CT Chia
Smash Obsessed
So I played some singles matches today for the first time after months and months of VGC doubles
I kind of forgot why it's so atrociously bad
The "standard" metagame really needs to learn some things from VGC play
1. Avg # of turns for a VGC match is 9 turns I'd say. Standard singles is likely 40+.
2. There are too many different pokemon and strategies available that you simply can not deal with them all. Even with team preview just swapping your lead, you're hardly modifying your team. Picking out of a potential group makes much more sense.
3. Singles feels like just stalling out your opponent until you get in your lucky strategy instead of adapting and choosing in each turn on the fly
4. Singles becomes so much of a switch battle, with switching pokemon into others to resist attacks, absorb them, and other things. In doubles switching is generally frowned upon and only needed with utmost precision and necessary timing. Pokemon need to rely on their partners to cover their weaknesses working together.
5. There are so many more intricate strategies available in doubles, with tons of moves being designed solely for doubles (the same can be said about triples, but very few are)
6. Without the ability to potentially cover everything, tournaments can become just luck based on hoping you don't run into your counter
7. Rain is no where near as good in doubles lmao (however hail becomes way buffed :/)
I kind of forgot why it's so atrociously bad
The "standard" metagame really needs to learn some things from VGC play
1. Avg # of turns for a VGC match is 9 turns I'd say. Standard singles is likely 40+.
2. There are too many different pokemon and strategies available that you simply can not deal with them all. Even with team preview just swapping your lead, you're hardly modifying your team. Picking out of a potential group makes much more sense.
3. Singles feels like just stalling out your opponent until you get in your lucky strategy instead of adapting and choosing in each turn on the fly
4. Singles becomes so much of a switch battle, with switching pokemon into others to resist attacks, absorb them, and other things. In doubles switching is generally frowned upon and only needed with utmost precision and necessary timing. Pokemon need to rely on their partners to cover their weaknesses working together.
5. There are so many more intricate strategies available in doubles, with tons of moves being designed solely for doubles (the same can be said about triples, but very few are)
6. Without the ability to potentially cover everything, tournaments can become just luck based on hoping you don't run into your counter
7. Rain is no where near as good in doubles lmao (however hail becomes way buffed :/)