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Which was your favorite new Pokémon revealed from the Scarlet and Violet trailer?


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Guh-Huzzah!

Totally humorous voice over and YouTube guy.
Joined
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Guh-Huzzah! Guh-Huzzah! , @osby

Alright, here we go.

As said last time, i'm now in Humprey BEEG BELLY, I have completed 2/3 of the routes you get at the beginning and I will now show any noteworthy events that happened durign said routes

So first of the three "routes" was the Marina one. Because middle is always the best first choice!

While the enemies can deal some damages, I think it's safe to say that being level 39-40~ as kinda made enemies a no threat. Especially when I still find items that make my team stronger in one way or the later. Which I will come back to later.

More importantly tho, ****. THAT. MUTANT. CAT.

Like geeeeeez, I saw that thing before, and it still scared me on the moment. Especially when you try to get all the items in the room before it kill you. Which is especially evil since the items in this room are gone if you don't take them and get out of the room.

Those items include the Heart String (increase your HP by 30 & make you Happy at the start of a battle. I equiped it on Kel, will explain later why) & the Blender (a weapon for Hero that come with a skill! Refresh!....which I sadly don't think I will use much due to how much juices I already have, but hey, 30+ juice point on Hero is always nice)

On a more story note, seeing Kel kicking Basil's Flower Crown honestly hit me a bit in the feels. Seeing Hero & Aubrey being angry at Kel even though they don't even know who that crown belonged to just make you more or less feel bad for Headspace!Basil, even if he isn't the real deal. As well as showing that the quirky adventure is coming soon to a end.

Overall, lots of spooks & some good items. Glad I went there first.

Second (and last for now) route was Medusa. Who as more exploring & puzzles to mess around with. As well as alot of funny dialogues from the various Humprey, and you know, while i'm still a bit sad for the Last Resort being this small. I gotta give credit where it's due to the team for making a late game dungeon still filled with lots of charms, quirky dialogues & superb ambience. 'cuz last dungeon are either the best part of the game, or the place you can tell the dev team was running out of breath and had to make it more "linear" & standard. Here tho, I say it landed on head.

Speaking of landed, we found Snaley again!...who land in the water & drown....rest in spaghetti, brave soldier.

I'm also very sad to report that I didn't get the "I ****ING LOVE AIR CONDITIONING" dialogue on this run, RIP me. ;_;

Very sad events aside, thanks to doing a minigame, I got the "Globe" weapon for Kel (which increase damages a bit but more importantly, give 900 precision points!) And this is where I got to explain something veryyyy interesting & smirk worthy:

So, you know Happiness raise your speed & luck, but make you less precise, right?

Well, the Globe basically nullify this problem. Meaning unless you fight a Sad opponent. Kel can fully take advantage of the later stage of Happiness without much cons, and that's without Flex throw in the mix, which also raise your precision AND increase your next attack damages (not fully sure here, so correct me if i'm wrong) by 2.5x more.

Now, remember how I got a item that make Kel start happy at the start of a battle? Well, Aubrey can make anyone happy with Pep Talk. Meaning in 1 turn, Kel can have Flex going on & be Ecstatic for his next attack. What next attack? Run-n-Gun, which increase in damage the more speed Kel has (for reference, my Kel base speed is 100)

What's more, Ectastic increase your luck by 300% and your speed by 150%.

Soooooo, if you can setup all of this in 1 turn without Kel dying (which at this point of the game, is quite easy imo), and you land a critical hit with him (which is not 100% guaranted but it's still pretty high). The enemy that will take the hit is basically going to be like:


And keep in mind, i'm not accounting skills/item that lower the enemy defense, and/or the enemy being Angry for even more damages.

And all of this only cost 20 juices for Kel & 5 juices for Aubrey at most!

All of this mumbo-jumbo is to say is:
View attachment 313164
Don't ** around with this boy, he will ** your **** up AND flex on you while he is at it with a big goofy smile on his face.

(note that since flex still increase hit rate, you could just boost Kel speed instead of having the globe, but for me, I prefer keeping some semblance of challenge, ya know?)

Me fanboying over Kel aside. The rest of the area was pretty fun. Perfectheart is so perfect Sweetheart can't handle it, like the [REDACTED] she is, and so far, i'm digging the Slime Girls alot. Shame they apparear so late into the game, but eh, what can you do. Atleast their design is pretty neat....<:3

But yeah, that all said, hope you enjoy this rundown! See ya next time. ;)
Humphrey is definitely one of my favorite locations in the game. Glad ya enjoyed it!


Ohhh, sound/look interesting, what's Animator Hell if I may ask?
The time to ramble about a game I voice in... has come.
FNAF has a very big animation community, no doubt. Animator's Hell is basically a fangame that puts loads of these animators' sonas into a Custom Night setting.
1619716715567.png

And that ain't even the full roster. The final game will have roughly 26 characters in the sandbox mode alone. What's also neat is that this game isn't being developed by some fans from YouTube or anything, the people making this game are actually YouTube animators in the FNAF community. Any animators featured in the game that aren't a part of the dev team are in this game with their consent, of course, though most characters in the game are a part of the dev team.

This game also has some really good attention to detail that I haven't really seen in any other FNAF fangame too, honestly. Each room in the game is littered with references to these animators and their past projects, for example. A lot of FNAF-esque settings have posters, and this is no diffirent. The posters throughout the game are made by various artists on Twitter and YouTube and the like, and they genuinely look really good, and there's a lot of them. They have a chat on the private Discord dedicated to poster and the like alone, and looking through it is like looking through an art gallery, it's crazy. Shame they're hard to see in-game. Being made by animators, too, the game has a heavy focus on animation. For example, when you view a character on the cameras, more often than not they won't be static, like in the original FNAF games. You can actually see them idling. On top of that, some characters have some super neat, more complex animations. You can see characters walking by your office, breaking in through the windows, etc. On top of all of that, the music and ambience for this game is made from scratch. They're original compositions.

So, ya can't have a custom night without having characters, so I'll go over a few that interest me.

1619717686420.png

Why is Pac-Man in this game? Apparently this animator has Pac-Man as his PFP on, well, everything. Anyway, this is Zaplord, one of the most annoying characters in the game. Every now and then, a game of Pac-Man will boot up on your monitor. (This monitor is separate from your cameras) Your goal is basically to collect the fruit until time runs out. Of course, you will be juggling with a bunch of other animatronics as well, so the time limit isn't too cruel. On top of that, the ghosts have a set pattern, so there are some areas in the maze where the ghosts can't catch you. When this game of Pac-Man boots up, you also get a nice, very stressful remix.

1619718053638.png

This is Breddy, one of the characters I voice. If you watch Dawko, you might've seen some of his work. He did animation for his Into The Pit and Fetch songs, and he's also made numerous models for Dawko. He comes from the left vent, and makes no noise whatsoever, so you need to be constantly checking the cams to see where he is. He moves at set intervals, though, so with enough practice, you can get to the point where you don't even need to check the cams to know how far into the vent he is.

1619718189692.png

This is DeathHorse. Weird name, I know. He's basically a giant clown animatronic who shows up, and starts slamming his head against your giant, office windows. No wonder he has that giant crack in his forehead. He can appear on either the left or right window, and you need to use an audio decoy in the appropriate place to distract him. Even when you do get him off of your tail, the damage dealt to the window stays, so if you leave him unchecked for too long, you're in for trouble. His mechanic was actually inspired by a scene from IT, apparently.

1619718643727.png

Here's Spyder, another character I voice. Over time, tiny spider robots, which, according to him are his "friends", will appear under your desk. If ya don't squash them, they'll latch themselves to your face, blocking your view for the rest of the night.
1619718792146.png

This image actually is a little bit outdated. In the current build, the spider robots have new designs so you can tell them apart, they have new animations, and they're slightly bigger. Needless to say you don't want to deal with these. If three spider robots latch themselves on to you, Spyder himself will come and kill you after a short period of time.

Now, these characters are from the game's demo. There are a few characters in the full game that don't have proper full body renders yet, but I can tell you about them.


1619719111060.png

This is Dasian! He doesn't do animation anymore, but around the time of FNAF 2's release, his animations were quite popular. He sits in the basement, with greenhouse lights surrounding him. Being a strange, hellish monster, he grows over time. He has a weakness to light, however, and you can use your battery to temporarily stun him. Using your cameras and your flashlight takes up battery too, though, so you need to be resourceful. Out of all the characters I voice in the game, this was probably the one I had most difficulty settling on a voice for, though I'm rather content with how it turned out.

1619719347550.png

Next up is Axie, another character who was shown off during a developer stream. If you watch CG5, you may have seen a bit of his work, as he's an animator and video editor for his channel. He sits in the computer room playing games, though every now and then his computer will shut off, and you need to reconnect the wires before he kills you. The wires work sorta like the wires task in Among Us.

Sandbox isn't the only mode, too. There's also a story mode, which is basically a series of challenges, each with completely different mechanics. So far, only three have been announced, so I can talk about those a wee bit.
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First up is the Catacombs Of Cartilage. Basically, you have three hallways in front of you, housing Tynado, Sunny, and Comet's endoskeletons.
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One is sensitive to sound, one is sensitive to light, and the other is sensitive to heat. You need to act accordingly to send them back. On top of that, a character named Crikay is slowly advancing behind you.
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You can send him back with your flashlight, but only once he gets very, very close.

The other two are Lunatic's Hellevator and Trial Of The Trinkets.
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I'm not allowed to say anything about them, but they're definitely some of the most creative stuff I've seen in a fangame. So far, I've mostly voiced characters in the custom night mode, but I do voice one of the enemies in Trial Of The Trinkets.
Okay I'm done rambling. Hope you enjoyed my massive wall of text. :4pacman:
 

Schnee117

Too Majestic for Gender
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Rollbackia
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I don't think the president of Marvel Studios has ever seen a movie guys...
There was a problem fetching the tweet
People are really showing their asses on this one.
Feige is pitching Chloe Zhao's vision to the executives so he has to go "Yeah guys this stuff was done without visual effects" so he can actually get them to fund the film she wants to make

Only film snobs could turn a celebration of Chloe Zhao's Oscar win into an excuse to get salty over Marvel films. What a miserable existence.
 

TheMightyP

Smash Obsessed
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Look, relationships are cool and all, but you guys aren't putting your self worth on how many you had, let alone if you're in one, right?


I know some people like that irl, and they are the biggest ****ing losers I ever met.
 

Wademan94

Smash Obsessed
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Where the weather changes as much as my avatar
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Who needs relationships when you can have a pet.

I perfer dogs or cats over humans. Unless your cool in my book.
I need both.


Elevator pitch. Multiplayer Luigi’s Mansion. Mario, Luigi, Peach, and Toad. Peach and Toad are in overalls like Mario and Luigi. Huge ghostbusters parody
I still wanna see at least one LM game with Mario as player 2
 

Dutch Raikuna

Life's a sweet bitter beauty song.......
Joined
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Look, relationships are cool and all, but you guys aren't putting your self worth on how many you had, let alone if you're in one, right?


I know some people like that irl, and they are the biggest ****ing losers I ever met.
To be fair dude, I'm not interested in relationships at all except for a few good friends IRL and online who I talk to everyday. Luckily I have that. Though mixed on the latter in recent days.

That, a dog/cat, a close family member and a few connections in various things are all I need people wise. Who the hell needs 100 friends over Facebook?

Leave it to the good ol social thread to take a joke about gamers being socially inept and turn it into a PSA on why human relationships are useless and all you need is your dog and/or cat :nifty:
I mean...............it's kinda trueish.
 

Wademan94

Smash Obsessed
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Where the weather changes as much as my avatar
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In retrospect, was Ghostbusters 2016 even that bad? Was it even worth all the controversy?
It’s not as god awful as people say, but I was not too impressed with it personally. It had some fun stuff in it but I had way too many problems as well and it’s not what I want from the Ghostbusters series. I hate more of the social media action surrounding it than the actual film.
 

SnakeFighter64

Smash Obsessed
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Shadow Moses Island
This is your ****ing catchphrase at this point.
Yes. Thank you for noticing.

Why not add in Daisy instead of Toad? Oh wait...
I mean, I’m not opposed to it. I was mainly just going with toad for the Mario 2 reference. I don’t actually hate Daisy. I just prefer Peach.
In retrospect, was Ghostbusters 2016 even that bad? Was it even worth all the controversy?
Not at all. But the extended cut on Blu Ray is way better. The theatrical cut just surgically removed all the heart from the film.
 

Cutie Gwen

Lovely warrior
Joined
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Somewhere out there on this big blue marble
Last few games I played were Crash 4, Mario Odyssey, and of course Pokemon.
Yeah that right there is the issue, Mario actually decreases your charisma stats by 4.9, while Pokemon doubles all multipliers, that also goes for the negative multipliers too. Try some hot girl **** like DMC3, Digimon Cyber Sleuth or Ace Attorney, those 3 should make up for Mario, I speak from experience
 
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