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The thread for all things waddle!

Fogo

Smash Shinigami
Joined
Jul 30, 2007
Messages
2,800
Location
Kirbykid's ruleset, TX.
I was looking around and noticed that there isn't a thread for this already. (Someone please correct me if i'm wrong.)


So, i decided that we should have a thread to discuss techniques, theories, or anything else that has to do with waddle dees, doos, or gordos.When it comes down to it, waddles can be a BIG part of our game if we use them right, and why let something like that not be fully taken advantage of? right?! :lick:

so i'll start searching, and we'll compile all of the knowledge on the first post with cooperation from all of my fellow DDD players of course!



Has anybody else noticed a trend in gordos and jumping waddles? Whenever i swallow a jumper i throw a gordo within the next 2-3 throws. It's worked nearly everytime, if it doesn't directly trigger it, i think it could at least sway the odds in your favor, has anyone else experienced this? Go try and lemme know!


Smasher input:

Whut? says:
"theyre great makeshift aerial attacks, use them against airborne opponents
(after getting airborne yourself) you can use them to predict what an opponent will do at an edge too. Use them to gimp,
use them returning to the stage(make sure to jump+sideB).
use them at closer range for shock value, use them to block projectiles, or inhale them in hopes of gaining their strength ETC.
When im not close enough to hit my opponent, 3/4ths of the time im throwing a waddle, even if it doesnt hit.
your opponent will try airdodging them and their momentum can leave them vulnerable.

thats just waddle dees, Doos are great for setting up Fsmashes and dash attacks.
if you have SOME sense of timing you can easily chaingrab into them.
you can even control them, if you have one close to you, Ftilt it
(it will face you and land across the stage)
it will then walk towards you, this is perfect to chaingrab into."


List of Waddle dee/doo facts

1.Smashing >b like a smash move rather than a tilt results in the waddles going farther, if only slightly.

2. While pulling them out if you hold up on the control stick they have a higher arc but it doesn't seem to effect distance, just height; good to use on people approaching with aerials.

3. Some waddle dees jump after a while on the stage, they do minimal damage, with equally miniscule knockback. It will knock you vertical with no DI.

List of Gordo facts

1. Gordos go higher than the other two so you can sometimes miss with them where as the other ones would have hit.

2. If a gordo bounces off of a shield and floats straight upward you still have time to throw your enemy into it because it remains in screen for 3-5 seconds.
 

brawlerbrad91

Smash Journeyman
Joined
Mar 21, 2008
Messages
239
Location
Sterling, VA
sweet, i will try that. I think this needs to be stickied, and as more study is done, i hope we will discover many new things about the uncharted world of waddles/gordos--sorry, a little corny, but true.
 

Bozzar

Smash Rookie
Joined
Nov 27, 2006
Messages
23
Location
STL, MO
Smashing >b like a smash move rather than a tilt results in the waddles going farther, if only slightly.
Also while pulling them out if you hold up on the control stick they have a higher arc but it doesn't seem to effect distance, just height; good to use on people approaching with aerials.

And gordos go higher than the other 2 so you can sometimes miss with them where as the other ones would have hit.
 

jiovanni007

Smash Ace
Joined
Nov 19, 2006
Messages
792
Location
One big room, full of bad *****es
As everyone knows Waddle Doos shoot their famed beam ability after a while on the stage, but Waddle Dees also use thier signature jump if left on the stage for a while. I have yet to test it thoroughly, but I have found that it is random and not very strong. The only time I was hit by it was as Kirby and it failed to KO me at ~140%. The knockback is also vertical with no DI.
 

Psychotic Penguin

Smash Cadet
Joined
Jun 17, 2008
Messages
71
I have a question? I had a waddle dee hit a wario, and he had about 70%, and it almost KO'd him, so do you think how far it sends him is random?
 

JayBee

Smash Champion
Joined
Aug 13, 2002
Messages
2,173
Location
Green Hill Zone, MD/VA
NNID
jamesbrownjrva
It probably isn't, but I have no way of confirming it right now.

But for me, Waddles almost single handed neagate some of D3's worst weaknesses. How many times have you been attacked and would have been killed, until a random WD on the floor jumps and attacks the opponent? what about Waddle Doo lasers stopping a combo, or eating a death beam? Just being around one seems to increase the chance of the Dees doing something, and it shows the opponent that you may be trying to start some tag team thing and that they better move. can anyone say, "mindgames?"

I think we should discuss fighting with the waddle Dees and Doos as a tag team scenario a bit, and how proper spacing lets less usable moves, like Jet Hammer become more viable.
 

Fogo

Smash Shinigami
Joined
Jul 30, 2007
Messages
2,800
Location
Kirbykid's ruleset, TX.
try Dthrow > waddle > full jumped jet hammer!


you'll hit him at just above ground level, and it works pretty well if they dont di away lol
 

JayBee

Smash Champion
Joined
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Messages
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Green Hill Zone, MD/VA
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try Dthrow > waddle > full jumped jet hammer!


you'll hit him at just above ground level, and it works pretty well if they dont di away lol
yeah, i noticed that too. I luv using JH with a Dee. Sometimes they'd dodge, and I would hold it a second longer to hit them anyway, its 50/50 scenario imo
 

Fogo

Smash Shinigami
Joined
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Messages
2,800
Location
Kirbykid's ruleset, TX.
http://smashboards.com/showthread.php?t=173613
thats an old thread, but dont feel bad cus i had to go back 2 pages to find it lol.
--------------------------------------------------------------------------------------------
ledgehop waddle dee toss(you have to read this if you play competitively)
http://smashboards.com/showthread.php?t=169423

here is what i wrote on the old waddle thread:
"theyre great makeshift aerial attacks, use them against airborne opponents
(after getting airborne yourself) you can use them to predict what an opponent will do at an edge too. Use them to gimp,
use them returning to the stage(make sure to jump+sideB).
use them at closer range for shock value, use them to block projectiles, or inhale them in hopes of gaining their strength ETC.
When im not close enough to hit my opponent, 3/4ths of the time im throwing a waddle, even if it doesnt hit.
your opponent will try airdodging them and their momentum can leave them vulnerable.

thats just waddle dees, Doos are great for setting up Fsmashes and dash attacks.
if you have SOME sense of timing you can easily chaingrab into them.
you can even control them, if you have one close to you, Ftilt it
(it will face you and land across the stage)
it will then walk towards you, this is perfect to chaingrab into."

it's cool, i'm gonna keep this thread because it seems to be a bit more organized than those.

thnx for the input! i'll qoute you on the first post ^_^
 

GhettoSheep

Smash Journeyman
Joined
Feb 20, 2008
Messages
275
Location
Socal/Seattle
Sometimes, if you throw a waddle dee at your opponent and they're right next to you, you can just press a a lot to keep picking it up and throwing it at them. You can make a combo out of this if you catch your opponent off guard for a few throws. Its kinda risky though because you can't really do many other attacks with the waddle there in front of you.
 

Coney

Smash Master
Joined
May 25, 2008
Messages
4,160
Location
Rapture Farms
I use them primarily for pressure. When someone is recovering, throw a Waddle where they might land. Jump and throw, they'll do one of three things: take the hit, which can easily combo into another Waddle or, if you're close enough, an aerial. They might airdodge, leaving them in a precarious situation, maybe waiting for a grab/dsmash/w/e...or they could jump over it, the safest option but leaving them open for the dreaded utilt or aerial ****.

The point is, there are some characters that are just more easily left to the Waddles than to an outright fair or bair ****. You can consistently pressure your opponent into dodging a small 6% Waddle for a devastating kill move if you're creative.

I am CONSTANTLY throwing Waddles. There's really no reason not to, unless I have 2 Doos on the field.
 

Fogo

Smash Shinigami
Joined
Jul 30, 2007
Messages
2,800
Location
Kirbykid's ruleset, TX.
throwing a person into a lingering gordo, that's something I have to see.
i'll get vids up soon ^_^

I use them primarily for pressure. When someone is recovering, throw a Waddle where they might land. Jump and throw, they'll do one of three things: take the hit, which can easily combo into another Waddle or, if you're close enough, an aerial. They might airdodge, leaving them in a precarious situation, maybe waiting for a grab/dsmash/w/e...or they could jump over it, the safest option but leaving them open for the dreaded utilt or aerial ****.

The point is, there are some characters that are just more easily left to the Waddles than to an outright fair or bair ****. You can consistently pressure your opponent into dodging a small 6% Waddle for a devastating kill move if you're creative.

I am CONSTANTLY throwing Waddles. There's really no reason not to, unless I have 2 Doos on the field.
I wouldn't say constant throwing is too smart, it's easy to read and punish.
 

R!S3

Smash Apprentice
Joined
Nov 29, 2007
Messages
137
Location
Florida
d throw into waddle into jet hammer works quite well

u throwing your opponent into shielded gordos also works

wario can eat waddles

waddles can be used as a very effective shield for most projectiles in the game...

if timed correctly waddles stop both of sonics spin dash attacks

waddles can knock wario off his bike

i try to use the lighting to its full advantage...CG into then fmash

i am going to test your swallowing jumping waddle = gordo theory...i too havh had this happen to me
 

PinkPwnageFrenzy

Smash Journeyman
Joined
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Messages
272
Location
Bowie, MD
NNID
PinkPwnageFrenzy
It seems that whenever I throw a gordo, another comes within about 10 throws, then it'll be random again.
 

Hype

Smash Lord
Joined
Apr 17, 2008
Messages
1,688
Location
Mississauga, Ontario
While fighting Fox/Falco...If I knock them off the map and im too far away to Bair their recovery (phantasm) I throw a waddle because its a constant Hurtbox and will stuff them everytime it hits and occasionally the gordo comes out.
 

Liquid_Kai?

Smash Apprentice
Joined
Jun 29, 2008
Messages
128
Location
UK
Heres some VERY important information conserning Waddle dees. Well by important i mean... "informative" :laugh:


Name:Waddle Dee
Race:puff Ball
Color:Varies
Eyes:Black
Height:0'8"
Weight:N/A

"Waddle Dees are cute little red puffballs that like to travel in large armies. They are extremely loyal to anyone who owns them, although they often goof up on some errands; that's why they serve King Dedede.

Waddle Dees also have huge roles; they were once kicked out of the castle, fired, and replaced with a domestic servant robot sent by Nightmare Enterprises, but returned when Dedede was in trouble, and all got hired back after Kirby defeated the robot"


Taken from a quick google search, Never knew there was such a large Waddle community?
 

-__-

Smash Ace
Joined
Jun 25, 2006
Messages
892
Location
NYC Bronx
2. If a gordo bounces off of a shield and floats straight upward you still have time to throw your enemy into it because it remains in screen for 3-5 seconds.
it actually stays until it reaches death point
 

_Phloat_

Smash Champion
Joined
Dec 1, 2006
Messages
2,953
Location
Tennessee V_V
Its always good to have them on the field, they can hurt the opponent and not you, so why not?

They also stop space animals' laser spam.
 

Orb13

Smash Cadet
Joined
Jul 8, 2008
Messages
50
Can someone do an experiment with decay and waddles?
Specifically do the doos/dees jump/laser decay?
Does gordo decay? Seems like a simple question but I know that Samus' zair doesn't.
I know that hitting a dee/doo results in decay of your moves.
I would do it but I don't own a Wii...
 

Buuman

Smash Ace
Joined
Feb 2, 2006
Messages
781
Location
Spencer MA
Fogo, I did some testing...gordos come out from 1-3 waddles after a jumping dee, which is ****ing sick. WOOOOOOT New dedede data!!!!

Actually I'm not 100% sure, don't quote me on that, I'l work on it a bit more when I get a chance
 

Agi

Smash Lord
Joined
Jul 27, 2008
Messages
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R1ngo

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i think the doos/don'ts and gordo's are on a timer, after playing a few dittos and seeing alot of waddle spam lol when both ddd's would throw at the same time the waddles were always the same, alot of double gordo's too. makes me think they're on a timer, anyone else notice this?
 

CO18

Smash Hero
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theres no timer lol, dojo already gave the percentages of the chances each one will come out, ive thrown 3 gordos in a row before.
 

Fogo

Smash Shinigami
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wow, i didn't know it was possible to throw more than 1 in a row, do you have any occurances like that on tape? i'm thinking of making a comprehensive waddle guide for youtube
 

Buuman

Smash Ace
Joined
Feb 2, 2006
Messages
781
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Spencer MA
I was ABOUT to make a newthread on this, but decided that it was maybe it was too minor.

Another use for Waddle Dees/Doos.


I call it... SMASH EXTENDING

If any character does a smash on a dee/doo, the time that that smash it activated will increase. This can work for and against you.

Example, I was playing against Pikachu, and he used his dsmash... on the dee. You see where I'm going? Because the Waddle Dee extended the time it took to use the smash, I was able to land a FULLY CHARGED FSMASH on him.

Another use for this... you can extend your own smash attacks, so that they remain active longer. Even the milliseconds that you get will be enough to throw off a hardcore Brawler, used to timing an attack as soon as the smash ends.



----------------------------------

Remember, this tech can be used against you... Especially Lucas. His dsmash is extended to twice the time it would normally take.


Yep this is old news. This also goes for other objects such as L mansions pillars, brinstars slime,and YS shy guys. But yeah, the hitbox from anymore will stay out longer if you hit an object with it. In this case its a waddle dee/doo.
 

Meme

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I don't know if it's some kind of DI but sometimes I've seen that when I hit with Waddle Dees sometimes the opponent instead of getting knocked "away" they get and effect of being pulled back towards Dedede...

When this happens I usually go for F-Air... But the thing is that it's pretty much random (Di or maybe Waddle Dees...?)

I would like to test this but I don't own a Wii XP
 

Wölf

Smash Apprentice
Joined
Jun 9, 2008
Messages
116
I love Waddle-Dees (Wallabies as my friends and I call them). I always love getting a nice surprise with a Gordo, which seems to be a KO at anything higher than 100%. At least that's what I've noticed.
 
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