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Fixed! :DA sequence of moves that is inescapable.
This is true, i've hit it perfectly before and i got the replay layin around somewhere, youll see it sooner or laterOk, the Zair to Grab I'm talking about is when the Zair actually connects and you dash in and Grab (you combo the Zair into the Grab). From what I've seen, it can be unavoidable (which I'll test properly on Friday). You grab them out of mid air with the grab hitbox where Toon's hand is, before they can do anything (I'm pretty sure that the grab has two hitboxes, the end of the chain and in front of Toon, they both stay out while the chain goes out). I'm actually not 100% certain that it can be unavoidable. A Dash Grab comes out on frame 14. Comparing that to the 6 frame Nair even if you include the jumping frames, it would be interesting to know for sure.
What I meant by Zair to RAR Bair, is simply, you Zair them as normal, then pivot SH so you jump backwards instead of forwards in the same direction as the Zair and then you pull out the 6 frame Bair. It should work just as well as Zair to Nair minus the frames it takes to turn around (which isn't much). As for the range on Bair, you'd be surprised. It's not as much as Nair, but it's close. Just have a look at the hitbubbles. So yes, you would have to be slightly closer to them when you Zair and yes it will come out a few frames later, but the thing with Bair is, you can combo out of it whereas Nair just hits them away.
In theory, it should be one of his staple combos. Whether it works as well as it should or not, I'll find out on Friday.
Well, I guess I did know part of it.@ToonySonic: The significance? Well as long as you FF at the right time so you don't receive any more than 2 extra landing frames, I can only say that you FF to speed things up and keep the pressure on in person rather then sending out an arrow (with an arrow, if it hits it hits, if it doesn't it doesn't, either way that's it. Whereas if you keep the pressure on in person, you can do more than 4% and no follow up). The significance of DIing away and Quickdrawing is that it's safer. So one is good for attack, the other for defence. I'm actually not quite sure what you're asking XD. The chances are, you know the answer already and you just aren't sure.
It is more a less a way of getting a kill if someone's going for a SG.
NoIt is more a less a way of getting a kill if someone's going for a SG.
Not no..... NEVA!!!!!!No
What twink said....Times Ten.
Just..no