The new bonus episode of the Smash Brothers Documentary Metagame, Godslayer, is now available on Vimeo
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Hey Boink! I'll give you some feedback. First off, you're looking a lot beter! I can tell you're practicing. I'm gonna go in depth with timestamps and everything bc that's what helps me the most when other ppl give me feedback.
Okay this is the mixup I think I needed. Too often I felt I had to cede ground to GW just to avoid the dtilt combos, but you're right that there are times where he's vulnerable...you're saying covering his SH before he throws the bacon? Because the frying pan has a pretty nasty hitbox but I guess I will need to do some lab testing to see if jab/dash attack beats it. Really I just need to look at all of GWs moves in debug, the hitboxes are so unintuitive.In neutral, f-tilt is basically your answer to CC spam, but I can imagine Gdubs' dtilt being a huge problem there. Instead of trying to retreat when Gdubs throws the SH bacon into dtilt approach, get right in there once he short hops, take where he lands, and throw jabs/ftilt/grab/dash attack in there immediately. Basically, try not to get cornered in neutral such that Gdubs can force you to take the bacon into dtilt approach.
Fair->dtilt is SO strong. I knew it was strong going in but with good spacing the dtilt can even cover our WD back even without GW actually crossing up our shield. Plus we're too slow to shieldgrab him before the dtilt comes out. I will try playing more reactive next time, this match happened at 10pm and I'd been at the venue playing matches/pools since 10am so my reaction speed wasn't on point. I think there's something to be said for his strength as a character for GW being able to be played a bit on 'autopilot' and still do so well.I dunno, I think that this matchup would be difficult for me to play. I know it would force me to do perfect waveland shenanigans just to deal with that fair -> dtilt. Fullhop fair seems like it might be a reasonable solution to Gdubs approaches though, since putting it out first will automatically stuff Gdubs fair and bair approaches, and I don't think nair can come out in time, short hopped or full hopped.
Yeah that does sound like a good option, probably easier to land than what I was trying for. I was trying to do a nair->usmash but I was pretty nervous...the necessity of winning "Ivy's easiest matchup" to upset a (clearly better) oos player got to me :D That being said, I definitely see why D3 is an easy MU for us, once the DI for his throws is on point and we don't hold on to the solar beam too long, he really has no options on us. It's important to clear the solar beam the first option we have (even if theres a chance it will miss) IMO because with no solar beam, he can't throw waddles at us, and he gains so much from waddlesAgainst ripple, for future reference, I noticed that at 110% or so, you did falling nair into uptilt. I think it's important to know that if the opponent does not CC nair with that hitbox that pops D3 up like you had, you can convert into a quick sweetspot uair. It's one of my personal favorite kill setups.
Hmmm interesting...never thought about this before. Do you mean a roll behind them? I have to try that.The thing I want to do to a lot of Gdubs approaches is the preemptive roll into dash grab. It's probably the most unintuitive and stupid out of all of ivysaur's approaches, but against characters that have as much or more aerial dominance than ivy (most recently, a wario), I bring it out.
Okay I'll give you some feedback.Got another match recorded I'd like input on, I felt really off point that night, it felt sometimes like I was having controller problems (hence the 'he must be napping' comment) and starting the night on stream against a Spacie had me full of nerves.