M.C. Pee-Pants
Smash Journeyman
Maby cause I dont wanna take about those three charactersi like how you gave 3 high tiers to pick from and falco somehow snuck his way in.
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Maby cause I dont wanna take about those three charactersi like how you gave 3 high tiers to pick from and falco somehow snuck his way in.
I dont got a problem with pika i just think falcos much harder to face or is it just me?i do =/ everyone should leave falco alone. he's just trying to eat his bread.
I don't see why we don't. That sounds hardcore. One set is for real men imo. The japanese do it, and they are fierce as ****.Why do we play sets as best of 3? Shouldn't one game be enough to determine a winner?
:3
nononononono. This oversimplifies things. Things need to get way more complex. I am going to propose a .5 point system. Some matchups may be extremely close but give a slight percent to one character. For example: Pikachu Vs. Wolf. One could say it's a 55-45 match in Wolfs favor, when in reality it is a 56.5-43.5 match in Wolfs favor. You see what I mean?Why not just use the big five? Heavy Advantage, Advantage, Even, Disadvantage, Heavy Disadvantage? Is a number system super necessary? (Hi Wolf mains!)
if it's sets then metaknight has an advantage over the entire castSets due to counterpick stages, imo.
He doesn't already?if it's sets then metaknight has an advantage over the entire cast
Wait... Only chance of losing the set is losing games 1 and 3, which is .6*.6, right?... so... what? @__@ok, lets see here. i've never taken statistics so i'm gonna be coming up with all this math from scratch so if anything is like "wtf?" its caz i didnt know what i was actually supposed to do.
let us calculate the probability for "you" to win a 2/3 set of super smash brothers brawl wii edition.
all the following is given as true:
-sets are won by being the first to win 2 games.
-you have a 60% chance of winning every game
-if you lost the previous match, you instead have a 100% chance of winning a game (i think this is what you're saying)
in 100 sets, game 1 you win 60 times and 40 times lose.
Now lets look at all the sets where you won game 1.
-Of the 60 sets you won game 1, game 2 you win 36 times and lose 24 times. (sets won so far 36/100)
-Of the 24 sets you lost game 2 after winning game 1, game 3 you win 24 times and lose 0 times. (sets won so far 60/100)
Now lets look at all the sets where you lost game 1.
-Of the 40 sets you lost game 1, game 2 you win 40 times and lose 0 times.
-Of the 40 sets you won game 2 after losing game 1, game 3 you win 24 times and lose 16 times. (sets won 84/100)
so then shouldn't that be a match up ratio of 84-16?
Quoting for emphasis.I think for the ratios it would be best to take the "out of ten" system because it has more practical application than any other ratio and it's the most useful one out there. The rest is too arbitrary to be useful and can be misleading, especially the distinction between stuff like 60/40 and 55/45.
Quoting for emphasis as well :x[collapse=Matchup ratio descriptions]50:50 - Even
Very even matchup. Definition should be fairly obvious.
55:45 – Slight Advantage
No character has a true solid advantage, but one has seemingly better/easier tools,
or one character profits more from winning a rock/paper/scissors guessing game.
60:40 – Advantage / Soft Counter
One character has clearly better tools in the matchup.
However, the other character does have responses him,
and the matchup is still winnable through outplaying the opponent
or out spacing his tools and countering with the weaker ones well placed.
65:35 - Counter
One character has options that shut down the other's options.
Counterpicking should be considered, but it's not completely unwinnable,
but rather simply requires one player to far outplay the other.
70:30 – Hard Counter
Something about the character in the advantage completely shuts down
the other character. Counterpicking is heavily recommended -
or rely on them not knowing the matchup and you knowing it incredibly well.
Anything past 70:30 – No. Just, no.
Pretty much unwinnable matchups like Dedede vs Donkey Kong.[/collapse]
How is it "wrong" though? It's only wrong by your definitions, which I don't like because they are too arbitrary to be a helpful guideline imo.And I just really feel that Wolf has a lot of matchups that waver in the 55:45 range either way, but putting it as even or 6:4 would simply be wrong
wolf? pioneers?we should come up with 3 numbers for our match ups then.
chance of winning on starter stage
chance of winning on their CP
chance of winning on our CP
it'd be more accurate and i'd actually be happy with what the mu ratio says. =p
i had forgotten why i really hated mu ratios but now i do. its cuz they only take into consideration neutral stages which isnt the entire set. i know no other boards do this, but that doesnt mean we shouldnt be the pioneers.
Hm. You win this one :x lol. I'll say something about this at the end of this post.How is it "wrong" though? It's only wrong by your definitions, which I don't like because they are too arbitrary to be a helpful guideline imo.
Hey :< lolwolf? pioneers?
HAHAHAHAHAHAHAHAHA