A'ight, I'll post my thoughts on Puff.
A Song of Death
So yeah, here's my suggestions for fix her.
Nothing about Jigglypuff in terms of her design works besides having decent aerial frame data and a 50/50 punish tool in the form of Rest.. Everything about her design is a counter to itself, and her having an inherently crappy moveset (don't get me started on her specials either) along with being screwed over by an environment that's so against her unfortunately highly undermines her in the meta.
She can't deal with infinite airdodges. She can't deal with this game's faster rolls. She can't deal with ledge trumping. She can't deal with the higher shieldstun and generally how more fragile they are, making her defense very poor. Her lack of range, poor ground game, having the smallest shield in the game (which hurts her more considering the fact she
dies if it's broken), and having trouble KOing bar Rest and and back air are some rather prominent issues.
Her lack of kill confirms and in general a truly safe way to close out stocks has to make Jigglypuff force taking trades, which she can't afford due to her terrible survivability.
I don't particularly care for Jiggs as a character or play her often, but I suppose I can try to propose some improvements:
- Make Rest always Star KO. We all know that the move now has a chance of doing blast KOs at the upper blast line, which allows opponents to get a free punish on Jiggs while she's still going through the move's endlag, sleeping peacefully. It ruins the point of what's meant to be one of the most risky moves in the game to hit with successfully, she shouldn't friggin' lose a stock for it.
- Make either up throw or forward throw have KOing power. Just SOMETHING.
- Give her a proper combo throw. This alone would make her ground game much less awful than it currently is. Considering Puff's good at aerial juggles, this'd give her a way to access the area she truly shines without much hassle.
- Rollout no longer leaves Puff in a spinning animation after she hits someone with it in midair.
But eh that's all I got. Like I said, I barely play Puff so I can't give much insightful advice on what she needs to be better. Apologies.
My vote for this round goes to once again.