It's not like he was terrible in 4.Ike deserves ro be faster and good for once too!!!
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It's not like he was terrible in 4.Ike deserves ro be faster and good for once too!!!
I'm not saying that. But he was decent at best. Looks a lot better this time around and in my opinion he deserves his time to shine.It's not like he was terrible in 4.
Eh, I've really soured to him since Smash 4 came out. Mediocre is fine by me.I'm not saying that. But he was decent at best. Looks a lot better this time around and in my opinion he deserves his time to shine.
Why is that? I think it's way better than just seeing Bayonetta, Cloud, Sheik and all the same top tiers again. I'd prefer everyone being good but well that won't happen.Eh, I've really soured to him since Smash 4 came out. Mediocre is fine by me.
It's not Smash related. He's fun enough to play, but I just don't like him much anymore. One reason being his fans. Not to mention how praised he is both in the games and in real life. And, yes, I'm a bit salty probably. So Chrom as an Ike echo would be okay. He's one of my favorites and I'd be able to use the fun moveset.Why is that? I think it's way better than just seeing Bayonetta, Cloud, Sheik and all the same top tiers again. I'd prefer everyone being good but well that won't happen.
What do you think about this?So there is a lot of footage of Otakuni's Link from the Japan Expo in Paris on YouTube, and some really juicy stuff in them. It really stinks, though, that it's all in 30fps, so we can't really analyze his frame data (unless the Twitch VODs are in 60fps). It'd be nice to have a thread where we can get all the matches of Ultimate Link so far and put them all in one place for reference.
Here's some more examples:
Snake would still win this MU, but not by a huge margin unlike his Brawl counterpart. The fire properties on his moves are a problem for Link since they blow up his bomb instantly.
It's hard to tell how much this MU really changed. Link's buffs in Ultimate seem to hurt Zelda's chances, but then again, the player didn't really utilize all of her moves that well.
Bayo player was too reckless here. The air dodge mechanic does help immensely in breaking out of her combos, but it's hard to see Link winning this MU unless she gets massively nerfed (which isn't that likely. At least, on that scale)
It is hard to tell, but it is possible that is the case. I hope Link's ground speed at least touches Mario's, for that should really help him in certain matchups potentially.
At around 2:29, both Link and Bayo dashed and they both seem to have the same speed. I could be wrong but it looked like it.
Considering how Bayonetta had a running speed of 1.6 in SSB4, tied with Mario and Ryu, compared to Link's 1.3944, it would be interesting to see Link get there. And Young/Toon Link would still be noticeably faster anyway, so there would be distinction (although BOTW Link is pretty fast canonically).If he's Bayo fast, Bayo was 28th in running speed while Link was 50th. This is very big if true and I don't think Bayo's running speed was nerfed.
Is that confirmed? I thought it was just Dair.reduced landing lag on all his aerials,
I misspoke. It seemed to me that everyone got their landing lag on all their aerials reduced (notably characters like Bowser, Ganondorf, and Ike), so I assumed Link got the same treatment, too, besides his Dair.Is that confirmed? I thought it was just Dair.
Never occurred to me before, but the back hit of dsmash has a disgusting semi-spike angle, or the Marth just DIed badly.Hey! I stumbled accross this ultimate link video! I don't know if it's already been posted, but I thought i'd drop it off here just in case. Seems like it'd be a video you'd all find interesting!
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Shows a lot of cool stuff with Link's new bomb! I apologize if it's been posted before!
The sound cutting in and out was annoying.
Here is an interesting analysis on by Dabuz, mostly focusing on how Link will now play. What do you guys think? I can't guess tier list positions now obviously, but he should have an easier time getting in his opponent's face.
Yeah, the saddest part of Link's bombs now are how strict combos may be now. If the opponent is not in front of the bomb, as in they are they are standing perhaps to the left or right of the stage (based on positioning), they might get launched too far to get a follow up. They seem to resemble Duck Hunt's can now to me, especially on the aspect of follow-ups.^Dsmash got the semi-spike in SSB4. It's great if you catch a roll.
The sound cutting in and out was annoying.
Good analysis but a few things I disagree with are 1 Landing lag changes hurt Link because in SSB4 he already had Sheik levels of low landing lag and now everyone has them. Zair f8, Nair/Bair f10, Fair f12 all positive on shield drop. 2 SSB4 bombs weren't an issue if the opponent caught one: Link still out spams them with SH/Jump boomerang that is completely out of bombs forward throw range and they have a measly second to get rid of the bomb. 3 Bombs in SSB4 were fantastic, they didn't hurt Link when thrown at an opponent, had 2 on screen at max, comboed into Fair at kill %s and other moves at low %s. Bombs broke ladder combos and ding dongs because their timers. Now Link lost all that for a single bomb that always hurts him so it has no real combo potential. The trade's terrible. Now Link still gets out-buttoned by 90% of the cast but can't zone them. I'm just a mid-level player from a small region so take this with a grain of salt but I do not think Link will be better than in SSB4 with these changes.
Just sounds like the perspective of a 4 player stubbornly trying to play Ultimate Link that way. He's basically Snake with a sword now, get used to it. He also benefits comparatively more from standard jumpsquats, so try to outbutton that nair now.^Dsmash got the semi-spike in SSB4. It's great if you catch a roll.
The sound cutting in and out was annoying.
Good analysis but a few things I disagree with are 1 Landing lag changes hurt Link because in SSB4 he already had Sheik levels of low landing lag and now everyone has them. Zair f8, Nair/Bair f10, Fair f12 all positive on shield drop. 2 SSB4 bombs weren't an issue if the opponent caught one: Link still out spams them with SH/Jump boomerang that is completely out of bombs forward throw range and they have a measly second to get rid of the bomb. 3 Bombs in SSB4 were fantastic, they didn't hurt Link when thrown at an opponent, had 2 on screen at max, comboed into Fair at kill %s and other moves at low %s. Bombs broke ladder combos and ding dongs because their timers. Now Link lost all that for a single bomb that always hurts him so it has no real combo potential. The trade's terrible. Now Link still gets out-buttoned by 90% of the cast but can't zone them. I'm just a mid-level player from a small region so take this with a grain of salt but I do not think Link will be better than in SSB4 with these changes.
They knock people offstage and can kill people there, how is that not rewarding?Yeah, the saddest part of Link's bombs now are how strict combos may be now. If the opponent is not in front of the bomb, as in they are they are standing perhaps to the left or right of the stage (based on positioning), they might get launched too far to get a follow up. They seem to resemble Duck Hunt's can now to me, especially on the aspect of follow-ups.
This may take a lot of adjustment, for I am used to the bomb blowing up on contact. Now, I feel like they need a little more reward for what has happened to them.
My point was that his combo game is different, and that it may take a while to get used to. I still will play Link, but I think his bomb does have some issues about it. I have never played Young Link ever, so I don't know how well he plays enough to use him. I like Link too, and I was only talking about one part of him. I know he has great range and landing lag and a better grounded grab. Again, I will not be a part of the Young Link bandwagon, for I am not familiar with him.Just sounds like the perspective of a 4 player stubbornly trying to play Ultimate Link that way. He's basically Snake with a sword now, get used to it. He also benefits comparatively more from standard jumpsquats, so try to outbutton that nair now.
They knock people offstage and can kill people there, how is that not rewarding?
All this bellyaching is irrelevant anyhow. If you want your old bomb barrage combos just play Young Link.
Fair enough, but I'll just say that in Melee Young Link basically had the same physics as regular Link with less reach and power but more jump height and speed. I suspect that will more or less be the same in Ultimate, so if you are at all familiar with Sm4sh Link it probably won't be too much trouble to adjust at all if you're at least willing to try him out.My point was that his combo game is different, and that it may take a while to get used to. I still will play Link, but I think his bomb does have some issues about it. I have never played Young Link ever, so I don't know how well he plays enough to use him. I like Link too, and I was only talking about one part of him. I know he has great range and landing lag and a better grounded grab. Again, I will not be a part of the Young Link bandwagon, for I am not familiar with him.
If that sounded like a rant, well, I've been a very sensitive/troubled person today. I don't want to sound like I'm complaining here or anything.
Do you have any idea how good Snake's frame data was? His attacks were the size of texas. Link's sitting here with a f8 jab FFS. And Snake was never a rushdown either. He has nades and C4 plus that remote control rocket.Just sounds like the perspective of a 4 player stubbornly trying to play Ultimate Link that way. He's basically Snake with a sword now, get used to it. He also benefits comparatively more from standard jumpsquats, so try to outbutton that nair now.
They knock people offstage and can kill people there, how is that not rewarding?
All this bellyaching is irrelevant anyhow. If you want your old bomb barrage combos just play Young Link.
I partially agree. I think Link will have a wider % range to combo from Dtilt and boomerang. However losing bomb and Dthrow combos were huge blows to his combo game. Hopefully Dthrow will be patched like in SSB4 or fixed by the game's release. Better dash+non-tether grab+f3 JS means Dthrow should work very well on practically everyone. But take this with a grain of salt because Link doesn't have aerials that combo together. Maybe Bair>Nair at low %s but for the most part his combos will look just like SSB4's with a larger window: Dthrow>Utilt/Usmash at low %s, Nair at mid %s and Fair/Uair at high %s. If they do fix Dthrow that is.I'm banking on Link's aerials more than his ground game right now but as long as his attacks are safe on shield, he should be in a decent spot. His mobility is a huge buff for him as that can only mean increased combo game.
F-air 1 to down tilt to f-air 1 & 2 would be so sick to see! We will have to test out or see if the opponent has time to react though, although at high percents, it might be difficult for them. I'm starting to really like looking at his f-air!I was wondering about F-air1 > Ground follow up as well. It's barely got any knockback if at all, but it seems like it still has hit stun, which means if Link can follow up fast enough, it could be a true combo up to even the high percents. That can be real good for us. If not, then at least a mix-up?
Yup, it could also mean F-air1 > Up-B, which could possibly be a potential kill confirm depending on the power of Up-B. Or F-Air > Grab as well for launching purposes.F-air 1 to down tilt to f-air 1 & 2 would be so sick to see! We will have to test out or see if the opponent has time to react though, although at high percents, it might be difficult for them. I'm starting to really like looking at his f-air!
Lul Link has fast fall fair footstool combo now.I noticed in the Marth match after Link connected with the bomb blast -> Bair, he fast-falled an Fair, and the two hits still connected. Is it possible his Fair has a vaccum effect similar to Fox's fair in Sm4sh?
Pretty good price. I never could quite get into the soulsborne games as much until Bloodborne. Probably my favorite. I was debating on giving the Dark Souls remaster a shot, but now I'm not so sure.I bought the Dark Souls 1 "remaster". It's fun but a little disappointing. DS3 was my first and only DS game and DS1 looks and plays primitively by comparison. I was hoping for more of a "remake" and less awkwardly raising the resolution on a PS3 game and trying to pass it as a PS4 game :/ Still I was getting bored with Monster Hunter World and this is a fun way to kill some time.
Edit and it was only $40 so the price was fair.
I can’t argue botw link with the others cause staminaI really want to know what reasoning is behind being slower than or . I don't want to sound angry or anything, but I don't get what makes & so fast when I don't so movement that quickly in his own game. In fact, seems more faster especially when he uses up his stamina wheel doing so. This is merely a small observation, and while I get my answers would involve distinction, I wonder if mobility has to be one way to do it.