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Which was your favorite new Pokémon revealed from the Scarlet and Violet trailer?


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You know I'm kinda sick of people here acting like the tree was just one bad thing about SwSh. It would've been one thing if it was an isolated incident but it was one of many complaints people had about the game.
I bought the game knowing full well about all the issues that plague the game, and I really can't defend most of them, including the tree.
 

PLATINUM7

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View attachment 327414
I dont even want to think about How excesive That sounds.


I think your forgetting That both games Also had no plot and ****ty linear overworlds. The tree wasn't what people we're focusing on.
They are both scapegoats for why people don't want Miyamoto/Game Freak touching the franchises despite their past work on the franchises. Perhaps the tree is hyperbolic but then I could just use SwSh itself as the example.
 

Noipoi

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You know I'm kinda sick of people here acting like the tree was just one bad thing about SwSh. It would've been one thing if it was an isolated incident but it was one of many complaints people had about the game.
I bought the game knowing full well about all the issues that plague the game, and I really can't defend most of them, including the tree.
We’re not excusing all other criticism, we’re making fun of the people who put a big chunk of the criticism on that one tree.

Yes, that happened.
 
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PLATINUM7

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Except Sticker Star was an actually really bad decision and the low poly tree is just a small detail. He just really hates story and one could argue depth. Not to mention aesthetic creativity.
You are just proving my point. One game that didn't live up to expectations and that's what everyone bases their predictions for what his future involvement will be. Not like Miyamoto's input into the original DKC matters here.
 

osby

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You know I'm kinda sick of people here acting like the tree was just one bad thing about SwSh. It would've been one thing if it was an isolated incident but it was one of many complaints people had about the game.
I bought the game knowing full well about all the issues that plague the game, and I really can't defend most of them, including the tree.
I think trees became a meme because they're also one of the first things people pointed out about BDSP and Legends.

It's not like trees are the only problem, it's just detractors treating them as a big deal became funny for a lot of people.
 

PLATINUM7

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I think trees became a meme because they're also one of the first things people pointed out about BDSP and Legends.

It's not like trees are the only problem, it's just detractors treating them as a big deal became funny for a lot of people.
Remember when Nintendo fans were the ones saying graphics didn't matter?
 

osby

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Remember when Nintendo fans were the ones saying graphics didn't matter?
I'm convinced that Nintendo fans only say this to dunk on other platforms' fans and/or defend their childhood favorites.

I never stopped hearing about graphics since Switch has been launched.
 

SnakeFighter64

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You are just proving my point. One game that didn't live up to expectations and that's what everyone bases their predictions for what his future involvement will be. Not like Miyamoto's input into the original DKC matters here.
one game which has been extremely revealing of his internal thought process and has had echoes across every Mario game period since and we had been seeing signs of beforehand.
 

PLATINUM7

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one game which has been extremely revealing of his internal thought process and has had echoes across every Mario game period since and we had been seeing signs of beforehand.
Echoes such as what, not needing a story which is usually light aside from the RPG games? Or perhaps sticking to pre-existing characters which perhaps still seems to really only be influencing the RPGs?
 

BlondeLombax

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Echoes such as what, not needing a story which is usually light aside from the RPG games? Or perhaps sticking to pre-existing characters which perhaps still seems to really only be influencing the RPGs?
Personally, I think there's still plenty of charm and charisma (put 'em together and you get "charmisma!") present in a lot of modern Mario games, from the absolutely glorious outfits we got with Camelot's latest sports games to Fury Bowser, to the creatively-designed ghosts in Luigi's Mansion 3 to Odyssey as a collective whole. Like I said, it may look like a big problem from a distance, but once you get a closer look, you can see that it isn't really as big of an issue as you think, just like when you think about crows and the superstition surrounding them.
 

SnakeFighter64

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Personally, I think there's still plenty of charm and charisma (put 'em together and you get "charmisma!") present in a lot of modern Mario games, from the absolutely glorious outfits we got with Camelot's latest sports games to Fury Bowser, to the creatively-designed ghosts in Luigi's Mansion 3 to Odyssey as a collective whole. Like I said, it may look like a big problem from a distance, but once you get a closer look, you can see that it isn't really as big of an issue as you think, just like when you think about crows and the superstition surrounding them.
Maybe this will change when I actually play it, but I’ve seen videos of al of Odyssey’s levels and characters and it honestly just does not seem that creative or charming to me. They might not be Mario’s standard biomes but they’re all still relatively stock settings. Dinosaur place, beach place, mermaid place, desert place, food place, city place, cloud place, jungle/island place, lumber yard place, snow place, castle place, Japan place, moon place… like just because Mario hasn’t done them before doesn’t mean they are t stock and cliche ideas.
 

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Maybe this will change when I actually play it, but I’ve seen videos of al of Odyssey’s levels and characters and it honestly just does not seem that creative or charming to me. They might not be Mario’s standard biomes but they’re all still relatively stock settings. Dinosaur place, beach place, mermaid place, desert place, food place, city place, cloud place, jungle/island place, lumber yard place, snow place, castle place, Japan place, moon place… like just because Mario hasn’t done them before doesn’t mean they are t stock and cliche ideas.
If you distil levels like that, nothing is going to be creative.
 

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I mean… what am I wrong about?
Nothing but it's like stripping all the parts of the levels that are fun and creative and looking at with the most bleak and depressive world view.

You know, like you take eating utensils using a volcano to cook brightly coloured polygonal food but simplifying that description to volcano level takes away all the other cool stuff put into it. It makes it sound like any lava level from Mario games, which it isn't.

If I was to give another example, if I took a level from say, Rift Apart which involved switching between a mining facility on a volcanic planet and an alternate universe version of the planet after it was nearly completely destroyed in an explosion. I could also just describe it as a volcano level but that doesn't actually do any justice to what was put into the level to make it stand out.
 

Shroob

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I kinda find it ironic calling Odyssey's levels as generic when Rare games can almost always be boiled down to "Word" "Level".


Carnival Level
Beach Level
Water Level
Snow Level
Pirate Level


And yet despite being able to simplify them to such a degree, it'd be unfair to do so when said levels are all extremely unique and creative. Like, I'm usually the cynical as hell one, but maybe take the cynical shades off a bit.
 

TheCJBrine

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one game which has been extremely revealing of his internal thought process and has had echoes across every Mario game period since and we had been seeing signs of beforehand.
I think people crap on Miyamoto too much. He doesn’t seem to hate cool lore and other cool, unique and whatever stuffs, rather he just seems to believe the gameplay to be the most important part of a game and doesn’t want too much story focus to take away from that. While this can sometimes make him act stubborn and maybe questionable, like with Galaxy 2, he certainly doesn’t seem to want to strip down personality and stuff as a whole, and may still be willing to take risks as he is with bringing back old characters they haven’t used in a long while.

I think it should also be remembered that he likely isn’t even really why Paper Mario turned into what it is, or at least not the main reason; he just told the Sticker Star devs not to make it the same as TTYD. He may not have cared what they did as long as it was still a nice game, but what he said didn’t mean “no more unique enemy characters or personalities and kill Bowser’s dialogue blah blah blah!” Rather, just give it cool new gameplay stuff to make it stand out. It’s more likely the current Paper Mario director and/or maybe some stingy creative officer are why it is what it is now, imo, based on some of what the director has said. At least Origami King was good, even if still not quite there (but still with some cool unique characters and Bobby was done excellently imo).

(edit: nvm was wrong about what Miyamoto said to the Sticker Star devs, though I still think he gets too much crap based on what I can tell from other stuff)

Not to mention, Miyamoto was very busy with Super Nintendo World during Origami King’s development and other stuff iirc, it’s likely he wasn’t involved with game stuff at that time at least.

As for your criticism of Mario Odyssey’s trope-y levels, you can take a common trope and give it unique twists and stuff, you know, and that’s exactly what Odyssey did. I don’t get why some people expect developers to be 100% unique, even with common tropes that are cool and could still have unique designs and other ideas for them :/ There’s certainly no harm in cool unique stuff, but there’s a lot of cool common ideas as well, and there’s no problem with using those either; if the reason is “some people don’t like it,” well, some people won’t like the unique stuff either, and it’s a very minor reason given how little most people care, rather finding them cool instead (sorry most of this is just me speaking in general as it reminded me of a Minecraft argument I had and I wanted to get my thoughts out about this trope stuff).
 
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PLATINUM7

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I think people crap on Miyamoto too much. He doesn’t seem to hate cool lore and other cool, unique and whatever stuffs, rather he just seems to believe the gameplay to be the most important part of a game and doesn’t want too much story focus to take away from that. While this can sometimes make him act stubborn and maybe questionable, like with Galaxy 2, he certainly doesn’t seem to want to strip down personality and stuff as a whole, and may still be willing to take risks as he is with bringing back old characters they haven’t used in a long while.

I think it should also be remembered that he likely isn’t even really why Paper Mario turned into what it is, or at least not the main reason; he just told the Sticker Star devs not to make it the same as TTYD. He may not have cared what they did as long as it was still a nice game, but what he said didn’t mean “no more unique enemy characters or personalities and kill Bowser’s dialogue blah blah blah!” Rather, just give it cool new gameplay stuff to make it stand out. It’s more likely the current Paper Mario director and/or maybe some stingy creative officer are why it is what it is now, imo, based on some of what the director has said. At least Origami King was good, even if still not quite there (but still with some cool unique characters and Bobby was done excellently imo).
He did suggest sticking to only pre-established characters.

Tanabe was keen to get rid of the RPG elements.
 

TheCJBrine

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He did suggest sticking to only pre-established characters.

Tanabe was keen to get rid of the RPG elements.
Ah, I thought it was just something like “not like TTYD,” but alright, my mistake. I guess I misremembered ._. What he said certainly sounds restrictive, even if it was only a suggestion…

Still though, he seems fine with that kinda stuff in other things, so it makes me wonder why it’s still an issue with the RPGs, and why they neglect to use some more friendly races like Piantas and even some enemies :S Origami King technically got new characters, too, though I suppose the characters’ lore could’ve caused them to be seen as okay…
 
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D

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So what's this about a Spider-Man: No Way Home trailer being leaked?
Oh yeah, the trailer leaked (the CGI isn't finished in the leaked version doh).
Two servers I am in shared It alongside three screenshots of the villains.

So yeah, watch out if you don't want to get It spoiled.
 
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