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The Thing - Game Concluded. What would have happened posted, mysteries tomorrow

Eor

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If you're not moving, you don't have to update
 

BRoomer
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LessThanPi
continue moving towards the on button

Still keeping an eye on whats going on in here still, start replacing those who aren't posting please.
 

Eor

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Gary, Childs, and Copper continue walking in the pitch blackness towards the Generator Room.

They reach the door to the buffer room, and enter. It is impossible to see what is inside, and so they stumble in. Copper stumbles on something, and falls. He is helped up, and you all tread lightly into the Electrical Room.

You all enter the Electrical Room. You can hear the roar of the furnace next to you.

There is a small switchboard, which Childs finds from memory. His fingers start to trace the outline of the parts, and then he starts to fiddle with it, changing parts and switches as fast as possible.

Bzzzvrrrmmmm!

The buzzing continues for a few seconds, before... the Lights come back on!

You look around at the Electrical Room. You see the following.

There are switchboards lined up all across the wall, with a tool box lying in the lower west corner, holding what looks to be wrenches and screwdrivers.

Wires race up the walls, floors, and roof, all leading into a small hole that connects them to the Generator.


MacReady and Windows can both see that Blair is lying down in a corner, shirtless, holding his shirt to his neck to try and stem the bleeding.

Nauls is also lying down, unconcious, bleeding from two puncture wounds on his chest.[/B]
 

Ronike

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um... lig is blair, not sheepy. sheepy is copper and Im pretty sure none of us has glasses...
 

Ronike

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Indeed. time to get back to the medical thingy place.
in mechanic room, go back to where we were before.
 

Eor

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um... lig is blair, not sheepy. sheepy is copper and Im pretty sure none of us has glasses...

Aye, I messed up big time on the names there. However, i edited it and it should be completely fixed.
 

Eor

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I forgot about Nauls' condition. I updated it in the thread.
 

BRoomer
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Nice sig Eor,

I pick up my tool box.

Don't know why I italisized 'my' but seriously never know when something may need fixing. while we are here we should look for the part we needed, I forgot the name...
 

Eor

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Battery Packs?

And yes, it is a nice avatar.
 

sheepyman

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Remember, I've got a broken battery pack with Childs' name on it.

I agree to move back to the Medical room, at which point I choose to suture Blair, and do my best to save Nauls.
 

ligolski

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sorry to post but YOU GUYS HAVE TO POST YOUR ACTIONS EVEN IF IT SEEMS YOU ARE ALREADY ON A PLAN, YOU STILL HAVE TO SAY YOU WILL KEEP GOING AND SUCH SO GET MORE ACTIVE
 

sheepyman

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I'm already on my way.

Continue to the group in the Medical Room.
 

#HBC | marshy

wanted for 3rd degree swag
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I didn't have time before to get in on this thing, but I do now so sign me up as a replacement! And yes, I've been reading the entire thread and the rules so far.
 

Eor

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At the moment..

WITH RADIOS


Blair, Windows, MacReady, and Nauls are in the Medical Storage and Surgery Room.

Copper, Childs, and Gary are in the Electrical Room


WITHOUT RADIOS


No one


UNKNOWN


Palmer was last heard from the Kitchen

Clark was last heard of from the Recreational Room


Like always, correct me if I am wrong.
 

Eor

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Childs decides to stay behind in the Electrical Room. He grabs his tool box, and then looks around for a Battery Packs. He does not see one.

Copper and Gary head all the way back up to the Medical Storage and Surgery Room. With the lights on, Copper can assess the situation.

He sees that Nauls has two bleeding puncture wounds in his left shoulder. Working quickly, he runs over to stop the bleeding. He then does a bunch of other medical things that I will not go into detail about. Soon enough, Nauls has two stitches where his wounds are, and a white bandage wrapped diagonally across his chest to cover the sutures.

Copper then works on Blair, prying the blood-stained shirt away from his neck. The bleeding has largely stopped, the cut was not deep. It simply bled because of the area. Copper sutured up the wound, and bandaged the neck.

Finished with his, he stands up. Nauls is still unconscious, and Blair is still mute, though his voice will likely return to him in time.

Just as you start to feel satisfied that your comrades were healed, your ears pick up a noise, coming from upstairs. You all pause, trying to hear what it is. You open the door so everyone can hear better.

Someone is playing the Saxophone.

The first note holds, then breaks down into a waterfall of music. It is slow, eerie. The music continues this pattern for two minutes, then slows down. It repeats it’s pattern once again, a slow pattern. Then, a new beat.


Dun Dun Dun Dun
Dun Dun Dun Dun
Dun Dun Dun Dun
Dun Dun Dun Dun
Dun Dun Dun Dun
Dun Dun Dun Dun
DUN DUN DUN DUN DUN DUN DUN DUN
Da de dun dun dun de
DUN DUN DUN DUN DUN DUN DUN DUN

The slow slips into crescendos of notes, controlled chaos, then slips back into its beat.

Dun Dun Dun Dun
Dun Dun Dun Dun
Dun Dun Dun Dun
Dun Dun Dun Dun
Dun Dun Dun Dun
Dun Dun Dun Dun
DUN DUN DUN DUN DUN DUN DUN DUN

You are all perplexed. You simply stand, listening to the song. It is expertly played, and expertly composed. It is crisp, clean, not a recording.

But, the only person at the base who knew how the play the Saxophone was John Campbell*, the first victim of the Thing. And he is most definitely dead.

There is a crackle from your radio, the sound made when someone turns ones on.

The song continue to float around you


*Check the prologue
 

Ronike

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Sax eh? Well all I can say is perhaps the thing keeps all its previous knowledge like the x parasites in metroid fusion. Or else it means its the original one. At anyrate, I say we should wait for everyone to be at near max opperating ability and then set out to get defense materials.
 

BRoomer
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Sorry I've been a little busy/forgot all about this game.

Um... yeah you guys sort of left me down here and I'm going to have a tough time getting up their on my own because of my ankle. If someone wouldn't mind could I get some aid down here?

Also... there were no battery packs.

Hoble my way towards the stairs.
 

sheepyman

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I'll come down there for you, assuming you'll let me. Gary can come with me if he wants to.
 

Eor

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Copper and Gary leave the Medical and Surgery Room, with Copper grabbing the radio. They head down towards the Electrical room to grab Childs and bring him back. As they leave, you see MacReady looking around the room for something.

They walk down into the Buffer Room. Since before the lights were off, they can finally see what it looks like. They see the following.


There is a metal door in the middle of the north and east wall.

The room is bare, with only two couches, one on the south wall, and the other on the eastern. There is a table on the west wall, with several papers lying on it. There is also a glass plate there, with a half-eaten sandwich.


You still hear the music.
 

Eor

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Night is about to fall

How Night works

This game treats sleep as realistically as possible. Which means that if you don't sleep, you will be exhausted, and tired. However, there is not simply "Sleep/no sleep". There are varying levels, which depend upon common sense. Sleeping in a bed will get the best sleep. Something else that is comfortable will be swell, but not as good. Sleeping on the floor will not be good.

Everyone gets the best rest by sleeping in their own bed. For MacReady, who has two rooms, his sleeping bed would be in his outside cabin, as he spends most of his time there.

When night falls, simply say where you want to sleep. Like always, PMs override what you post here. So, if you want to stay awake the entire night in order to protect yourself, but without letting other people know, just say "I go to sleep in my room", then pm me "I stay awake all night staring at the door". Of course, you may nod off by accident.

Also, I apologize for making this day so long. As I am moding this, I am finding out how to do it best the hard way. While I already have an agreement with someone about the next version of this type of game, be assured that the next ones will fix the majority of these problems. Day two will as well. It will be over much quicker. However, like always, your own participation changes how quickly the day ends.

It is not night yet.
 

Eor

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Windows walks out of the Medical room, without a word.

Blair sees MacReady fiddle with something
 
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