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Marth has a built in mechanic with the tipper. He brought three unique special moves to Smash. A counter, a combo, and a shield breaker. He also fights in a graceful manner with accurate spacing. While his slashes may not be all that exciting, they add to his gameplay and have the tipper mechanic. His style of play was new to Smash. I think he should be in B.
Ness also has his non-lethal Yo-Yo's for two of his smashes and has bizarre specials. A controllable projectile that can also launch him. A fire projectile that can trap an opponent upon hit and a Magnet that can heal him (first healing special in the game.) Plus he has a bizarre animated jump. I think he should be higher on the B list.
I agree with your points on Ness and a little bit on Marth. There is no order to the B list, at least not on mine so Ness is fine where he is. In actuality Peach had the 1st counter, not Marth. I also kind of feel it depends what you are referring to in Shield Breaker that makes it unique. It certainly wasn't the first chargeable move. The "shield breaking" aspect of it can be considered unique though. So yeah, I guess Marth has 2 unique specials and a tipper gimmick. The thing is though, there were plenty of other sweetspot moves before Marth. I'll move him to B, but frankly I don't think he is anymore than medium B material.
It hasn't been done a lot, but it's still done. Zelda's got a Magic Missile, a Barrier, Teleportation, and Melee Enhancement magic. She's pretty much got all of the bases covered, unless Palutena uses Summoning.Actually, I don't think magic has been done alot before, as Ganondorf (to a smaller extent) and Zelda seem to be the only ones that use them.
Peach too. Her up tilt is considered a magic attack in Brawl.Actually, I don't think magic has been done alot before, as Ganondorf (to a smaller extent) and Zelda seem to be the only ones that use them.
I suppose it would be more of "love" magic, but it hardly feels like magic. And 3/4 her special moves are hardly magic too.Peach is considered a magic user too.
Marth has a built in mechanic with the tipper. He brought three unique special moves to Smash. A counter, a combo, and a shield breaker. He also fights in a graceful manner with accurate spacing. While his slashes may not be all that exciting, they add to his gameplay and have the tipper mechanic. His style of play was new to Smash. I think he should be in B.
Ness also has his non-lethal Yo-Yo's for two of his smashes and has bizarre specials. A controllable projectile that can also launch him. A fire projectile that can trap an opponent upon hit and a Magnet that can heal him (first healing special in the game.) Plus he has a bizarre animated jump. I think he should be higher on the B list.
I agree with your points on Ness and a little bit on Marth. There is no order to the B list, at least not on mine so Ness is fine where he is. In actuality Peach had the 1st counter, not Marth. I also kind of feel it depends what you are referring to in Shield Breaker that makes it unique. It certainly wasn't the first chargeable move. The "shield breaking" aspect of it can be considered unique though. So yeah, I guess Marth has 2 unique specials and a tipper gimmick. The thing is though, there were plenty of other sweetspot moves before Marth. I'll move him to B, but frankly I don't think he is anymore than medium B material.
It doesn't matter if it feels like magic or not. In the Subspace Emissary, there is a "Magic" attribute you can upgrade with stickers. However, the only two characters that can use these kinds of stickers are Zelda and Peach. In Peach's case, it actually effects a surprising amount of her moveset (about as much as Zelda's, nearly). So she is officially one of Smash's magic casters.I suppose it would be more of "love" magic, but it hardly feels like magic. And 3/4 her special moves are hardly magic too.
And this is the perfect time for me to bring up an issue with this thread: Bias.Palutena doesn't really offer anything we haven't seen in Smash already and what we have seen that's not been done isn't really interesting IMO.
Very best she's getting a B- from me.
I see, maybe it's just me not really paying attention to details in SSE. @_@It doesn't matter if it feels like magic or not. In the Subspace Emissary, there is a "Magic" attribute you can upgrade with stickers. However, the only two characters that can use these kinds of stickers are Zelda and Peach. In Peach's case, it actually effects a surprising amount of her moveset (about as much as Zelda's, nearly). So she is officially one of Smash's magic casters.
I've played through the thing tons of times. So don't feel bad, most people don't know the finer details of that mode too well! :VI see, maybe it's just me not really paying attention to details in SSE. @_@
Ummm.....don't know if I agree with this one here. Chef for a projectile attack has unpredictable trajectory and is very close range. In fact, he is a very unpredictable character in general, as a lot of his moves have disjointed hitboxes and are stronger than you would expect. Majority of his moves can be multi-hitting as well. Is there an inbetween category? (Jk about inbetween).@ Cpt.
I think Villagers has more than G&W: the amount of turnips on his Up and Down Aerials vary, he has the shovel which buries people, the bowling ball which damages based on height, his Side Special Lloyd Rocket is a projectile/recovery/direct attack, he has the whole growing a tree thing, his Balloon Up Special.
@ Bowserlick
I agree with your thoughts on Marth and Ness.
More Changes:
-G&W moved to A-Tier (He is very unique, and two of his specials are among the most unique in the game [Oil Panic, Judgement] however his other moves aren't all that impressive.
-Marth moved B-Tier (Despite some lack-luster, generic sword attacks his sweet-spots, rhythmic and highly versatile Side Special, his Counter and his Shield Breaker [which has received a boost this time around, I'd like to know how much before making this switch final] he is moved.
-Ness moved to B-Tier ( Psi Magnet, PK Flash, Pk Fire and Pk Thunder? Never should have been in C-Tier. Possible A-Tier-material.)
[collapse=tiers]
S Tier: Rosalina and Luma, Pikmin and Olimar, Megaman, Ice Climbers, Snake, Villager
A Tier: Lucario, Pokemon Trainer (as a whole), Samus/ZSS, Zelda/Sheik, Kirby, Mr. Game and Watch
B Tier: Mario, Peach, Donkey Kong, Marth, Diddy Kong, Fox, Wario, Pikachu, Yoshi, Bowser, King Dedede, Meta Knight, R.O.B., Captain Falcon, Mewtwo, Sonic, Wii Fit Trainer, Ness
C Tier: Luigi, Wolf, Link, Ike, Jigglypuff, Pit
D Tier: Ganondorf, Falco, Lucas, Toon Link, Roy
F Tier: Dr. Mario, Pichu, Young Link
[/collapse]
At least ask me if I'm being bias. Cause I'm not being biased here. I have never seen much that truly brings diversity. All move sets I've seen are meh (at best) or awful (at worst). I'm only referring to what I'VE seen. If she does something "amazingly amazing" that I don't know about, then notify me of that. I'll have you know I haven't played Uprising. I've done some research, and that was Medusa's battle, which was it.And this is the perfect time for me to bring up an issue with this thread: Bias.
If you are bias towards a character, like I know that KingShadow is towards Palutena, then you must truly explain WHY said character doesn't bring anything new or exciting to the table, or WHY said character would be unique.
If you don't, your opinion will not be taken seriously.
Seems like a unique type of projectile, sorta to how you would spam buttons multiple times to charge up Goku's Kamehameho attack, only the attack is at its fullest when mash the button after releasing the attack.Palutena's light projectile (most likely her neutral special) should "follow" a character, the faster you tap the button, the faster it goes the projectile but less accuracy has.
Thoughts?
I see it more as standard B spam makes her shoot projectiles at a steady rate (slightly faster than Wolf's), while you can control the direction it goes (straight line), What I mean is Palutena will point her staff in front of her. By moving the control stick up or down, she will move the staff, and the projectile will be shot in the direction the staff is pointed to, a mixture of the Cracker Launcher item (without being able to walk around) and spamming B to keep it going. I may reconsider knowing the projectile has a slight homing attribute in the boss battle. >_<Seems like a unique type of projectile, sorta to how you would spam buttons multiple times to charge up Goku's Kamehameho attack, only the attack is at its fullest when mash the button after releasing the attack.
I like it alot
I mentioned his special system multiple times though - or rather, one of them.@ ChikoLad
I agreed that I judged him unfairly, since I don't know his moves well, but just speed doesn't put a character in the A-Tier, if it did then Meta Knight would be there. To be A-Tier you need a special system, Sonic doesn't have one. Don't confuse battle ability with uniqueness.
Even ignoring the fact that Sakurai specifically refers to Sonic as having "distinctive characteristics", let's focus on how he refers to the original Sonic games.The original Sonic the Hedgehog game used only one button. I think that its simple yet exhilarating gameplay was its virtue.
And given that this game’s controls are also simple, I think it personifies his distinctive characteristics.
So it's basically mashing Din's Fire?I see it more as standard B spam makes her shoot projectiles at a steady rate (slightly faster than Wolf's), while you can control the direction it goes (straight line), What I mean is Palutena will point her staff in front of her. By moving the control stick up or down, she will move the staff, and the projectile will be shot in the direction the staff is pointed to, a mixture of the Cracker Launcher item (without being able to walk around) and spamming B to keep it going. I may reconsider knowing the projectile has a slight homing attribute in the boss battle. >_<
The catch is Press B to make her fire more projectiles at a steady pace. You can control where the projectiles will shoot, but you cannot control the projectile itself. The projectile will always move in a straight line, but it's your job to aim where, using Palutena's staff pointing as the indication. *thinks* Sorry if it's hard to explain.So it's basically mashing Din's Fire?
Oh I see, I think it would be cool if you could unleash multiple projectiles at once that move in a straight but slow line by charging, the longer you charge it the more projectiles it releases. For example if you unleash at full charge, you could make the projectiles your shield by quickly circling the control stick in a somewhat circular fashion. I think that would be easier to understand.The catch is Press B to make her fire more projectiles at a steady pace. You can control where the projectiles will shoot, but you cannot control the projectile itself. The projectile will always move in a straight line, but it's your job to aim where, using Palutena's staff pointing as the indication. *thinks* Sorry if it's hard to explain.
A shield of projectiles seems genius. I just don't want Kirby to have it if he takes her powers, and I'd have to get rid of the modified Reflect Barrier if it's her Down-B. There may be Side-B if it's a frontal thing.Oh I see, I think it would be cool if you could unleash multiple projectiles at once that move in a straight but slow line by charging, the longer you charge it the more projectiles it releases. For example if you unleash at full charge, you could make the projectiles your shield by quickly circling the control stick in a somewhat circular fashion. I think that would be easier to understand.
I think it would be more of a Side-B attack, since it would naturally work with you immediately start charging while controlling the direction of the projectiles.A shield of projectiles seems genius. I just don't want Kirby to have it if he takes her powers, and I'd have to get rid of the modified Reflect Barrier if it's her Down-B. There may be Side-B if it's a frontal thing.
She could add Reflect Barrier to her protection too, making it a unique move that combines both a projectile and reflectors at the same time. We never had a move like that yet. I may just have to change my ideas for her moveset because of that.I think it would be more of a Side-B attack, since it would naturally work with you immediately start charging while controlling the direction of the projectiles.
Feints and momentum canceling are not unique mechanics. However, it does fit his character a bit better and Sonic may be more capable of momentum control than other characters. There's clearly some bias on your part, you can't deny that.I mentioned his special system multiple times though - or rather, one of them.
I repeatedly mentioned how Sonic can "feint" opponents really well. This is only possible due to his animations for many moves being specially designed to be similar, but slightly different (the ball moves are all very different, but the differences in animation are only subtle, making them difficult to distinguish for players who don't know any better).
However, there is another special system I intentionally neglected to mention to see if anybody would pick up on it, and I will quote Sakurai himself on this one (taken from Sonic's page on the Brawl Dojo):
Even ignoring the fact that Sakurai specifically refers to Sonic as having "distinctive characteristics", let's focus on how he refers to the original Sonic games.
In those games, you only had one action button that jumped. When you pressed down, you rolled, and when you mashed the action button along with holding down on the d-pad, you could rev up the Spin Dash. Sonic can of course, do this in Smash.
However, in the original Sonic game, although these controls were simple, the game was very deep because Sonic had completely dynamic physics.
What most people don't seem to realise, is that Sonic brought that special system to Smash. Compare Sonic's running speed to his fully charged Spin Dash speed. Note how Spin Dash is faster, and when you turn during a Spin Dash, the speed increase in the other direction is more gradual than a normal pivot. Now compare Sonic's horizontal aerial speed to his speed when jumping in Spin Dash mode. It actually completely varies depending on your exact speed at the time of jumping. Sonic can also kill all midair momentum using Homing Attack and can use it to bounce off of surfaces (best demonstrated with the infamous "never fall to your death" trick on Battlefield)
Smash characters typically can only move at set speeds of their own volition. However, Sonic can dynamically control his speed, like in his own games, and can even use the environment to do that. When I play as Sonic in Smash, I actually nearly feel like I'm playing a Sonic game, especially in the Subspace Emissary. His movement capabilities have a familiarity that only Sonic fans would recognise. It's obviously not one-to-one, but the momentum based gameplay from his own games was indeed brought into and adapted to Smash. This is something that no other character has, at all. No other character has truly variable momentum-based physics. Sonic is breaking the rules that other Smash characters abide by for movement speeds, and understanding it is key to playing Sonic at a high level.
BowserI'm really surprised by some if the placement on that list.
For example, Meta Knight's and Bowser's.
*shrug* While some of his moves do seem lazy, being a retro character that we knew little about that came to the modern times, but I'm sure some of that will change when the new Smash comes. We know that said Down-B and Side-B have been replaced. However, I'd still at least put him above Sonic somehow, who I consider should be lower than he is now.@Thread
We probably shouldn't focus too much on where Vets stand, this is mostly opinion so it will be hard to come to a consensus. (It kind of seems to be taking priority.) Rating Newcomer potential is more possible because we vote on it.
@ Admiral Pit
Pit is low due to his generic, swordsman A moves. Two of his specials being reflectors seems lazy, not unique. Especially his Side Special which seems completely phoned in. His weapon is extremely unique and he has the only projectile which can be fire straight up and it can be slightly controlled. C seems fair, low B at most generous.
Guess we'll vote on Palutena tomorrow then?
Uh, what?Feints and momentum canceling are not unique mechanics. However, it does fit his character a bit better and Sonic may be more capable of momentum control than other characters. There's clearly some bias on your part, you can't deny that.
B+ is still the bet you'll get from me, others may think he deserves A-Tier. And, again, these are rating guidelines and actual placement will vary from person to person. And the purpose of this topic is to try to rate newcomer potential, so it's going to be all theoretical and based on personal opinion.