Back on SmashBoards, and it's been while since I've posted here! about 2 months ago I 100%'ed Tales of Xillia and almost have a perfect save file . I'm only missing using all artes 9999 times and max gald- which I believe is 999,999,999? I love Tales games and trying to perfect them.
Is anyone else somewhat concerned for the series itself? The graphical style has stayed somewhat the same since Tales of the Abyss, and that's not a good thing since Vesperia had some of the most beautiful and stylized graphics of any game I have ever seen (similar to Ni no Kuni). I'd like to see them go with a more cel-sh aded approached mixed with the current style they seem to be using- think of Tales of Vesperia/Ni no Kuni meets Tales of Xillia/Tales of Xillia 2? I must say that the animations themselves have improved drastically over the years.
I also believe the music has been quite bland and lacked originality as of a late. Having the same composer for every game doesn't help. Even though the scores do fit the settings and game quite well, their are no tracks that are amazing and memorable, unlike older games such as Tales of Symphonia (Keep Your Guard Up!, Law of the Battle, Beat the Angel, Last Battle: Will, Last Battle: Destination, etc.) and Tales of Legendia (Ancient Ship, Advancing Towards 12 O'clock, etc.). I know they're trying to keep the Tales sound with all of their games, but sometimes you have to mix it up. They are having multiple main composers for Tales of Zestiria though (Sakuraba and Go Shiina) which is going to be ****ing amazing!
Characters are also lacking in personality. Not much to say here.
The stories are lacking in almost every area, and are very linear and boast no surprises. Maybe it's because I'm older?
Puzzles. There are little to no puzzles in the Tales games anymore, and if their are, they take no skill or mental prowess to figure out and take less than 10 seconds to complete. This is one of my biggest problems with the direction the series is headed.
One thing that the Tales series do keep improving on are the battle system and localizations. I know most people preferred the Tales of Graces battle system over Tales of Xillia's, but the fact that Tales of Graces removed jumping and aerial combat was one thing that I disliked (I have a feeling Zestiria will remove most aerial combat and jumping, but whatever). Tales of Xillia's combat was awesome, and even though it was not as deep and complex as Graces, keeping things somewhat simple is usually a good thing.
I could go on for ages about this series, but it will always be my favourite gaming series and I will continue to play them until the series ends.
#TaleofZestiria hype!