UltiMario
Out of Obscurity
Link to original post: [drupal=2616]Theres a certain friend of mine that needs to be..... unscrubbed?[/drupal]
Theres a certain online friend of mine that, well, isn't the sharpest pencil around, and is agruing points about competative smash on a different forum, while we had some chatroom-based conflict which posting here would be a bit too much work to gather, I'm simply going to post his arguements here. And remember, this guy WANTS to know WHY things are. Don't go trollin', just keep it cool, answer his questions, and enlighten him on why we do it our way, and why he should respect that. I want a group effort from this site to turn the most stubborn man born into someone that can respect opinions, and wholeheartedly the facts of competative Smash.
Quote:
So after I recent discussion, I've decided to look up standard SMBM/SMBB tournament rules, and I find them to be rather ****ty.
My main problem is level selection. I'm reading through the reasoning and half the stages are banned because of a DIVIDE IN THE MIDDLE (like Peach's Castle) or A CLOUD TO THE LEFT. This is ****. In brawl, only 5 of the 41 stages are acceptable in most tournaments.
As for items go, they are completely random, meaning you are just as likely to get an item as your opponent.
Other than Smash Balls, and MAYBE the hammers, I have not seen one single thing that has been banned for a good reason. I bought a game that has 35 characters, 41 stages, and 52 items in it's multiplayer mode, not 3 characters, 5 stages, and no items.
Discuss your opinions.
I pretty much instantly killed him on this one, but I think you guys could expand on it moreso than I did just by stating how he is wrong in his facts, he knows his facts are wrong now, but remember, he wants to know WHY.
Quote:
Nine times out of ten my favorite character/stage/items are all banned. WHy? For the sake of "fair and balanced gameplay."
For example, the far right cloud in Yoshi's Island provides an "unfair defensive advantage" to defensive characters. In this situation, a truly "skilled" player would RUN OVER THERE, KICK THEY GUY'S ***, AND TAKE THE **** CLOUD. Instead of using their "skill" to win, they decided to moan, *****, and complain until that stage is removed. This is why Final Destination is like sex to tourney***s, except they're actually getting it.
As far as random items go, let's say your opponent get's a bobomb. He throws it at you, rather than quit because of "unfair advantages," you should use your "skill" to DODGE THE BOMB AND HIT HIM WITH THE BEAMSWORD THAT JUST POPPED UP NEXT TO YOU.
True skill in a game encompasses all aspects of the game, not just specific rulesets on specific stages using specific things to your advantage.
This is something I'm sure everyone will make a post for.
Quote:
"Competitive Smash" only covers a massively watered down version of the game. Wouldn't being "the best" mean you just dominate all aspects of it? If you win a tournament that follows Smashboard's rules, that only means you're you dominate a handful of levels on a very specific ruleset. No matter how you justify it, you're still only the champ of a small minuscule part of the game.
As for Fox holding the cloud, try turning on items. He won't be able to hold onto that cloud forever anymore.
I explained to him the Problem with YI64 stage in Melee, and this was his post response at the very end of it. For the rest, get at 'im
If you don't get it by now, I am BEGGING the community to continue responding to this, and contradicting everything he said, and WHY we do it our way. I want to get it so he understands that you're opinion isn't the only way, and there is hard evidence that competative play is very right about what it follows.
Also, if anyone wants to, make posts expanding on the banning of items, and why some stages and banned/CP.
Seriously.
Theres a certain online friend of mine that, well, isn't the sharpest pencil around, and is agruing points about competative smash on a different forum, while we had some chatroom-based conflict which posting here would be a bit too much work to gather, I'm simply going to post his arguements here. And remember, this guy WANTS to know WHY things are. Don't go trollin', just keep it cool, answer his questions, and enlighten him on why we do it our way, and why he should respect that. I want a group effort from this site to turn the most stubborn man born into someone that can respect opinions, and wholeheartedly the facts of competative Smash.
Quote:
So after I recent discussion, I've decided to look up standard SMBM/SMBB tournament rules, and I find them to be rather ****ty.
My main problem is level selection. I'm reading through the reasoning and half the stages are banned because of a DIVIDE IN THE MIDDLE (like Peach's Castle) or A CLOUD TO THE LEFT. This is ****. In brawl, only 5 of the 41 stages are acceptable in most tournaments.
As for items go, they are completely random, meaning you are just as likely to get an item as your opponent.
Other than Smash Balls, and MAYBE the hammers, I have not seen one single thing that has been banned for a good reason. I bought a game that has 35 characters, 41 stages, and 52 items in it's multiplayer mode, not 3 characters, 5 stages, and no items.
Discuss your opinions.
I pretty much instantly killed him on this one, but I think you guys could expand on it moreso than I did just by stating how he is wrong in his facts, he knows his facts are wrong now, but remember, he wants to know WHY.
Quote:
Nine times out of ten my favorite character/stage/items are all banned. WHy? For the sake of "fair and balanced gameplay."
For example, the far right cloud in Yoshi's Island provides an "unfair defensive advantage" to defensive characters. In this situation, a truly "skilled" player would RUN OVER THERE, KICK THEY GUY'S ***, AND TAKE THE **** CLOUD. Instead of using their "skill" to win, they decided to moan, *****, and complain until that stage is removed. This is why Final Destination is like sex to tourney***s, except they're actually getting it.
As far as random items go, let's say your opponent get's a bobomb. He throws it at you, rather than quit because of "unfair advantages," you should use your "skill" to DODGE THE BOMB AND HIT HIM WITH THE BEAMSWORD THAT JUST POPPED UP NEXT TO YOU.
True skill in a game encompasses all aspects of the game, not just specific rulesets on specific stages using specific things to your advantage.
This is something I'm sure everyone will make a post for.
Quote:
"Competitive Smash" only covers a massively watered down version of the game. Wouldn't being "the best" mean you just dominate all aspects of it? If you win a tournament that follows Smashboard's rules, that only means you're you dominate a handful of levels on a very specific ruleset. No matter how you justify it, you're still only the champ of a small minuscule part of the game.
As for Fox holding the cloud, try turning on items. He won't be able to hold onto that cloud forever anymore.
I explained to him the Problem with YI64 stage in Melee, and this was his post response at the very end of it. For the rest, get at 'im
If you don't get it by now, I am BEGGING the community to continue responding to this, and contradicting everything he said, and WHY we do it our way. I want to get it so he understands that you're opinion isn't the only way, and there is hard evidence that competative play is very right about what it follows.
Also, if anyone wants to, make posts expanding on the banning of items, and why some stages and banned/CP.
Seriously.