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For some reason the twitch stream archive only has the melee portion saved, but maybe we'll see them uploaded on youtube.I would assume so, but I didn't record them; they were on the Twitch stream for SmashStudios; I imagine you could find them in the archives if you didn't want to wait for them to put them up in a YouTube video (assuming they're doing that).
Mental preparation for tournaments is something I think people really ought to do more. It's all fine improving your gameplay/consistency but it means nothing if you can't perform in tournament.I was about to post my vids from TO9, but you beat me to it Reflex, thanks.
I felt so nervous the whole time, since it was my first BIG tournament, which is evident by just how much I SD in my matches. Any general advice for playing more calmly/confidently in big tournaments guys?
As a new ivysaur player really enjoyed these vids. Gave me a good idea on what to focus on practicing. Congrats on the win btw!Before you guys say "Man this guy is bad" when you watch the first match, my only excuse is that I ****ing hate lag, even when it's the "official evo" monitor.
Note: GF had to be best of 3 due to time constraints.
Is Uair a spike? I thought it was a Meteor, but please let me know! Bair is freaking amazing by the way, so amazing I forget to use itIn a controlled environment such as Reflex's video it seems easy, but in a real match where the opponent doesn't usually extend their recovery pass the ledge it's definitely less practical. In most cases, I find there's just better options to edge guard such as Down Smash, Uair spike, Dair, Fair, and ofcourse everyone's favourite, Bair.
The one time I played a Squirtle I had no idea what to do either, but by the end of the first match I was just pivot grabbing his Side B approaches and he couldn't get in unless I screwed up the timing. Of course, this was 2.6 not 3.0, but the pivot grab should still be just as effective.I played at xanadu last week and got beat up by 2 different squirtles. Anybody know the matchup?
Fair has enough spacing and can dig through Squirtle's guard frames. I'd say cut down on razor leaf against Squirtle seeing as it doesn't do much to his approach and does a lot to your cooldown.I played at xanadu last week and got beat up by 2 different squirtles. Anybody know the matchup?
Just watching the beginning I'm noticing you've got a pretty good feel for Ivy's combos but you've got really static movement, like you're uncomfortable or something. Same goes for the fox you're playing with. I mean, I saw him DD a little bit and WD but when it comes to effectively employing those he drops off. Also both of you guys do that thing where you don't know what to do when close to your opponent so you just dodge away. That's a bad habit that you gotta squelch because better players will tech chase for days.Finally got around to recording some games. Just friendlies, and the first Fox I've ever played against. I'd appreciate anybody who can give some critique.
http://www.youtube.com/watch?v=fcruqMlPkjw
There's more in the series, 8 videos so far. Working on getting a few more uploaded where he goes Roy and Marth. My computer crashed so I'm hoping to get that fixed.
Well for instance I'm noticing that you have some moments of really fluid movement. Like WDing up from the ledge. But on the flip side of that you have some weird stuff like walking instead of dashing when you're in close. You also go into your shield a lot, which is a fantastic option, but I feel that you use it as a substitute for a good close range game.Last year I played almost exclusively Ivy, but since 3.0 it's been pretty much all Roy. The other guy says he just started playing Fox a few days before this video, he plays mostly Marth, Roy, Ganon, and Falco otherwise (although I have a suspicion that he hasn't really tried any others). I'm trying to pick up more characters, I want to try to focus on maybe a new character every month or something. That's just an idea, but I've played Roy almost exclusively for about 3 months, and Ivy for all of 2013 lol. Not that I have many people to play with anyway. For that reason, I've only played my "good" characters (Roy and Ivy) against him, because we don't always have the opportunity.
Can you explain the static movement? How much did you watch? I'm trying to get a feel of where in the video you noticed it. I do recognize my movement becomes less fluid when I'm closer to him. Could you watch this and tell me if you notice similar things? I've played Roy a lot more recently than Ivy.
http://www.youtube.com/watch?v=TVHIRJcLi18
How does playing fewer characters more often affect me in that way? Isn't that the point of having a main?
You need basic guides before you can get peer review. Check general discussion maybe?http://www.twitch.tv/cloudchaser071/b/505083858
Been playing smash in general for a couple weeks now and Ivy for a day.
Denti is quickly becoming a top tier Ivy. He's always been pretty good, but he's been getting damn good recently. I was watching him put in some serious work at BR10, such a shame the footage from the great sets he played was not archived.CT|TLOC Denti's Shuffle V replays
Denti vs Zinoto (Mario), LQF
Denti vs Rat (Wolf), LSF
Denti vs Hungrybox (Jiggs), WSF
Denti vs Hungrybox (Jiggs), LF
Denti vs Pink Fresh (Lucas), Combo Video
Denti vs Stronk Bad (DK, Wario)
Such Solabeam. Very Vine Whip. Wow.
Edit : Southwestern Justice 2 replays :
Mach vs Axe (Pikachu)
Momo vs Aero (Toon Link)
http://www.youtube.com/watch?v=qA62OjdZSag&index=3&list=FLfMiBjB-ey6eYgVEE7FF8kAThe first Seagull Joe replay to my knowledge :
http://www.youtube.com/watch?v=btNd9n8dcUc
A) You can get out of PK fire by either:Thanks for putting that up Teneban - I wasn't very proud of this match going back and watching it, but maybe I can get some advice. A) How the hell do you get out of PK fire? B) what is a safe way to edgeguard Ness' up B? b-air only works at plus 120, seeing as otherwise he can still recover.
Thanks and please respond!
Yeah I'm starting to think 'shield -> roll out' is the way to go. For B) you misunderstand, I know you can bair is but that won't consistently kill him. He can also recover high even at high percents, so it's not always ideal. I watched TheReflexWonder's video on windbox, and could see that as an option if he sets up unsafely.A) You can get out of PK fire by either:
1. Buffer roll away when on the ground or
2. SDI up and out of the fire
Either way, if you get hit by the fire and you aren't shielding, chances are Ness is going to follow up.
B) The way I see it, what you can do is have your back to Ness when you see him start his PK Thunder, then bair as soon as you think he'll launch. Think of it as Fox's up b except longer. You can also try bairing onto the stage from the ledge as soon as Ness launches. That way if Ness recovers high, you can just throw out another bair or go for a kill move.