Alright! Time for me to rate one of my main characters!
to me is an inferior version of
, and here are a few tweaks I think can fix this. Some of y'all may have mentioned the following but bear with me here:
- Make Up-air have landing lag of 's up-air.
- D-air is just as useless as or or 's. Reduce its landing lag by 50% and make the meteor smash hit-box like 's.
- Give Charge Blast a knockback buff (i.e. one-and-a-half times base knockback and tripled knockback growth). This is too similar to Brawl 's energy ball. Extra buff to this is it should do darkness damage. Uncharged Charge Blasts cover triple its reach and paralyze on hit.
- Laser Blaze needs to flinch like 's lasers.
- Stealth Burst ought to work like 's Final Smash, considering it's easy to see coming from one-and-a-half kilometers away.
- Cannon Uppercut could stand to cover four times the positive vertical displacement it travels.
- Let Arm Rocket work similar to 's up-B.
- Absorbing Vortex has a hit-box upon release like .
- The damage on f-smash is ****, but I'm down with its knockback values. Increase the damage on this so it hurts as much as 's. Oh, and reduce its ending lag by 50% so it recovers as fast as 's.
- Why the **** does down smash whiff at point-blank range? The front hit on this needs a longer hit-box while always linking into the second hit. Ooh, and make the damage similar to 's down smash.
- Jab 1 and 2 should have zero knockback growth so you can hit with the third hit (which needs the same KB as 's Jab 3).
- Side tilt needs a 75% end lag reduction.
- Down throw and up throw should be kill throws like 's.
And by the way, has anyone noticed that
's traction lessens the smaller and lighter you make it? The poster above me forgot to point out traction being a direct correlation to the Mii's height and weight. I recently created a short and light
(and named her Baby Peach, but that's another story) and I think the traction is worse than
's. I also created a
of this same stature (and called her Samus Jr., but again another story for another day) and again I think the traction is comparable to
's.
Edit: It should be of no surprise that speed really does matter, whether you're casual or competitive. Now, I agree with what the previous poster said, but I personally believe that small
and light
s are superior. The apparent trade-offs are lower staying power, lesser reach, and commensurately lower traction. So for any new players wanting to give 'em time of day, I've found it necessary to touch a little bit on speed attributes for the smallest and lightest possible
:
- Air speed = >; >; >
- Walking speed: >; > and ; >
- Running speed: >; >; >