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The Wofl House (Video Thread)

tekkie

Smash Master
Joined
Sep 28, 2008
Messages
3,136
Location
Shpongle Falls
dammit im so dumb rofl as i mentioned before:

vs DK
http://www.youtube.com/watch?v=am8sqYCXnK0

MK
http://www.youtube.com/watch?v=Kj9HBe4M66U

GnW
http://www.youtube.com/watch?v=z7Xusxm20XI

Lucas
http://www.youtube.com/watch?v=FrRLmhdGAZk

Pit
http://www.youtube.com/watch?v=GwQNkAnIwbk

ROB
http://www.youtube.com/watch?v=zIZQblTrXKU

peach coming soon

i didnt save these to showcase my godly awesome wolf powers (these are mostly against retired players except the MK); just wanted to get some feedback and critique
 

Espy Rose

Dumb horse.
Joined
May 31, 2006
Messages
30,577
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Texas
NNID
EspyRose
Hello Wofls. I updated the archives with all of the videos that have been posted here. I'm also going to be using a new format for the actual videos themselves. It's more or less a flip of the format it's already in.

It'll look a little odd at first since it clashes with videos in the old format, but once the old videos get bumped into the "~Old" section, everything will start looking clear. As for videos getting bumped. I haven't really done much in terms of moving around videos, but I'll be doing that sometime in late March, most likely.

At the moment, I am considering changing around the doubles section, but I'm still hesitant to change too much at the moment.

Oh, and to prevent update times from reaching over an hour (it's happened in the past before @_@), I'd appreciate it if you guys can post videos in the following format:

Please post videos in the following format:
URL - Player Name (Wolf) vs. Player Name (Character) Round #

Example:
http://www.youtube.com/watch?v=qYDYmZaFEu0 - Espy (Wolf) vs. K Prime (Kirby) 1-5
It may be a teeny bit more work for you other than Copy-Paste, but it gets videos into the archive much, much faster during update periods. The format is also on the first post in the thread.

And finally, if the example video for the format didn't tip you off, the matches of my Wofl vs. Kirby were uploaded. There's a total of five, so yeah:

http://www.youtube.com/watch?v=qYDYmZaFEu0 - Espy (Wolf) vs. K Prime (Kirby) 1-5
 

Ishiey

Mother Wolf
BRoomer
Joined
May 20, 2008
Messages
7,292
Location
Land's End (NorCal)
Man, why does everyone have to post videos now ;_____; I still haven't even recorded our sets JJ xD Do you still want to try making it a highlight reel?

:059:
 

Ishiey

Mother Wolf
BRoomer
Joined
May 20, 2008
Messages
7,292
Location
Land's End (NorCal)
Is that a yes to the highlight reel? :p And I still don't have component cables :/ But if you'd prefer I could send you the videos sometime tomorrow, just make sure you have the no tripping code.

:059:
 

Ishiey

Mother Wolf
BRoomer
Joined
May 20, 2008
Messages
7,292
Location
Land's End (NorCal)
lol dw about it I'll try to take care of it in the near future :p Are you fine with just uploading the matches and perhaps taking care of a highlight reel later? We can do a huge highlight reel filled with Wolf dittos as our community combo video lol

:059:
 

Espy Rose

Dumb horse.
Joined
May 31, 2006
Messages
30,577
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Texas
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EspyRose
Oh, and to prevent update times from reaching over an hour (it's happened in the past before @_@), I'd appreciate it if you guys can post videos in the following format:

URL - Player Name (Wolf) vs. Player Name (Character) Round #

Example:
http://www.youtube.com/watch?v=qYDYmZaFEu0 - Espy (Wolf) vs. K Prime (Kirby) 1-5
It may be a teeny bit more work for you other than Copy-Paste, but it gets videos into the archive much, much faster during update periods. The format is also on the first post in the thread.
Please, please, please follow that one rule. Just that one, and I'll be happy.

I'd deeply appreciate it.
 

_Kain_

Smash Champion
Joined
Apr 30, 2009
Messages
2,154
Espy against Kirby don't AD back into the ground toward them. After they dthrow you jus jump away and regain some ground. Same with utilt at low percents DI up and jump out. Don't get frustrated by the combos if you feel your eating too much percent from all the utilts/grabs go back to camping a bit to regain a train of thought, especially if they're bair camping you and your having a hard time getting in
 

castorpollux

Smash Champion
Joined
Dec 19, 2007
Messages
2,502
i didn't even know there were rules @______________@

http://www.youtube.com/watch?v=pfCcZ82QT2k - JJ (Wolf) vs Seagull (Wolf)
http://www.youtube.com/watch?v=r17uYAXdlkc - JJ (Wolf) vs Seagull (Wolf)
http://www.youtube.com/watch?v=-Wg0HI3G4cs - JJ (Wolf) vs Seagull (Wolf)
http://www.youtube.com/watch?v=hUgUQG9e8Kc - JJ (Wolf) vs Seagull (Wolf)
http://www.youtube.com/watch?v=QhDmq5ZrdOc - JJ (Wolf) vs Seagull (Wolf)
http://www.youtube.com/watch?v=lZMWv5ULv70 - JJ (Wolf) vs Seagull (Wolf)
http://www.youtube.com/watch?v=G7EnvDqym4o - JJ (Wolf) vs Seagull (Wolf)
http://www.youtube.com/watch?v=HbiyltDoruM - JJ (Wolf) vs Seagull (Wolf)
http://www.youtube.com/watch?v=QJvbXemDKgA - JJ (Wolf) vs Seagull (Wolf)
http://www.youtube.com/watch?v=eSakfFW0Ras - JJ (Wolf) vs Seagull (Wolf)
http://www.youtube.com/watch?v=wjXHH-CW_Mw - JJ (Wolf) vs Seagull (Wolf)
 

Ishiey

Mother Wolf
BRoomer
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May 20, 2008
Messages
7,292
Location
Land's End (NorCal)
Okay **** this there are so many damn videos. I have a single digit number of videos left to critique, so I'll do those sometime later today and post everything up then @____@ screw being a perfectionist.

:059:
 

Choice

Smash Champion
Joined
Apr 28, 2010
Messages
2,578
Hey, i think it would be a good idea to edit the OP with videos that need critique so that one person doesnt have to critique them all himself. Its also better than having a video thread + a video critique thread imo caz in the end they're both just video threads and you might have people posting their videos twice. Instead after critique is given maybe move it to the archive or somethin; possibly even indicate where the critique posts for that video are.
 

Espy Rose

Dumb horse.
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May 31, 2006
Messages
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Texas
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EspyRose
i didn't even know there were rules @______________@

http://www.youtube.com/watch?v=pfCcZ82QT2k - JJ (Wolf) vs Seagull (Wolf)
http://www.youtube.com/watch?v=r17uYAXdlkc - JJ (Wolf) vs Seagull (Wolf)
http://www.youtube.com/watch?v=-Wg0HI3G4cs - JJ (Wolf) vs Seagull (Wolf)
http://www.youtube.com/watch?v=hUgUQG9e8Kc - JJ (Wolf) vs Seagull (Wolf)
http://www.youtube.com/watch?v=QhDmq5ZrdOc - JJ (Wolf) vs Seagull (Wolf)
http://www.youtube.com/watch?v=lZMWv5ULv70 - JJ (Wolf) vs Seagull (Wolf)
http://www.youtube.com/watch?v=G7EnvDqym4o - JJ (Wolf) vs Seagull (Wolf)
http://www.youtube.com/watch?v=HbiyltDoruM - JJ (Wolf) vs Seagull (Wolf)
http://www.youtube.com/watch?v=QJvbXemDKgA - JJ (Wolf) vs Seagull (Wolf)
http://www.youtube.com/watch?v=eSakfFW0Ras - JJ (Wolf) vs Seagull (Wolf)
http://www.youtube.com/watch?v=wjXHH-CW_Mw - JJ (Wolf) vs Seagull (Wolf)
Oh, it's fine. I really do appreciate that you went through with it and changed the videos.
And seeing them posted by others in the proper format for once really makes me happy. I love you. <3

Okay **** this there are so many damn videos. I have a single digit number of videos left to critique, so I'll do those sometime later today and post everything up then @____@ screw being a perfectionist.

:059:
Just don't blow a vessel doing it. o-o

Hey, i think it would be a good idea to edit the OP with videos that need critique so that one person doesnt have to critique them all himself. Its also better than having a video thread + a video critique thread imo caz in the end they're both just video threads and you might have people posting their videos twice. Instead after critique is given maybe move it to the archive or somethin; possibly even indicate where the critique posts for that video are.
You know, that sounds like a pretty awesome idea, actually. There wouldn't really be a fear of double posting videos and having them stack up in the archive, because I actively LOOK for things like that while updating, but having the videos that are requesting critique in their own special place in the first page sounds pretty awesome.

I'll see to adding something like that in the next update for sure. I love that idea.
 

VK-137

Smash Apprentice
Joined
Dec 18, 2009
Messages
174
Location
Canberra, Australia
Just something I noticed, you (and the last vid of Kain I watched) seem to use the ledge attack a lot (even when they're not even on stage/in range). Doesn't that usually get punished hard? Am I missing something? :/
 

Seagull Joe

Smash Legend
Joined
Sep 14, 2008
Messages
10,388
Location
Maryland
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SeagullJoe
Get up attack doesn't force landing lag I think. That's why they usually get up attack.

Auspher critique:
-You need to Bair more. Bair ALOT more.
-Stop rolling so much. Wolf is more mobile in the air.
-If someone powershields your first laser and is approaching you grounded then stop lasering.
 

Goldenadept

Smash Lord
Joined
Aug 23, 2009
Messages
1,789
Location
Weyard
during the transformation on that stage when the tree is there, you dthrew him into the little nook then regrabbed and did it again. can you really link dthrows that way? it looked like you could keep doing that but the stage transformed again before you could get that 3rd grab in o_O
 

_Kain_

Smash Champion
Joined
Apr 30, 2009
Messages
2,154
You still get the lag next time you land though (checked in training mode).
I usually use getup attack after 100%. It's less punishable, and harder to read because Wolf has the same animation as a regular get up, and roll with his getup attack so it throws people off. Same with all spacies. But yeah in those I wasn't really thinking alot and just going with a lot of easy things that were working. I mean, getup attack hit him like everytime in that set sooo...why stop doing what's working?
 

Choice

Smash Champion
Joined
Apr 28, 2010
Messages
2,578
Wolf's get up attack after 100% has great range and frames. Dont use it too much though, its not like we're ZSS.
 
D

Deleted member

Guest
during the transformation on that stage when the tree is there, you dthrew him into the little nook then regrabbed and did it again. can you really link dthrows that way? it looked like you could keep doing that but the stage transformed again before you could get that 3rd grab in o_O
I don't know, but I'll definitely be trying that again next time I play PS1.

And yeah, I do need to bair more, but no one has ever shown me how to RAR, so I'm not great at utilizing it. :/
 

Ishiey

Mother Wolf
BRoomer
Joined
May 20, 2008
Messages
7,292
Location
Land's End (NorCal)
RAR is actually extremely simple, if you can AC fair you can definitely RAR. Practice it, being able to turn around quickly without moving much or losing momentum is very helpful.

Only a few more videos left, going to critique those in the morning and post a lot of stuff in collapse tags :3

:059:
 
D

Deleted member

Guest
Okay, I can do it now. It's really useful for Wolf since his bair is amazing.
 

Ishiey

Mother Wolf
BRoomer
Joined
May 20, 2008
Messages
7,292
Location
Land's End (NorCal)
RAR stands for reverse aerial rush, I can't find a video on youtube but I'll do my best to explain it:

You're running in a direction. You turn around right before jumping, and then move your control stick back in the direction you were moving in. End result is you moving in that direction as if you performed a normal jump out of a dash, but you're facing the other way so you can bair instead of fair. I'm pretty sure you already do it though Kudemo :p

:059:
 

Ishiey

Mother Wolf
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Joined
May 20, 2008
Messages
7,292
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Land's End (NorCal)
NOTE: ALL WIFI MATCHES AND DOUBLES MATCHES ARE OMITTED BECAUSE I HAVE NO IDEA HOW TO REALLY JUDGE PLAYER SKILL FROM THEM ADEQUATELY (sorry everyone, especially Ghost since your only matches were wifi :()

[collapse=”Auspher”]
IRL Friendly

Auspher (Wolf) vs. Jiffyboob (MK)

The match against Jiffy is kinda boring because I just kept my distance most of the time, trying to deal as much damage as possible with Lasers, lol. I have a lot of trouble against his MK.
For starters, be careful when you keep rolling to the edge of the stage, it’s not the best place to be when you’re playing against MK who has the potential to get you offstage and gimp you. Also, lots of rolling becomes predictable and makes for easy punishing when the opponent plays such a fast character :x don’t fsmash “randomly” (as in when you’re not next to 100% sure they won’t punish, because you ended up getting punished for a lot of fsmashes), and you really need to pick up the speed on some of your punishes X_x just, idk, it seems like you’re playing really slowly, and against a character as fast as MK you don’t want to risk losing momentum. Work on your DI a bit as well. To be honest… this MK had sub-par performance in the video imo, so idk how much to even say :/ main thing here would be safer use of fsmash though.
Okay, I want some critique. Here's a vid from this past weekend:

Auspher (Wolf) vs. Silhouette (ROB)

Damn, I didn't even realize this match almost went to time until I watched the replay.
For starters, you have a gift if you don't realize a match is going to time lmao. If you work on mastering sideB cancels, platform camping, and spacing retreating aerials, you could potentially do quite well with timing people out, if you’re interested. Of course that doesn’t mean you should neglect everything else about Wolf though lol, the whole point of timing out is to frustrate your opponent so that they do stupid things that you can capitalize on and punish :3

Anyways, you jump right into grab range a lot, don't do that :x it doesn't seem as if you're too conscious of the hitboxes around you, work on being defensive / not getting hit, especially by all those gyros when you have like a full second to see it coming X_x Pick better punish opportunities as well (punish quicker too, it's a strong point of Wolf's game), when you can punish ROB with an uair why would you go for a shine instead (1:38)? DI needs work, definitely. 2:14, he's rolling away, why would you dsmash again? 2:26, not sure how you got out of that so quickly, but well done and don't ever get caught there again lol. 3:20, why sit there blastering the gyro when you can pick it up and throw it, you had like two whole seconds @__@ You land with a shine on their shield a lot, which is very punishable (and with how often you're doing it, pretty easy to read), watch out for that. In general, I just felt like you were getting hit a lot more than you should have in this match, work on being less predictable and zoning better so that you aren’t jumping into your opponent’s attacks so often. [/collapse]

[collapse=”D-Rock”]
I was waiting for a while to get videos worthy of critique, but I should have posted about the other videos awhile back, too. Anyway, I have two videos that I'd like to get critiqued:

The first one is a Wolf ditto vs. Ishieymoro from a friendly at Hall of Gaming #2 in CT. He beat me solidly in several of them, and won a large percentage of the matches. Still, I was able to get some pretty close matches, and I think this one is where I played my best.

http://www.youtube.com/watch?v=XX63067vmtc

This one is a tourney set when I played Ling Ling (who ended up beating Bizkit twice, Pelca and Bloodcross later that tournament). Game 1 is the first game I've ever won against a player that had recently been PR'ed, so on Game 3, last stock, my nerves got the best of me (Wolf match begins at 4:00, but if anyone wants to critique Match 1 too, go ahead).

http://www.youtube.com/watch?v=BtEnWoh2JUc

Thanks to anyone who gives a critique!
Video 1:
0:00 - these were fun friendlies :D Okay, on to the critique lol...
0:13 - don't fsmash shields ;_; it's a tough habit to break and sometimes you can read a shield drop or something, but... idk, be careful about it, especially against characters that WILL **** you for it (mainly CG characters and gimptastic characters imo)
0:27 - nice fsmash to punish my landing ;D
0:34 - lol we both grab > spotdodge.
0:43 - work on that speed hogging :x I can't do it for crap lol, but yeah... especially on a stage like CS, you don't want to mess it up and be put in a horrible position for recovering.
1:22 - combo video material. I got ***** so hard ;_; well done lol
2:00 - once again, watch out for fsmashing shields, even though I messed up the punish :x
2:35 - I remember this. The second time you DI'd out of usmash I was getting kinda mad lol xD
3:04 - :(
Other - you land with an airdodge a lot, and it usually turns out well but just sayin'. If you have a good grip on sideB cancels and b-reversals, try using those to mix up your landings a little? Your Wolf is lookin' good though :cool: also work on your recovery a bit btw, the left side of the first CS transformation kinda sucks for recovering but it's something you should try to master :x

Video 2: (only doing the Wolf match)
4:10 – at 0%, bair will only combo into jab :x remember that for next time. Also, SDI the uair up/away and try to DJ out, that usually works best.
4:42 – work on punishing those landings, it takes some practice but as I said before, shielded fsmashes are not fun :<
6:16 – that’s more like it, nice ;D
6:35 – a lot of Kirbys like to bait shine after a throw, when you have platforms to retreat to you’re generally better off DJing away imo
Other – you were edgeguarding and he didn’t try to swallowcide, which was odd. Just saying, be prepared to roll away if he goes for the inhale. Also, more fair! Fair is very good against Kirby, try fair OoS (it’ll really help you punish his better-spaced aerials). And as I said before, remember to watch out for fsmashing shields :p

See you at KTAR :)[/collapse]

[collapse=”Derkapalooza”]
hey guys i was wondering if i could get a vid of my wolf critiqued. im interested in making wolf my 2nd so im really interested in anything you guys have to say.

http://www.youtube.com/watch?v=HBj7T6hkXPE
You’re trying a lot of jab mixups, but your opponent isn’t letting them happen. There’s nothing wrong with finishing the jab combo, and against Yoshi there’s no reason to risk anything since standard Wolf tools are hard enough for him to deal with as it is :p At around 1:40, Yoshi is against the wall and has horrible OoS options, keep dtilting him in hopes of starting a wall lock :D Also, ADing into the ground against Yoshi is not your best option, landing with shine will beat out any of his counter options as well as possibly avoid the pivot grab, bair is more or less the same except without the invincibility to go through utilts, etc. Both of those options kinda force a retreat or a shield for Yoshi, which is a lot better than getting grabbed during your landing. Watch out for those uairs as well, the hitbox is surprisingly large and it’s Yoshi’s best kill move :x[/collapse]

[collapse=”Espy”]
vs. Nike (Marth)
http://www.youtube.com/watch?v=Pv6grmMPRWc - Game 1
http://www.youtube.com/watch?v=B1huhcgD8DE - Game 2
http://www.youtube.com/watch?v=luD0qTWQK4I - Game 3

vs. RedShadow (Peach/Marth)
http://www.youtube.com/watch?v=QmJHwctwZPA - Game 1
http://www.youtube.com/watch?v=EJXZmlgOaIA - Game 2

vs. Denti (Olimar)
http://www.youtube.com/watch?v=lQJNeY2750Y - Game 1
??? - Game 2 (will be up soon?)
http://www.youtube.com/watch?v=LIXuSEp-_xA - Game 3

=====

Some critique and stuff would be appreciated. :>
Game 1.1
0:06 - it worked, but just pointing out that if that bair was shielded (which idk why it wasn't, didn't look like a shield poke but w/e lol), you'd be eating some punishment :x good job going for the grab right after :)
0:20 - so many empty SHs X_x lol
0:30 - that DB punish, gotta watch out for it :x Marth racks up a lot of his damage on Wolf through DB from my experience.
0:36 - nice fair OoS, good option vs Marth in general.
0:45 - usmash OoS! 9 times out of 10 Marth is going to get hit when coming back from the ledge with RCO lag. A lot of them go for nair, but you can still get your free 18% :3 Although, idk, bair worked too lol but at that % wouldn't combo or set up as well, doesn't really matter though. Main point being that Marth gets shut down when stuck on the ledge vs Wolf :p Right afterwards though, quick getup > dsmash. Very nice ;D
1:06 -1:11 - ****. If only the windmill wasn't in the way, you'd have that last grab as well :<
1:18 - jumpshine, good to see you know your stuff lol. Also, shortly before, gj with the dtilt ;D not a very commonly-used move, but it's good to see that you know where it has its uses.
1:38 - MARTH WAS ON THE LEDGE AND YOU DIDN'T **** HIM FOR IT ;__; lol but yeah... just stand outside of the range of an instant fair/nair and be prepared to shield, it's awesome.
1:42 - Don't airdodge so that you're forced to recover completely vertially to the ledge :x As you can see, anyone who's good with their speed hogging will take your stock for it.
2:00 - Didn't go for the ledge pressure, but nice fair for the kill :)
2:07 - impractical yet sexy ;D
2:32 - ouch :x never saw that before, not cool.
Overall - nice Wolf so far :)

Game 1.2
0:09 - dthrow at low %s leaves you with frame disadvantage. Marth might be able to hit you with DB right after, but thankfully all of his other punish options are either too slow or crappy (read: jab lol) so at low %s against an opponent that knows the MU and has a punish, try to avoid using dthrow unless it'll push them onto the ledge.
0:19 - DJ fair back onstage is great, isn't it? ;D Your fair spacing overall seems to be pretty good, don't worry about lagging it too much because it has the benefit of being less expected, and even if you lag the fair you probably won't get THAT much worse of a punish for it unless they read you, at least from what I've seen so far. Also, for right afterwards, I hate it when you're practically behind Marth/Ike and their fair still hits you :< stupid stuff.
0:28 - fair from the ledge isn't usually such a good option imo, at least not when they're standing at the ledge and shielding :/ but at least you didn't have RCO lag, which prevents you from doing anything after an AC fair ;_;
0:30 - idk why, but that AD behind > shine was pretty sexy :cool:
0:55 - upB onto the stage from that high up is geeeenerally not a very good idea :x
1:06 - you scar intelligently, that's good. Also, more uair D: you're always coming up on Marth from below and using fair, which is fine and all, but uair does more damage with a similar hitbox (basically fair rotated 90 degrees towards the top) and saving fair for kills is pretty helpful. That and Marth's dair < his fair. Try it out sometime :3
1:10 - showoff with your platform cancelling :p nice to see you have a good handle on it though lol
1:13 - see, that's what I was talking about before, space bair well or else DB punishment ;_; well-spaced ftilt right afterwards btw. What was the utilt for? I can't exactly see why you'd do that, just sayin :x
1:29 - needed a 10th imo. Beautiful <3 brought him from 12% to 84%. Broken. <3 I hope you realize how much everyone loves you right now btw lol, pretty sure this is a new record :p and then some more bairs afterwards lmao, stale bair ftw ;D
1:47 - okay, that time you didn't scar intelligently lol. It's very punishable as I'm sure you know, so you should avoid it unless your opponent commits to an attack or will be airborne and therefore unable to shield. Also also, there's no need to use your double jump when scarring. It gives you a different location for the final hitbox (which is a bit higher and covers more area), but a bit more cooldown at the end if it fails, and also losing your DJ is going to be a serious issue if you're against players that are clever/experienced enough to intercept your sideB :x
1:58 - shine > fsmash is fun :3 I'm sure you know that it isn't a combo, but if you know your opponent isn't going to shield (or even better, when they're by the ledge so if they do shield it'll push them onto it), go for it ;D
2:01 - YES UAIR <3 lol nice landing trap :)
2:10 – that shine got baited ;_; be cautious about that.
2:29 – try something new to punish when he stops after DB2, grabbing hasn’t been working :(
2:47 – come on Espy, work on that ledge pressure :p tasty dacus for the kill though ;D
General - better DI against that fair :x but your fair usage is really very good, solid spacing especially out of SHs. Gotta work on that ledge pressure against Marth though, I’m telling you it’s amazing :p

Game 1.3
0:10 – yeah, ftilt isn’t so safe on shield :x Did you know that your opponent has 20 frames to punish you in between hits if they shield the first hit? That’s enough for YOSHI to punish you. Granted it’s safer when you hit their back with it, but just in general, I guess it’s good to know that the move can kinda bite you in the butt if shielded
0:16 – nice, quick AD > fair. Your mobility is very good :3
0:22 – yay for shine :D also, good job delaying your jabs, it works every once in a while :p Right afterwards when you recover, you do a good job (not just this time, but overall) of getting to the ledge without a recovery move and not getting punished for it.
0:36 – whyyyy D: lol but I’m assuming these were friendlies. Your speed hogging is very good though, it’s tough with Wolf. Nice job with ledge pressure stuff until that nair hit you at 0:47 :p
0:56 – all that reversed blaster stuff lol. Nice ;D Also, that was a quick fair > grab, as I said before your fair game is pretty good ;D
1:11 – very nice ledge pressure, there we go :) you do different things than I do, it’s interesting. But the end result is the same, good to see that you found out what works for ya ;D
1:25 – upB on stage is generally very punishable, but whatever works lol. Also, retreating fair to fsmash (or dacus lol) is great too ;D seems like lots of people fall for that lol
1:30 – once again, very nice ledge pressure :) You don’t like having to shield, do you? :p
1:54 – fair is almost like airdodging in this case lol. Don’t end up that far below the stage without your double jump :x
2:48 – nice reverse blaster offstage ;D for all the stuff in the past 50 seconds, there aren’t any comments because it’s more of the same, and stuff that you already know, etc etc. Just sayin :p all-around well played, except the ledge pressure didn’t work that time :<
3:00 – that ledgehop nair ;__; stop getting hit by it lol, you’re far enough away to shield it :x
Overall comments – you really do have a very solid wolf :) Unique in a few ways, it’s good to see that you’ve made your own definitions for uses of moves and everything, ex. dtilt :3

Game 2.1
0:16 – very nice up to this point, until you run into the dair :p also, it’s important with Wolf to know what you can and can’t punish, and with what. But that’s definitely something that comes with time lol
0:21 – SDI YESSSSSS nice lol.
0:37 – very nice dthrow chases and all leading up to here :)
1:41 – all’s still pretty sexy ;D but that fsmash tech, damn. I hope people don’t do that consistently >____>
1:47 – good, you’re familiar with sideB’s positioning and all :)
2:30 – JUST KEEP FAIRING ESPY YOU GOT THIS <3 lol but really, fair does work against peach :p Also, you have a few dash attacks thrown in, seemingly randomly. Just curious about that :p
2:48 – same for shine > ftilt as shine > fsmash lol. The good thing is, once they start shielding, shine > grab comes into play ;D
3:22 – charge that dsmash! Especially when you dtilted at the ledge, dsmash would’ve probably killed. Just sayin :p
General comments – you like shine a lot, don’t you xD try jumpshine out in this matchup maybe? But you played this matchup very well. I rarely EVER see you use usmash though, usmash OoS is seriously amazing. Why the lack of usmash?

Game 2.2
0:40 – nice juggling ;D and so many marth vids ;_; lol. I’m wondering why your opponents keep on getting hit by the second part of ftilt though, that shouldn’t be happening after shielding the first hit ;_;
1:00 – work on DIing Marth’s moves, I noticed this before with his fair as well. It probably ends up this way because you’re c-sticking a bair/fair, and same thing happens when you bair Marth when he’s trying to fair lol, but basically Wolf is a relatively heavy character and shouldn’t be dying at 100 too often :p
1:14 – tech away = DACUS! Was the dash attack a failed dacus? :<
1:22 - :( :( :( Come on Espy, you know better than that. Don’t recover from straight below, and try to save your double jump (what I like to do is DJ away from the stage so they can’t get to me for the gimp, it actually works pretty well as long as I don’t forget the range of the opponent lol). Better yet, just don’t get forced offstage by Marth at low %s :p RedShadow is pretty good with teching though, teching away is generally the best option for dthrow aside from possibly not teching at all depending on %
1:27 – FINALLY AN USMASH lol. Nice reverse blaster when he respawned :3 and very nice ledge pressure and everything to take the stock ;D ;D ;D I see you’re making use of Wolf’s low crouch as well ;D
2:05 – okay, that blaster was kinda unnecessary lol, you’ll get punished for that :p and right afterwards, DI the fair up! Nicely played from here to the end, nothing much to say :)
General comments – I see you overestimating Wolf’s grab range a lot, but that will pass in time lol. If you’re worried about Marth’s CGs, they won’t work past like 5% or something, so just take a fair if it helps.

Game 3.1
0:00 – just so you know, you can reflect Pikmin when Olimar throws them at you :o Also, shine in general messes with Pikmin, it’s weird. Try to keep Olimar in the air because Wolf’s aerials >>> Olimar’s aerials. Idk, Olimar is weird, I’m too scared to use anything but my safest moves on the ground against him lol
0:47 – close call :x
0:55 – SHADing is rough vs Olimar imo because of how long his Pikmin hitboxes last :/
1:02 – see, this is what I’m talking about lol, easily punishable :p
1:30 – you make this mistake in a future match too, you think your opponent’s invincibility wears off earlier than it really does :p watch out for that.
1:54 – nice string :3 screw whistle armor :<
2:15 – that grab :< shine it :D iirc that sends the Pikmin flying :3
Overall – screw Olimar yo, I feel like you have to play so differently against him X_x But good use of shine will definitely help out here.

Game 3.2
0:03 – Olimar’s jab is soooo awkwarddd X_x For right afterwards when you bair, bair > jab is good and works at 0% when other follow-ups aren’t guaranteed (at least it works at 0% on Mario, so idk why it wouldn’t here), use it ;D
1:00 – nice gimp ;D shine is too good, you’re pretty quick with it.
1:08 – you really like bair > grab lol
2:53 – once again, nice gimp ;D
Overall – nothing new to say really lol, or maybe I’m just getting tired xD one thing I will say is that you use ftilt a lot and I still don’t understand how it’s so rarely shielded lol, but you still do a good job of using it when they have their backs to you most of the time :p but if it ever is shielded, and your opponent knows the matchup, expect some serious pain :x

Game 3.3
0:03 – nice approach with the platform ;D
0:55 - you’re good with those dtilt snipes at the ledge ;D
1:10 – usmash OoS! Such a good punish, I’m telling you :p
1:42 – nice bairs leading into the charged dsmash :3
1:45 - @ ledge pressure, when you SH your opponent has a window of opportunity where they can make it back on stage without giving you a chance at a guaranteed punish. I guess that’s the reason I always recommend staying grounded, but you usually have more reward with the SHs. Good reads with the shines afterwards btw :)
2:08 – nice edgeguard :3
2:26 – dthrow has frame disadvantage at low %s :x if your opponent is aware of that, try to use another throw.
2:47 – lolwat? Also, getting grabbed right after… that looked pretty stupid. Olimar’s grab is dumb.
2:54 – he just took you from 0 to 67%... I have a problem with Olimar at low %s as well, it seems like he can just keep on linking moves over and over ;_; Do you have any idea how to avoid it or what’s guaranteed? I think most Olimars go for more grabs than they actually have guaranteed but I still don’t know how to get out of it… :urg:
3:26 – nice use of ftilt :3 also, right afterwards, Olimar’s fsmash is stupid -_- Especially when you’re on the ledge and they keep chucking pikmin over the ledge. Dumb **** X_x
Overall: Idk I actually didn’t get to write overall comments back when I was critiquing this set and now I just want to post stuff because I’m pretty sure you know what’s up by now :p Most of the critiques I did on this set were from when you first posted it… man I suck at being on time :x But here it is, hope I helped ^^

And finally, if the example video for the format didn't tip you off, the matches of my Wofl vs. Kirby were uploaded. There's a total of five, so yeah:

http://www.youtube.com/watch?v=qYDYmZaFEu0 - Espy (Wolf) vs. K Prime (Kirby) 1-5
Ohhh ****. Time to get busy critiquing lol...

0:18 - your control is very good, and you still like grabbing I see ;D I like your use of crouching too, it's pretty helpful right?... and actually now it's been like a minute and still you're grabbing and dthrowing all over the place @__@ Not that dthrow isn't good and all, but wow, you really like grabbing lol
1:12 - be careful with ADing into the ground, as always. On YI, try sideBing onto the center platform, it can be a pretty good option sometimes.
1:26 - pivot your dsmashes :x and also, screw utilt :<
1:37 - nice long cancel, but remember to save your DJ at low %s just in case your opponent gets all gimp-happy on you :x
3:30 - niceee
3:57 - nice kill.
Other - you don't need to grab all the time lol xD Fair > Kirby in the air, take more advantage of that. Also, work on avoiding all those utilts at the beginning of a match X_x

4:09 - utilts ;_____; once you're at a higher %, instead of ADing or landing with an aerial into his shield for a grab, DJ away. Kirby players like to bait the shine/AD etc from Wolf a lot :x
4:23 - once again, nice cancel ;D
4:31 - you keep landing into fsmashes :<
4:51 - you did this last match too, grabbing in the wrong direction twice in a row, just sayin :x
5:34 - your sideB cancels, dairs, and midair fairs are looking pretty good :cool:
5:52 - stupid platform, ruining an awesome gimp :<
6:50 - THAT'S what I'm talking about, fair Kirby when he takes to the air :p
7:16 - once again, fsmash :<
Other - it's good to see I'm not the only one who likes to dair Kirby lol. You really do go for the grabs too much though... the only bad part is that it gets really predictable after a while, you have so many other options, mix it up a little?

7:28 - nice SDI
7:59 - yeah, like that, when they expect a grab and spotdodge, SH crossover bair ;D
9:12 - nice stagespike ;D
9:49 - damn straight, Kirby.
10:16 - no double jump? :(
11:31 - that b-reversal looked cool, but not a good idea to blaster from so close :x
12:02 - :(
Other - nothing new, really. Just want to point out that fair OoS is **** in this MU, moreso than usual. Try it out?

13:52 - cool cancel, but once again, not the best idea :x
Other - I like how you used dtilt here, you're good at implementing this move ;D nothing too new like last time, but it's good that you're using more bair instead of grabbing all the time :p still hate fsmash :(

17:00 - lol @ Kirby not knowing how to deal with this and constantly getting pushed to the ledge :p
17:28 - nice ;D
19:15 - whyyyyyyy ;__________;
Overall - just like the last few, nothing much to say that hasn't already been said I suppose :p [/collapse]

[collapse=”Fromundaman”]
So I notice not many wolves get critiqued, but figurfe I might as well throw a few of mine on here anyway. Can anyone critique it? (And yeah, I realize I'm playing Wolf a bit too much like Kirby still. Dthrow too good though!)

http://www.youtube.com/watch?v=iuf_pfAlUL8 (Vs Link)

http://www.youtube.com/watch?v=36AXK0uG0VQ (vs Pit)
vs Link:
0:23 - the bomb that you blastered, learn to instant throw and do that instead ;D also, use aerials OoS to punish, they're good for escaping a bit of pressure.
0:54 - risky dair attempt :x and the SD... it happens :p
1:16 - nice ;D right afterwards, jab jab blaster?... interesting. Were you trying to semispike with the bayonet?
1:59 - don't try to shine a large disjointed hitbox like Link's uair, it won't work unless he's rising at max speed and you're falling at max speed, and even that's pushing it :/
2:30 - once again, nice ;D ledge pressure ftw, I like the dthrow stuff afterwards too but (this happened last stock too iirc) the second dthrow puts Link too far for you to jab him but he can still jab you, watch out for that :x
Ending - lol sideB, best move ever :awesome:

vs Pit:
1:00 - VERY good job saving your DJ. Recovery fail afterwards though... :urg:
2:08 - nice spike. You like spiking don't you lol :p
2:28 through 2:33 - you have no idea how hard I lol'd. I like the b-reversed blaster afterwards btw, good implementation.
3:04 - come on, you know not to let that happen :< lol ending though, you like to go offstage perhaps a liiiiittle bit too much for your own good :p[/collapse]

[collapse=”GoldenAdept”]
here's some vids of me playing Tprime a pit main and Jdawg a kirby main.
both of them are pretty new to brawl so bear that in mind, they havent quite got their heads wrapped around a lot of the smaller details and stuff.
i have no excuse, i'm just not good lol xD

http://www.youtube.com/watch?v=krH5eWQYxQE

http://www.youtube.com/watch?v=A-lINEKlNCc

http://www.youtube.com/watch?v=55qLv_gDweI

http://www.youtube.com/watch?v=hkejo2GZ9kY
Seems like you have good spacing and know your moveset well (as in range/speed, you can maintain a good flow), but you still sometimes throw out moves for no reason, like a retreating pivot grab when your opponent is halfway across the stage or a bair when your opponent is two character lengths in front of you :p 0:45 in the second video, you had the opportunity for a wall lock D: make sure to take that next time instead of a random fsmash away :x Also, don't shield right next to Kirby so much at low %s unless you want to eat a grab combo :p[/collapse]

[collapse=”JJ”]
JJ, your fairs OoS are excellent as always, as are your shine gimps. Retreating fair > DACUS always works lol... your DACUSes are put to good use with for escape-type shenanigans it seems, but you have very solid use of it overall anyways :3 jab combo > jab combo is a true combo at 0% on Wolf lol, you can even tack on another jab combo if the first is staled xD Work on reading techs out of dthrow + more consistent sideB cancels, and you're set ;D

Seagull, idk if I'll ever fully understand your playstyle lol, dunno why. There's just so much going on so quickly and I'm not used to it because we make our decisions differently so I don't even know what to say for the most part xD But as always, doing good and lookin good ;D Gotta work on those shine gimps though :p [/collapse]

[collapse=”Kain”] You should try out instant throws ;D that and please tell me what “super secret strategy” you used against Trevor in game 3 X___x Other comments on your match are basically, you **** ;D but really, I couldn’t think of anything else to tell you since imo you played pretty damn well and know all of the simple mistakes you made I’m sure.[/collapse]

[collapse=”KRD”]
I found that someone uploaded more videos of my terrible wolf :D

http://www.youtube.com/watch?v=tdxdoOJ5eaY


:059:
0:13 – don’t DJ AD onto the stage from that height, it’s really just asking for punishment :x
0:55 – lol spotdodges. Work on timing so you can hit ROB in between, like you did at 2:02 ;D
3:03 – nice dacus tech chase
5:44 – I’m sure you know now that your mistake was using your DJ so early… if you DJ back onstage from a kinda bad angle like that, try using fair to cover you on the way back.
6:59 – lol sideB > gyro
7:10 – oh come on… don’t let that happen to you ever again, you had plenty of time to react and avoid that :urg:
7:40 – those spotdodges lol xD
Overall – pretty solid, although game 2 definitely wasn’t your game >_> it’s good to see how comfortable you are offstage though. Also, remember to pummel when your opponent has a high enough %, extra damage and refreshing moves is good :D

Looks like someone uploaded one of my matches against Zori's TL. It's one of the only few matchups I know xD.
http://www.youtube.com/watch?v=mzx7xLOL4yA

I know I made some mistakes in it, like messing up my Dacus at one point, rolling behind him when I shouldn't have, and used Fsmash a bit too much, so I'll try to work on those.


:059:
I guess I really don't have much to say about this match outside of well played overall lol :p you punish with dsmash a good deal though, and you usually have better punishes available like grab > dthrow stuff. Dsmash isn’t bad but it’s most useful for punishing when you can score a kill, when that’s not the case a grab will usually rack up more damage and put the opponent in a worse position imo. [/collapse]

[collapse=”Kudemo”]
Hello guys !

I would like to show you 2 new matches against my friend Zudenka (Yoshi) :

http://www.youtube.com/watch?v=ONDgj8Kl1R8 1/2

http://www.youtube.com/watch?v=m5ZlgFXCLpQ 2/2
I find it a liiiittle bit funny how every Wolf thinks Wolf:Yoshi is a really lopsided matchup, but nobody plays against really good Yoshis that know the matchup (and I guess stage-wise too). Zudenka’s pretty good :3 Dragonic reverses and wavebounced air grabs, etc. Also, what does your tag “Rei” stand for?

First video:
0:27 – Yoshi’s pivot grab is good, I’m sure you know that. He ran past you and pivot grabbed as you were doing a ftilt @_@ maybe try usmash when he’s approaching you, Yoshi’s shield is pretty bad so him blocking it shouldn’t lead to any worse punishment than what you’d eat from a pivot grab.
1:06 – I saw you SDI-ing the dair but Yoshi was going in the same direction so it worked against you :< right after that, usmash OoS would’ve been a better punish than nair. Usmash OoS in general is a very good punish against Yoshi in my experience :3
1:35 – Work on that DI ;_;
1:47 – example of where usmash OoS would’ve been helpful ;D
3:13 – when he tosses eggs from the ledge, why not try reflecting them?
3:17 – you do a good job of breaking out of egg lay and either countering it or retreating :) Don’t you have invincibility for a little bit after breaking out anyways though? I’m not sure :x
Overall – bair is the movie Yoshi has the most trouble with, and is therefore the move you should be using the most. There is really next to no reason not to spam bair walls within good reason.


Second video:
0:14 - going for shine > dtilt I see :3 that would’ve been really nice, interesting punish choice. And right afterwards, was that a jab > dtilt > dacus attempt?
0:28 – pivot grabs ;_;
1:08 – why all fthrows and so few dthrows?
1:26 – accidental short cancel I assume :x
1:38 – nice spike, but too bad Zudenka knew to DI it on-stage :p
2:28 – when you see someone charging a smash, don’t jump into them :x and if you do, shine lol
2:48 - what made you punish with dair OoS instead of something more guaranteed like usmash?
3:06 – nice sideB snipe attempt, but stop trying to punish with dair OoS X_x it takes about 1.5 times as long as usmash/fair/bair to produce a hitbox, it’s just too slow in some situations.
3:27 – nice kill with the laser > offstage fair :3
Overall – air grabs are a pain, and basically Yoshi’s most effective/safe approach in this matchup :/ I don’t remember what else I was going to say… but yeah… Zudenka isn’t your average Yoshi lol @_@

Hello guys and happy new year !

So, i would like to show you 2 matches vs a good player of DDD :

http://www.youtube.com/watch?v=xTgwd6U5HMs

http://www.youtube.com/watch?v=NC9R_q3C9bY

Critique please and help me for this matchup :/
I’m a bit late, but happy new year to you too :D

Choice basically has this set covered :p But anyways, my comments:

Game 1:
1:14 - don't AD down right next to D3 because that's just asking for an utilt :/
1:18 - don't fsmash straight at D3 when he's shielding either :x
1:38 - idk if it's just me, but SHFF bairs don't seem to work so well against D3, you need to space it so you hit the top of his shield with the tip and retreat if you want to avoid getting grabbed. Maybe try FH bairs instead?
Other - you do a good job of harassing D3 in the air ;D

Game 2:
0:13 - I like your use of nair here ;D
2:28 - kinda irrelevant, but he just DJ dairs way out of range a ton here (and DJ dairs a lot after fairs in general). You should sideB him for the lulz next time he tries that ;D
3:25 - creative, but work on consistently lightstepping a bit more if you want to try that :p
4:03 - nice long cancel for recovering, beats short cancel any day imo :p nice ledge pressure right afterwards as well.
4:31 - his % was too low for dair to really do much, you're better off bairing a few times for damage in this scenario I'd say.
Other - more of the same I guess lol. You need to watch out for all of these short sideB cancels sending you right into D3's utilts :/ Also, as always, improve your bair spacing until you're no longer getting shieldgrabbed :p [/collapse]

[collapse=”Luminoth”]
I was wondering if i could get some critique on my set versus Mr. Eric!

http://www.youtube.com/watch?v=l0oUvKDULcQ (Game 1)
http://www.youtube.com/watch?v=g8A4VexS7oc (Game 2)
http://www.youtube.com/watch?v=v54A6A094z4 (Game 3)

These are my only videos on youtube, so I figured I'd post them up to see what some of you have to say about the set. XD
First things first: Mr. Eric has quite the interesting ROB :o Now on to the critique lol

Game 1 - Gotta watch out for getting sniped and losing your DJ offstage man :/ at low %s against characters that can potentially gimp you, sideB right away if you can make it back on stage with it. That or jumpshine or something lol. Also, careful with scarring, some characters can really wreck you with a good read and ROB imo is one of them (fsmash, shield > dashgrab > throw you back offstage, etc :x). I don't see you juggling ROB at all D: Do that, it's good :p

Game 2 - ROB's nair isn't too fast, but you keep getting hit by his rising nairs when he's recovering. When you see a nair start up as ROB is upBing towards you, shield and wait to determine the best followup action. You did a much better job with saving your DJ this time though ;D At 5:44, he air released but you didn't sideB him :<

Game 3 - At the beginning, ROB was airborne and you baired him... only once ;___; When ROB is airborne, you can really mess with him, and bair chains are generally super easy to pull off on ROB after hitting him with one bair when he's airborne.

Overall - Sometimes I see you do things that just don't make much sense to me, like at 0:21 in the second video, jab to turnaround FH nair? I'm going to assume that was a tech error lol, but just as a general rule, don't commit yourself to a move without a purpose because it leaves you open for punishment and all that. The more noticeable thing to me was how you'd start bair walling when you were too far away from your opponent. It ended up fine, but if you bair wall without actually hitting someone it leaves openings (or at least more obvious openings that are easier to capitalize on) for them to hit you, so be kinda cautious with that I guess. All in all, pretty good Wolf, nothing in particular sticks out but you make good decisions and play quick enough to follow them out which is good ;D[/collapse]

[collapse=”MegaRobMan”]
Video evidence that there are Wolfs in Nebraska

Tourney match against Bpow (Wario)
http://www.youtube.com/watch?v=Gd4al-cq-iU

Despite the tag, this was NOT a money match, just one Rockstar wanted saved, against Fino's Olimar. Not my best work, you can tell I am coming down :/ L
http://www.youtube.com/watch?v=9dqg7Q2J_HM
Game 1 (Wario) - you do a good job being annoying and lasering him every time he goes airborne in the beginning of the match lol. Watch out for getting grabbed past 59% (even though this guy can't CG, that's when it begins for a fresh dthrow), and avoid silly gimps like that first stock fair :p Also, when the opponent is at high %s remember to pummel a bit, it never hurts ;D

Game 2 (Olimar) - I see you approaching with FH shine again... tbh you have better options that are far less punishable, save approaching with shine for when you have a read or have conditioned your opponent imo. You jumped into a lot of grabs :/ Something that I've heard generally works well vs Olimar (since his grab is slow yet he'll typically try to grab you a lot) is landing with a bair on his shield and then shining right away, maybe try that out? Good job with ledge pressure at 1:10 ;D imo you were ending up above Olimar a lot, when he has an usmash that good it's a dangerous spot to be in :x Also, since Olimar isn't so good in the air, maybe try punishes like usmash OoS to get him airborne when the opportunity arises?
VS DarkYoshi (Yoshi). Free wofl for anyone who can guess when my b-button stopped working (hint, it's in the 2nd match)

http://www.youtube.com/watch?v=ERZC9rzR958

VS Lux (IC). I'm so mad after watching this video, I'm pretty freaking bad. (Sucks they didn't put the match against his Wario, the entire thing was a combo video.)

http://www.youtube.com/watch?v=PXVxF6MWZyQ&feature=mfu_in_order&list=UL
vs Yoshi – sometimes you do these SH nairs and I’m not really sure what they’re supposed to accomplish :x I never saw anything that great come out of a nair in this video, every single time you could’ve used a different move and had a better result imo. Good use of charged smashes though, and… lol Yoshi :urg: Watch out for that downB, you can DI out of it / airdodge (not as sure about the latter) if he gets you with the rising part. It seems to be his main way of killing you and honestly shouldn’t be happening so much, so work on avoiding that :x Yoshi can’t land very well, and this guy seems to like ADing when recovering or downBing. AD = charge usmash since Yoshi can’t change direction in the air without b-reversals very well (didn’t see you taking advantage of this as much as you could’ve), downB = shield and punish (you’re pretty good with this one lol).

vs ICs – man, I have no idea how people fight the ICs, I can’t deal with the pressure of death from a grab ;_; at 0:42, just want to point out, that was a very bad decision :x don’t land right in front of a shielding IC, ever. The fair spike at the end can be DIed back onto the stage and teched, practice doing that next time because… well… you get to hold on to your stock :D lol. 1:04 same bad decision as 0:42 :/ Same thing right afterwards as well… 2:38, don’t roll right into the ICs :x shortly afterwards, be careful with close-range blasters, it’s just asking to get grabbed, and at 4:58, don’t autopilot and fsmash after landing a bair :< I noticed this in your other videos too, but you approach your opponent with the front part of bair kinda frequently… it’s not the safest idea in the world, try not to do that as much.[/collapse]

[collapse=”Pulse”]
http://www.youtube.com/watch?v=0svbuy1HHfs
tourny match from a little while back, still in the process of picking up wolf at the time, killed myself pretty early a couple times and still cameback. gotta love dat dsmash.
ntm the guy i did it on is ranked now, granted we both sucked hard then. maybe ill gt to play him again tomorrow, get some more vids up.
At the beginning, you were WAY too scared of the armor pieces. Instead of running away from them, learn how to deal with them, it really helps if you can avoid or even turn around that first stock ****. Outside of that and the SD, you kinda destroyed the ZSS so there's not much left to say :x[/collapse]

[collapse=”Seagull”]I watched all of your matches lol, not critiquing all of them because I’m pretty sure you know what’s up, basically. Yeah. Keep up the good work, your matches with JJ are in JJ’s collapse tag <3
I’m pretty sure (after watching your critique video) that you know what your mistakes are so I’m not going to bother giving any comments outside of nice matches, always be ready to fsmash behind you when they roll towards you during the dthrow, solid ledge pressure, try to scar a bit safer, and (imo) you should go offstage to edgeguard Dedede more often :3 Coney plays a very smart D3. Do you know how that instant grab break thing works btw? He does it a few times, such as around 1:45 in match 2. I’ve been wondering about that for at least 18 months and still nobody’s been able to answer why X_x [/collapse]

[collapse=”Semifer”] You didn’t post anything for critique and I’m too lazy to critique any more anyways, so… hi :awesome: stay the best Wolf in Europe, and see if you guys can get a bunch of people over for an international tournament in the US sometime to see how you stack up against our top players ;D[/collapse]

[collapse=”Shiro”]
0:15 – you jumped into that grab :urg: hooray for DEHF not getting the spike lol, but he still juggled you for a while, maybe try shining through his aerials since they aren’t disjointed?
1:09 – buffer an attack as you’re falling so you don’t end up getting locked :x you were doing a pretty good job platform camping though. Sucks that with everyone learning platform cancelling these days, it’s no longer safe to just shield as they jump :< try using some dair next time though, it’s actually pretty good, just ask Seagull :p
2:03 – pretty sure that you can do something after being hit by the first laser to avoid getting hit by the second, shield or shine to mess him up or something?
2:24 – spacing :x you did a good job recovering onto the platform after the cg > fsmash though, props ;D
2:34 – after the first shine, another shine wouldn’t have hit, go for a bair and then try to intercept his sideB after that (assuming good DI, if not shine the upb :awesome:)
2:42 – basically. Nice :cool:
3:00 – **** yeah back air :cool:
3:21 – oh man if that was the spike hitbox… lol
3:55 – that fair is staler than month-old bread :( just sayin, trying to watch out for stale moves can prove very useful during the last 20 seconds of a clutch match like this.
3:58 – what Kain said :< Same for the end about how he KOd you.
Other – you’re good with fair, I see how it gets so stale ;D Try refreshing it when you have the chance though, best ways are pummels and jabs imo. Also, was this tournament? :o[/collapse]

[collapse=”Tekkie”]
if anyone wants to watch these and give me any advice that'd be cool

http://www.youtube.com/watch?v=sUkmVOikQIg
http://www.youtube.com/watch?v=HKmm_Acs8sE

so far i know i need to stop approaching with fair, mix up landings more, and stop messing up dacuss and dacits :< oh and stop recovering so badly it sucks when wolf can get hit out of every single recovery option lol

edit: at 3:37 in the second video i tried to improvise an infinite
Game 1 - Nice job recovering to the platform so consistently around 1:15 ;D You spotdodge a lot more than you should in this vid though :x at the end, lol upB :urg: When you get a trip, I saw you go for a dashgrab once but it’s just so slow that I wouldn’t recommend going for it unless you’re very close to Diddy. Also, falling nair/shine gimp Diddy when he’s recovering from below you ;D

Game 2 - 1:03 was pretty cool lol. :( at getting spiked though, Dekar seems to go for it a lot. Work on reacting quicker for dthrow techs, as well as improvising banana infinites xD but I must point out that your item control is pretty sharp. Not a lot of instant throws though, why not?

DK - Why did you approach at the beginning ;___; I do the same lol, but it's just so much more effective to camp DK. At the end of your first stock... you used up your double jump and had bad aim on sideB :< use upB next time, the extra time it takes means you'll force DK off the ledge ;D Be careful with spiking DK offstage, it's a lot easier said than done. That being said, nice spike to take his second stock ;D Work on being a bit more precise, sometimes I see you throwing out dsmashes when it seems like you meant to do a fsmash or something, since there's nobody in range of dsmash, idk. There are other situations too, but whatever, you know what I mean :p Overall, very well played :cool:

MK - 0:08 would be a perfect time to punish with usmash OoS ;D nice jumpshine retreat shortly afterwards. Work on punishing SL OoS, you were just a bit too slow here :( 0:38, retreating nair, why? Also practice sideB cancels a bit more, you pick good times to use sideB but can't always cancel it when you should :< 2:17, shine the tornado because ADing always gets owned by tornado :( Main things would be better DI on MK's dsmash and punishing his SH nairs with usmash OoS, I'd say.

G&W - lol pro ADing that 9 hammer. 1:35, you fell right into his trap :< just blaster him as he's charging, you have the lead ;D Punish landing nairs with a quick usmash OoS if you can, works pretty well for me. Nice use of b-reversals to mix up your landings, other than that more of the same :p You're very good at getting the grab (especially aerial crossover grabs), but I feel like you could be getting more reward out of it, work on your dthrow followups a bit.

Lucas - 1:06... yeah don't try that lol. Also, why dthrows instead of pummel > fsmash? 1:56, come on you had that :< and 2:03 :< 3:04, again, going offstage against Lucas to use shine is generally not the best idea, in my experience racking damage with bair works better :x

Pit - you're still ADing into the ground a lot, try mixing it up a bit. 2:10 was a close call :x you're doing some very unnecessarily risky things offstage lol... just sayin', it cost you a stock, try to get out of that habit. You also use dsmash a LOT, which I suppose is fine, but it's interesting... just make sure it's not causing you any killing difficulties I suppose :p

ROB - example of dsmash overuse, 0:21 you use it to punish when you have other punishes that will set up at least as well and do at least as much damage and come out at least as quickly. Fair OoS like you did at 0:27 is generally a better option in that scenario ;D Also, once again you get spike happy X_x 2:45 lol nair. And in case I didn't say this before, always remember to pummel :o

tbh you have a pretty good Wolf imo, start placing in tournaments because the rest of us are lazy? <3 [/collapse]

:059:
 
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Yeah, I always feel like when I watch top mains of a character, I'm mainly impressed by their speed with the character. In reality, I'm the one who's just playing really slow, and I don't know how to fix that. It's a big problem for me... :<
 

fromundaman

Henshin a go-go Baby!
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Thanks Ish!

While my Wolf has improved since then, that helps quite a bit. Also, for that recovery fail vs Pit, that was actually the WoI wind that pushed me away after I'd already input my angle. XD
And yes, that spike is too epic. There is nothing (except sideB) more satisfying to hit with.

Gotta work on that offstage aggression though. That's my Kirby side coming out again.
 
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