Hydreigonfan01
Smash Master
- Joined
- Aug 24, 2018
- Messages
- 4,618
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Looked at some pictures and I think this works. It has all of what you’re saying and also doesn’t look significantly like the previous city levels in the seriesI feel like to properly translate a city into a Sonic level, the architecture needs to be inherently hostile. You can't just take a regular, walkable town with sensible roads and make it into City Escape.
There need to be roads that are steep beyond reason, buildings with completely clashing styles propped against each other, roads that start and end without any sign, pavements full of hazards and obstacles, cars trying to kill you, also a lot of hills and large bodies of water to add the necessary verticality and instant KO zones.
So, obviously, Istanbul.
Just so you know, I do not claim himView attachment 396882
Man, Avi is really having a bad run with film projects he had been involved in so far.
Will still have to wait and see how the Legend of Zelda film pans out though.
Tbf he did meddle a bit with Across, it was his suggestion to make Spot the main villain which was great, but beyond that Avi Arad is a smelly doodoo head who's name brings naught but dreadWhen Avi Arad isn't trying to cause Studio Interference, the movies turn out pretty great (First two Sam Raimi Spider-Man movies and the Spider-Verse franchise for example). I believe the idea is that Nintendo would stop Avi Arad from interfering with the Legend of Zelda movie, so it turns out to be pretty solid.
Gruntilda plzTbf he did meddle a bit with Across, it was his suggestion to make Spot the main villain which was great, but beyond that Avi Arad is a smelly doodoo head who's name brings naught but dread