://zebeth11.deviantart.com/art/Black-Shadow-8087833

I have some more suggestions I'll make later. Hopefully Sega makes F-Zero Wii!
 

Vasilicus

Smash Journeyman
Joined
Feb 25, 2006
Messages
450
Location
Leawood, Kansas
1. Announcer from F-ZERO X
2. The metal-rock music from F-ZERO X
3. Devils Forest returns
4. A story line that continues accurately from F-ZERO GX's story
5. Return of Flap/rudder movement
6. GIANT JUMPS on racetracks
7. Even higher overall topspeed on the machines
8. Track builder
9. Pilot interviews
10. Online racing w/ up to 30 players
11. A Falcon Punch being used during a cinimatic (or a "show me ya moves" will also do...)
12. Returning machine builder
13. The Falcon Flyer (it's about time,... really)
14. MAYBE a free roam through Mute City (remember Need for Speed Underground/Carbon?)
15. Wii graphics. That means no porting GX, please.
1. Agree
2. Agree
3. Also Silence and White Land
4. We should start over
5. Just go back to the control set from F-Zero X.
6. What we really need is a giant jump without a curve after it to ruin it. Think Space Plant on F Zero X.
7. Pointless.
8. Duh
9. Why?
10. No with up to 30.
11. Ok sure
12. Please don't.
13. About time for what?
14. F Zero isn't that kind of game.
15. I'd like it if the tracks were as simple as possible, I hate anything that distracts from the racing.
 

Dream Chaser

Smash Journeyman
Joined
Nov 10, 2007
Messages
202
Location
Adelaide, Australia
Worst things about GX
-Game Physics
-Music (F-zero GX has probably the worst racing music in creation)

Story mode was lame but it was at least challenging :)

I want a game just like F-zero X that has current generation graphics
Although Gameplay>Graphics.
Which is why alt machines (eg neo blue falcon) should not be included (upsets balance). Also, if more machines are going to be included, then there should be more drivers rather than altrnate machines for the same ones.

*Falcon Punch is Lame* Its part of a smash moveset which is made up for smash. In the games there is no fighting to be done (its a racing game if you didnnt know). F-Zero games arent about captain falcon, they're about racing jet machines around aerial circuits with a wild array of interesting characters. No story modes, no roam through mute cite and absolutely No Falcon Punches.

I want a quality racing game where fast racing over a variety of surfaces (and the air) is a priority.
I dont want a story mode if it means it in any way interferes with this. Same goes with graphics.
A quality custom ship builder would be welcome but the quality of the "parts" found in the GX version doesnt leave me with high hopes. The track builder like the one in F-zero X (expansion, which was never released woldwide) would be very welcome, especially since it was of pretty good quality.
 

DylantheNinja

Smash Cadet
Joined
Jan 26, 2009
Messages
34
Things that need to return/appear in F-ZERO 4; Personally this is all I want to see and I'll be happy. Feel free to add stuff.

1. Announcer from F-ZERO X
2. The metal-rock music from F-ZERO X
3. Devils Forest returns
4. A story line that continues accurately from F-ZERO GX's story
5. Return of Flap/rudder movement
6. GIANT JUMPS on racetracks
7. Even higher overall topspeed on the machines
8. Track builder
9. Pilot interviews
10. Online racing w/ up to 30 players
11. A Falcon Punch being used during a cinimatic (or a "show me ya moves" will also do...)
12. Returning machine builder
13. The Falcon Flyer (it's about time,... really)
14. MAYBE a free roam through Mute City (remember Need for Speed Underground/Carbon?)
15. Wii graphics. That means no porting GX, please.
1.Agree
2.VERY agree
3.Silence, White land, all that good stuff too
4.No, the whole story went south at the end of chapter 7, and VERY south by chapter 9. I mean, wtf!?!
5.Yes definitely. This would be so awesome.
6.-remembers that last race on jack cup- agree
7.No, I say they got it just about right with GX, I wouldn't change it.
8.They need to put in the track builder from the X expansion pack, no overly simple stuff.
9.Something a little less corny maybe, but I would prefer not.
10.30 might be pushing it. I say however many can fit on the race without lag, and fill the other spots with computers.
11.Not in story mode, but maybe in Falcon's character video
12.I hope they fix it from GX
13.Maybe it can have a Cameo like R.O.B. in Port Town and Aeropolis?
14.I don't think so. F Zero is a little too fast for this. On second thought though they could set up the menu like this, where you drive to the different menu options all over town? I dunno, maybe.
15.GX graphics weren't bad, and I'm willing to sacrifice graphics for lagless online play.
 

Ice!

Smash Apprentice
Joined
Jan 4, 2009
Messages
179
Location
Summit
Something that F-Zero Wii needs? It needs to be made by SEGA! F-Zero GX ruled, I personally don't like X.
 

Dream Chaser

Smash Journeyman
Joined
Nov 10, 2007
Messages
202
Location
Adelaide, Australia
1.Agree
2.VERY agree
3.Silence, White land, all that good stuff too
4.No, the whole story went south at the end of chapter 7, and VERY south by chapter 9. I mean, wtf!?!
5.Yes definitely. This would be so awesome.
6.-remembers that last race on jack cup- agree
7.No, I say they got it just about right with GX, I wouldn't change it.
8.They need to put in the track builder from the X expansion pack, no overly simple stuff.
9.Something a little less corny maybe, but I would prefer not.
10.30 might be pushing it. I say however many can fit on the race without lag, and fill the other spots with computers.
11.Not in story mode, but maybe in Falcon's character video
12.I hope they fix it from GX
13.Maybe it can have a Cameo like R.O.B. in Port Town and Aeropolis?
14.I don't think so. F Zero is a little too fast for this. On second thought though they could set up the menu like this, where you drive to the different menu options all over town? I dunno, maybe.
15.GX graphics weren't bad, and I'm willing to sacrifice graphics for lagless online play.
8. Yes, that track builder is truly awsome.
9. Agree, but even with great online, there would need to be a way of weeding out people that have poor internet as well as an option for local racers only. Otherwise there might aswell be no online option.
 

Red Arremer

Smash Legend
Joined
Nov 27, 2005
Messages
11,437
Location
Vienna
So Super Mario Land and Golden Coins aren't canon Mario games because they are less known and important?
So Wario and Daisy aren't characters from the Mario franchise because they came from those games?
 

Ice!

Smash Apprentice
Joined
Jan 4, 2009
Messages
179
Location
Summit
So Super Mario Land and Golden Coins aren't canon Mario games because they are less known and important?
So Wario and Daisy aren't characters from the Mario franchise because they came from those games?
F-Zero-wise, yes.
 

SmashBrother2008

Smash Lord
Joined
Mar 14, 2008
Messages
1,227
And may I ask why? The GBA-games were existing, too. And not that bad.
Nintendo has a chronic problem with creating a million different story lines for a single series. GP Legend ruined it with the stupid characters (Rick Wheeler, *ugh* I hate him). And Captain Falcon should remain as one, single person. Not a title to be passed. Also, only base installments count towards a series. That is why GTA IV is "4th" even thought there were a dozen other GTA games.
 

Red Arremer

Smash Legend
Joined
Nov 27, 2005
Messages
11,437
Location
Vienna
Then can you tell me where X and GX equal to 2 and 3...?

Unlike at GTA, where there actually were games titled GTA2 and GTA3.
 

Gladiator92

Smash Rookie
Joined
Jan 31, 2009
Messages
22
Location
San Luis Potosi, Mexico
too much controversy for a name that doesnt exist...

f-zero Wii, f-zero WX, f-zero4, f-zero revolution... or any game for the wii, really needs the metal music of f-zero X... and the AX and GX together... in one same story line...

Edit: why i cant see my signature??
 

SmashBrother2008

Smash Lord
Joined
Mar 14, 2008
Messages
1,227
I'm having the same signature problem... something with the site I guess.

@Spadefox
F-Zero = 1, F-Zero X=2 and F-Zero GX=3. Nothing else seems mainstream enough to count and they're the only console titles.
 

SkylerOcon

Tiny Dancer
Joined
Mar 21, 2008
Messages
5,216
Location
ATX
Alright. I have discussed this with Spire III before and he also thinks it would make a fantastic addition.

Street fighting needs to be implemented into F-Zero.

Captain Falcon has already proven himself to be a fighter via Smash Brothers. Initially, his moveset was meant to be a sort of martial arts/street fighting set... but as time has went on, it's mostly just street fighting. Don't get me wrong, racing obviously needs to be the number one priority when it comes to F-Zero... but a fighting mechanic for the story mode -- preferably a well-done one -- should be added. Along with street racing and all that good stuff.

Captain Falcon IS a bounty hunter, afterall. He's bound to get into a fight here and there.
 

Wrath`

Smash Master
Joined
Jan 13, 2007
Messages
4,824
Location
Binghamton, NY
I would like At least one of every track for every area they have covered from the agese of F-zero,(white land, silence, ect)

I would like some older courses from F-zero and F-zero X to get graphic updates

Download new tracks/ characters (like nintedo would ever do that)

I hope Nintendo can get the rights to the co sega characters of F-zero GX if they don't team up again. (We can't lose spade now)

Meh, I don't think machien builder should return, I found it annoying and ussless.

Story mde difficulty should remain the same. (Yes I threw my controller many times, but I eventualy cleared all 8 chapters on very hard.)
 

WouW

Smash Lord
Joined
Jul 22, 2006
Messages
1,486
Location
Oudenbosch, The Netherlands

Story mde difficulty should remain the same. (Yes I threw my controller many times, but I eventualy cleared all 8 chapters on very hard.)
I'd want that slightly lower, though. After attempting level 1 on very hard for 8500 times and still not having beaten it it's not funny anymore.
I WANT PHOENIX!!!!1_______________________________________^ going for >9000 lol
And I agree with all the other things.
 

SmashBrother2008

Smash Lord
Joined
Mar 14, 2008
Messages
1,227
Alright. I have discussed this with Spire III before and he also thinks it would make a fantastic addition.

Street fighting needs to be implemented into F-Zero.

Captain Falcon has already proven himself to be a fighter via Smash Brothers. Initially, his moveset was meant to be a sort of martial arts/street fighting set... but as time has went on, it's mostly just street fighting. Don't get me wrong, racing obviously needs to be the number one priority when it comes to F-Zero... but a fighting mechanic for the story mode -- preferably a well-done one -- should be added. Along with street racing and all that good stuff.

Captain Falcon IS a bounty hunter, afterall. He's bound to get into a fight here and there.
That's one great idea. GX had it's fight moments but, unfortunatly, they always fought it out through racing/using f-zero machines. Chapter 4 was the closest the series came so far to having a legitimate fight.
 

AKC12

Smash Journeyman
Joined
Oct 4, 2005
Messages
484
Location
Marlborough, MA
They all have A-rated boosting and high top speed.

And much worse acceleration. I'm also sure some of those boosters don't have great top boost speeds.

I always use 100%, and if you constantly boost with Sonic Phantom it will be annoying to control.

Slide buttons, ease the steering wheel.

If you know how to work with it, Death Anchor has the best cornering in the game. (But it only works 60% of the time)

Best? Not even close. There's a reliable way to get the best cornering out of most cars, and I'm sure over half the cars can corner better.

As do the other 40 cars in the game.
Eh... Even with MT (letting go of the gas to decelerate slower) there is a difference, and it could be huge at times. Just experiment between Twin Noritta and Black Bull... if you are still here...
He has a long boost, but it's also the slowest, hence he's rated E. This makes it look good on tracks with many boost pads, but it's not that good.
And wait, which advanced techs does Black Bull exclusively have?


Naw, his boost reaches 1700 if you time it well, which is well above average. Plus I'm sure his machine has the slowest decelration of all the non custom machines. He doesn't have any exculsive techniques, but his machine utilizes MTS, MT very well, better than most non custom machines

First you start about his acceleration, then about boosters. What are you trying to say?
Compared to ANY 1080+ top speed machines, Fat Shark's acceleration is better than Blue Falcon at 100%. No other machine and custom booster could match that. What I'm trying to say? Fat Shark is broken, that's what. Easily the best non custom machine.

Like?
Difficulty of use. But I fully expect the harder to handle machine to be used more often in record runs. (Quick Cannon G4, Gallant Cannon G4)

No they don't.
There are more low-speed boost-cars (Silver Rat, Blood Hawk, Night Thunder, Magic Seagull, Cosmic Dolphin, Golden Fox and Twin Noritta) than top speed+boost cars (Fat Shark, Black Bull, Sonic Phantom, Death Anchor)

Yes there are more, but are they better?
Silver Rat-lol. Average at best
Blood Hawk/Night Thunder-Average
Magic Seagull-Average
Cosmic Dolphin- A lil above average, and that's being leinent.
Golden Fox-Above average, but doesn't compare to Fat Shark, maybe even Black Bull.
Twin Nortta- Top 2/3 of non custom machines.

Aside from Sonic Phantom, the top speed+boost machines you listed easily reaches 1600 kmh w/o boost plates. Also add Hyper Speeder to the list.

Yeah, 8 months since that post... But this board doesn't get enough attention ;_;
 

Wrath`

Smash Master
Joined
Jan 13, 2007
Messages
4,824
Location
Binghamton, NY
Octoman and Deep Claw> Spade and Magic Seagull> all, I f only GX was online so I could show you how its done.........
 
Top Bottom