- Joined
- Mar 15, 2008
- Messages
- 10,050
Does that include shielding the second hit, or just the first?We are guaranteed a grab after MKs down smash
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Does that include shielding the second hit, or just the first?We are guaranteed a grab after MKs down smash
yea thats what i meant by unless someone makes a bigass post we need more info and hyro made a big *** post lolOnce again Hyro saves the day. Now that is the kind of post I've been asking for. You hit the nail right in the face with a sledge hammer. You actually did more then I asked. You gave a splendid summary of the throws as well which I will use in the next discussion when I write it up.
So pretty much, there's no need for any more replys on this one. I'll write it up as soon as I get home from college.
@Everyone else that isn't hyro: For future reference, try to model your posts as closely as possible to what hyro has just done here and this will be done in no time at all. Thank you.
AH my bad.
Definitely read that wrong. Im just gonna stop contributing seeing as how my posts are becoming useless.
like this post you madeStop using his avatar i actually thought it was Hyro you guys are making him look noob lol.
Fox smashboards had avatar issues you need to re-upload your avatar.
Hmm next discussion might take some time.
I like this post as welllike this post you made
agreed good sir agreedI like this post as well
They all died. Even me...lolDid I miss something? What happened to all the Toon Links?
What the heck is your avavar "This is what tourney***s actually believe" I wanna read the whole tiny *** textill answer these later on today
Ok then. It is apparent that this discussion will need some structure.
Listen carefully, or rather, read carefully.
I'll do the combos one at a time. Starting with the Bair combo.
Because the Bair combo is so diverse, I shall outline a few areas we shall be exploring in particular.
When you post, I'd appreciate it if you could answer the following questions as best you can. The questions however are more like guidelines, so if you want to go into more detail about anything or if there's something I haven't mentioned that you believe is needed or if you want to stray off topic because you deem it relevant, feel free.
How do you start a Bair chain? By spacing? Punishing (punishing what, laggy moves, airdodges/spotdodges/rolls)? Combo into it (with what)? All of the above (then do tell)? Anything else I haven't mentioned?
There are numerous ways to start a bair chain. One is to get a grab at low % and Dthrow. Depending on your percent, you might have to do a Utilt before you start a bair chain. If you Dthrow at very low percents, the enemy won't pop up as high, which means he'll be within the Utilt hitbox. Hit him with a Utilt and the enemy will be high enough to SH Bair.
If after the Dthrow he pops up just above the Utilt range, just SH to Bair.
Other than that, there is no real way to force a Bair chain. Best way to start a Bair chain is to land your first bair while rising. It's best to do this because then you can just do another bair immediately after the first one is finished.
How long will you continue the Bair chain? As long as possible (how do you keep it going)? A few hits and then gtfo (how many hits are we talking)? What tells you that you should stop (the get too far away, instinct)?
The bair chain isn't a true combo, so it's possible to escape it. However, the whole chain requires you to improvise with what you've got (in terms of enemy percents, bair staleness, where the bair is sending your opponent, if there are any platforms you can land/jump off of, obstacles).
You will know when you need to back off. For one, it's possible that you run out of jumps. Two, it's possible that the enemy gets sent too far and you won't be able to reach him. Three, there might be an obstacle in the way. Four, he might be able to attack you before you attack him with another bair. Things like that. If you don't see a GUARANTEED bair, you should think twice about it.
Even if they have a couple of frames to escape it, it might not be enough, which means you could probably squeeze in one more bair before you finish. However, with those couple of frames, it's very possible that they'll escape. It's all based on improvisation imo.
How do you finish the Bair chain? Do you have a finishing move or sequence of moves (if so, descibe how to pull it off)? Do you space yourself and resume spam? (Answers will of course vary in certain situations, so describe the situation and say how you finish it. Situations could be on/off stage close to the ground or high up.)
If he's below you, you have a couple of options. One, you could footstool, read his direction, then Dair. You could also just go straight for the dair, although this is very risky, since your enemy could probably just air dodge. If he's above you and you have a jump left, Uair. If he's above you and you don't have any jumps left, ALTHOUGH I DON'T RECOMMEND THIS AT ALL, you could chase him with an UpB.
What kind of percents are we talking about here? What percents is it best started and finished on (just roughly. percents will of course vary with characters and staling)? How much percentage do you think we can rack up (can this be improved on)?
IDK
What can be done to escape the Bair chain and how do you deal with it? Things like DI, SDI, airdodging, moves with invincibility frames at the start and MK should be discussed here, not to mention of course, how to deal with it (no this is not a MK discussion thread XD).
I don't know, I never get bair chained, I just bair.
Any general info you have on the Bair chain that hasn't been mentioned yet? Any misc info?
The Bair Chain is a Toon Link staple.
But that should pretty much cover it. As you can see, it's not too much of a hassle (well I don't think so, but... you never know). Once we're done with the Bair chain, I'll write it up and let you know what's next.
LmfaoTWiNK said:IDKFox Is Openly Deceptive said:What kind of percents are we talking about here? What percents is it best started and finished on (just roughly. percents will of course vary with characters and staling)? How much percentage do you think we can rack up (can this be improved on)?
Ok then. It is apparent that this discussion will need some structure.
Listen carefully, or rather, read carefully.
I'll do the combos one at a time. Starting with the Bair combo.
Because the Bair combo is so diverse, I shall outline a few areas we shall be exploring in particular.
When you post, I'd appreciate it if you could answer the following questions as best you can. The questions however are more like guidelines, so if you want to go into more detail about anything or if there's something I haven't mentioned that you believe is needed or if you want to stray off topic because you deem it relevant, feel free.
How do you start a Bair chain? By spacing? Punishing (punishing what, laggy moves, airdodges/spotdodges/rolls)? Combo into it (with what)? All of the above (then do tell)? Anything else I haven't mentioned?
There are numerous ways to start a bair chain, imo the easiest and most used way to start one would be the uptilt to bair i suppose its not easy to land just easy to do as you see here riot airdodges the second hit http://www.youtube.com/watch?v=d8y3St8gkNI#t=3m27 they could shield grab you ect but yea, now if you look here in santis combo vid http://www.youtube.com/watch?v=5KmxNpybHI0 you see ways that could work nair trip them they might roll towards you after a trip allowing for a bair chain,whiff a grab or (not seen in the vid or used alot) give up your spacing and zair then rar bair them (i dont think dthrow to bair works due to them being able to jump after
How long will you continue the Bair chain? As long as possible (how do you keep it going)? A few hits and then gtfo (how many hits are we talking)? What tells you that you should stop (the get too far away, instinct)?
this depends on the stage/size opponent i was able to build massive damage on san because i was able to bair him to where SHing wasnt gonna work so jumped and used the platforms to gain height and hit him more plus hes ike where he gonna go? lol but it could work just as well wth other characters http://www.youtube.com/watch?v=M31Mj_ppng8#t=4m40 as you see here hyro catches gnes by baiting airdodges and hitting him with a mix of regular and ff bairs
How do you finish the Bair chain? Do you have a finishing move or sequence of moves (if so, descibe how to pull it off)? Do you space yourself and resume spam? (Answers will of course vary in certain situations, so describe the situation and say how you finish it. Situations could be on/off stage close to the ground or high up.)
onstage low dair, let them land and grab or let them land and fsmash(not the best choice they may shield it) , offstage low throw a boomerang, onstage high up air, offstage high up b or boomerang to name a few
What kind of percents are we talking about here? What percents is it best started and finished on (just roughly. percents will of course vary with characters and staling)? How much percentage do you think we can rack up (can this be improved on)?
best started at a low percent depending on your reading skills, speed, trickery bair can wrack up massive damage
it all works with upon how you play and what situation your in
What can be done to escape the Bair chain and how do you deal with it? Things like DI, SDI, airdodging, moves with invincibility frames at the start and MK should be discussed here, not to mention of course, how to deal with it (no this is not a MK discussion thread XD).
hold r noobs
vmk and bair
http://www.youtube.com/watch?v=9DrH69_Mq6o
http://www.youtube.com/watch?v=n_Q1KXVzIcg
http://www.youtube.com/watch?v=MAsiWbg2naM
http://www.youtube.com/watch?v=ZDrAtfL33P4
http://www.youtube.com/watch?v=CA62KJbumE0
Any general info you have on the Bair chain that hasn't been mentioned yet? Any misc info?
zair to bair bombs to bair as in throw a bomb they shield it you run rar bair so now your bairing with a bomb remember you can fast fall bairs
But that should pretty much cover it. As you can see, it's not too much of a hassle (well I don't think so, but... you never know). Once we're done with the Bair chain, I'll write it up and let you know what's next.
http://www.youtube.com/watch?v=M31Mj_ppng8#t=4m40Just to clarify, when I said, what can be done to escape the Bair chain and how do you deal with it, I meant what can the opponent do to escape the Bair chain and how do we deal with it. Simple example, they airdodge to escape it, how do you counter this? It seems simple, because it is. Another example, they try to SDI the bair in any given direction, how do you continue the Bair chain (answers will include how to deal with most directions).
Anyway. Great replies guys! I think I might have to ask specific questions from now on in that same style so we can keep the discussion going.
Feel free to reply if you haven't so far. I'll write this up when I get a chance (I'm still kinda loaded down with work atm).
Cheers.