SMAASH! Puppy
Smash Legend
Time to copy and paste my thoughts on Squirtle.
EDIT: I crossed out the invincibility thing because thinking more on it, It's pretty unwarrented. Also I changed up Water Pulse as suggested by L9999.
EDIT: Okay so I made the words small and colored them black instead. (They took out the ability to use strike-through. )
Squirtle no longer takes extra damage and knockback from Grass attacks.
Squirtle is slightly heavier.
Squirtle has a faster air release animation, keeping him from being Grab Release comboed.
Squirtle’s Dash attack can protect him from other attacks if he is hit in the shell, however, getting hit reverses his direction, and ends the move.
Squirtle’s Side tilt has more range.
Squirtle’s Down Tilt has more range.
Squirtle’s Forward Smash protects him from all damage, and is more powerful.
Squirtle’s Down Smash protects him from all damage.
Squirtle’s Up throw protects him from damage.
Squirtle’s Neutral Areal protects him from damage.
Squirtle has a new Down Special: Water Pulse. Squirtle claps his hands, creating a pulse of water all around him. The pulse deals minor damage, and causes opponents to have a chance to trip randomly. It is also good for combos due to it's quick animation, and low knockback.
Squirtle has a new Final Smash: Water Pledge. Squirtle traps foes around him with a watery aura, then creates a column of water around him to launch the trapped opponents. This attack is more powerful if it hits a fire, or grass hitbox such as Charizard's Flamethrower or Ivysaur's Razor Leaf.
I guess I'll vote for next.
EDIT: I crossed out the invincibility thing because thinking more on it, It's pretty unwarrented. Also I changed up Water Pulse as suggested by L9999.
EDIT: Okay so I made the words small and colored them black instead. (They took out the ability to use strike-through. )
Squirtle no longer takes extra damage and knockback from Grass attacks.
Squirtle is slightly heavier.
Squirtle has a faster air release animation, keeping him from being Grab Release comboed.
Squirtle’s Dash attack can protect him from other attacks if he is hit in the shell, however, getting hit reverses his direction, and ends the move.
Squirtle’s Side tilt has more range.
Squirtle’s Down Tilt has more range.
Squirtle’s Forward Smash protects him from all damage, and is more powerful.
Squirtle’s Down Smash protects him from all damage.
Squirtle’s Up throw protects him from damage.
Squirtle’s Neutral Areal protects him from damage.
Squirtle has a new Down Special: Water Pulse. Squirtle claps his hands, creating a pulse of water all around him. The pulse deals minor damage, and causes opponents to have a chance to trip randomly. It is also good for combos due to it's quick animation, and low knockback.
Squirtle has a new Final Smash: Water Pledge. Squirtle traps foes around him with a watery aura, then creates a column of water around him to launch the trapped opponents. This attack is more powerful if it hits a fire, or grass hitbox such as Charizard's Flamethrower or Ivysaur's Razor Leaf.
I guess I'll vote for next.
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