too bad lonelyness quit...If he wasn't lying, he got the craziest stuff (things maybe from syyging accidentally) So many questions I accumulated reading this...:/ like whether he JCed when he was doing this.
iirc he said that his hypothesis was something to do with an airdodge---anyone want to look into that (probably not going to achieve anything, but meh)
Anywho, i just read all 81 pages of this (took me all day), and imo the enthusiasm and the commitment is dying (possibly because you have finally ran out of yyg things to discover). Sinma and fireblade seem to have been hoaxing y'all. I mean, look at the progress made in the first year, when this was discovered. Now look at syyg progress :/ it lead to discovering that Phantom hits don't get rid of a jackets charge, but not much else.
Also, all the original posters are gone, for the most part :/ Now it's just pretty spammy.
Because I don';t want it t obe a hoax, some thoughts, kinda arranged:
___Why I think some things said by Sinma may be possible___
1. How people act on the edge is funky, as evidenced by ledge cancling, UpB cancelling, etc
2. Ness can drop hitboxes, instead of then disappearing.
3. They can hover (as proven by EB360).
However, for this to work:
1. Ness' upsmash doesn't stop his momentum (allowing him to slide a little)
2. The hitboxes would drop, and not disappear.
3. He can run off and DI back on. As link can, I bet Ness can as well.
4. People can replicate what Fireblade did with the yoyo
Other questions.
*You can jump cancel any time before you leave the ground, right? Does that perhaps make a difference?
*Does WDing facing the ledge or away from it matter (the fact that if you WD forward you get into your shield, as opposed to just falling off.
* early on people mentiaoned dropping multiple hitboxes/ HB layers. Has AR confirmed this? If so, what is the timing for this? perhaps it is a part of SYYGing
*@Sinma: Any progress recently?
For the record-- I can use deadzones and find spike jacket easy. I have yet to try other things successfully (then again, I only tried for like 10 minutes). Once I get better at this, we'll see what I can do.
PS: one final thought. Many of the SYYG things seem like a reverse of the YYG-- moving from the you to the hitbox, not hitbox to you. Reasons for this happening would be interesting. Perhap some edges disallow the deadzone to function properly?
PPS: Couple more YYG questions(nothing deep, just me clarifying, as I'm a n00b to this)
*Does the jacket recharge simply by people projectile spamming you? that is, as links arrows and sheik's needles in the ground can help recharge, does them hitting you count (either hitting the jacket or the part of you not covered)
* You don't need to be near the hitbox to put the jacket on right, just have noone in the deadzone?
*Attacking kills the jacket?
*If your jacket is dead, you can still switch it, but it doesn't recharge? does that mean you can use it, but still switch to TJ to help block projectiles?
EDIT: further reason why this may not be fake--
1. Other random stuff inculded Doc's pills warping people, as well as his cape warping people--there has been no clear reason why, but that's because Doc mains aren't as motivated as y'all. The pill warp also was fixed iirc in later versions. The cape warp just happened to me a few weeks ago with vs 1.2, so SYYG could be there too
2. Ness would be too awesome. In Poker terms, the pot odds are high enough to take the risk and call.
EDIT2: just remembered. Also, the doc glitch doesn't happen on all stages either. Kinda like this hasn't been able to be replicated on many stages.