Fogo
Smash Shinigami
I was looking around and noticed that there isn't a thread for this already. (Someone please correct me if i'm wrong.)
So, i decided that we should have a thread to discuss techniques, theories, or anything else that has to do with waddle dees, doos, or gordos.When it comes down to it, waddles can be a BIG part of our game if we use them right, and why let something like that not be fully taken advantage of? right?!
so i'll start searching, and we'll compile all of the knowledge on the first post with cooperation from all of my fellow DDD players of course!
Has anybody else noticed a trend in gordos and jumping waddles? Whenever i swallow a jumper i throw a gordo within the next 2-3 throws. It's worked nearly everytime, if it doesn't directly trigger it, i think it could at least sway the odds in your favor, has anyone else experienced this? Go try and lemme know!
Smasher input:
Whut? says:
List of Waddle dee/doo facts
1.Smashing >b like a smash move rather than a tilt results in the waddles going farther, if only slightly.
2. While pulling them out if you hold up on the control stick they have a higher arc but it doesn't seem to effect distance, just height; good to use on people approaching with aerials.
3. Some waddle dees jump after a while on the stage, they do minimal damage, with equally miniscule knockback. It will knock you vertical with no DI.
List of Gordo facts
1. Gordos go higher than the other two so you can sometimes miss with them where as the other ones would have hit.
2. If a gordo bounces off of a shield and floats straight upward you still have time to throw your enemy into it because it remains in screen for 3-5 seconds.
So, i decided that we should have a thread to discuss techniques, theories, or anything else that has to do with waddle dees, doos, or gordos.When it comes down to it, waddles can be a BIG part of our game if we use them right, and why let something like that not be fully taken advantage of? right?!
so i'll start searching, and we'll compile all of the knowledge on the first post with cooperation from all of my fellow DDD players of course!
Has anybody else noticed a trend in gordos and jumping waddles? Whenever i swallow a jumper i throw a gordo within the next 2-3 throws. It's worked nearly everytime, if it doesn't directly trigger it, i think it could at least sway the odds in your favor, has anyone else experienced this? Go try and lemme know!
Smasher input:
Whut? says:
"theyre great makeshift aerial attacks, use them against airborne opponents
(after getting airborne yourself) you can use them to predict what an opponent will do at an edge too. Use them to gimp,
use them returning to the stage(make sure to jump+sideB).
use them at closer range for shock value, use them to block projectiles, or inhale them in hopes of gaining their strength ETC.
When im not close enough to hit my opponent, 3/4ths of the time im throwing a waddle, even if it doesnt hit.
your opponent will try airdodging them and their momentum can leave them vulnerable.
thats just waddle dees, Doos are great for setting up Fsmashes and dash attacks.
if you have SOME sense of timing you can easily chaingrab into them.
you can even control them, if you have one close to you, Ftilt it
(it will face you and land across the stage)
it will then walk towards you, this is perfect to chaingrab into."
List of Waddle dee/doo facts
1.Smashing >b like a smash move rather than a tilt results in the waddles going farther, if only slightly.
2. While pulling them out if you hold up on the control stick they have a higher arc but it doesn't seem to effect distance, just height; good to use on people approaching with aerials.
3. Some waddle dees jump after a while on the stage, they do minimal damage, with equally miniscule knockback. It will knock you vertical with no DI.
List of Gordo facts
1. Gordos go higher than the other two so you can sometimes miss with them where as the other ones would have hit.
2. If a gordo bounces off of a shield and floats straight upward you still have time to throw your enemy into it because it remains in screen for 3-5 seconds.