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Ganon to Jinx... Wow, I didn't think of THAT. But you know, it COULD work...He's got an uppercut and some kicks... but it's just not the same without the hair. You know, the green...thing...coming off of his head. I assume it's hair.Just some thoughts:
Falco totally needs to be made into Dodo... somehow.
Somehow there needs to be a Johnathan Johnny Jones. He was the man. I don't know which character to use for the model though.
Ice Climbers should be Hammer Bros.
Kirby would make a better Belome.
Wouldn't Jiggs make a better model for Mallow, mainly because of the hair swirl?
Could Ganon be made into Jinx? Shrink him down, change the costume. He's got the cape goin' for him, haha.
ZSS = Valentina?
Wario should totally be made into Booster.
Squirtle = Chef Torte?
Donkey Kong or Diddy Kong = Punchinello?
Make a thread when you feel he's stable enough to be used in matches.Having trouble editing Kirby's up B. I'll figure it out, though.
Okay, since all I'm talking about is Mallow, should I make a Project thread for him? Or should I wait until I finish him completely?
Also, working on a Shocker down B. It's basically going to be Pikachu's down B, but with many mods and changes.
HYPEEEEEE! FUUUUUUUUUU!
True.Make a thread when you feel he's stable enough to be used in matches.
Srry if this is posted a little lait but I agree with Melo, Jiggs already has hair thing so (looks exactly like mallows in my oppinion), if your already to far, just ignore my commentWouldn't Jiggs make a better model for Mallow, mainly because of the hair swirl?
I learn fast through trial and error, so that sounds great.I literally just learned PSA now I started with no coding knowledge at all.
PSA takes lots of trial and error. You also need to view lots of tutorials and resource threads to actually know what the hell a "Synchronous Timer" is. So it didn't take me long, but again, trial and error is the key, especially if you're a hands on kinda person.
So read up on some tutorials, get some wisdom from the PSA gurus, and you'll learn in no time.
If you need help, ask me,I have no life anywaybecause I'm always available to those who need help.
Yeah, but just because Jiggs has that swirl thing, doesn't mean he's a good Mallow base. Last time I checked, Mallow does not have cat ears. I mean, look at the difference between Mallow and Jiggs. I spot a lot.Srry if this is posted a little lait but I agree with Melo, Jiggs already has hair thing so (looks exactly like mallows in my oppinion), if your already to far, just ignore my comment
Awesome! I'm really looking forward to see you contribute to the project.I learn fast through trial and error, so that sounds great.
I'll look into it. I totally want to make a Johnathon Johnny Jones. Or Jinx.
O ya, sorry I forgot about those, and I shouldn't of said anything 0.oYeah, but just because Jiggs has that swirl thing, doesn't mean he's a good Mallow base. Last time I checked, Mallow does not have cat ears. I mean, look at the difference between Mallow and Jiggs. I spot a lot.
Yep!EDIT: Eldiran, did you say If:Hit? Have people found out how to do a 'condition on hit' and didn't tell me!? That was my original idea, but I didn't know the variable was discovered!
Nice! It's RAGE COMBO TIME!!!Yep!
Requirement 0B
- hit with hitbox
Well this prospect doesn't interest me so much anymore, but if you'd like... As far as I know, you can't replicate Lucario's Aura effect perfectly yet in PSA (not without an obscene amount of coding) but IC-Basic[2] holds the character's damage %. You can't change this directly or the game will freeze, but you could set a condition, for example, 'If IC-Basic[2] > 50' (which would have to be in hex, I'm assuming, so that would actually be 32), and then make a hitbox that only appears if your damage % is greater than 50. Repeat for other damage levels, and you have an attack that will work differently depending on how much damage you have. I've never actually used this, but it should work.Wait, so does that mean that Lucario's Aura ability is capable of being replicated on other characters?
It's creepy because the game's model is creepyWow... That Peach is freaky. I think we can stick with the one we already have...
Thanks, we can gladly use those, with your permission of course. Wonderful job.
Mallow's Specials from SMRPG, as well as my ideas to implement them, are as follows:Thanks, we can gladly use those, with your permission of course. Wonderful job.
Can anybody give me some information on Mallow's Special Moves? Just so I can add every last detail to his PSA.
Thanks, you were the first to give feedback. Also, I'm working on his side B, and I found a way to (barely) get the SNOWMAN.I support this entire project wholeheartedly. SMRPG is, and always will be my favorite game of all time.
Aside from that, I don't know if you need any feedback on the Mallow move set you posted, but I have a few comments on them
Thunderbolt/Shocker neutral B: I don't remember which one his neutral B was XD, but this came out pretty nice. The range on the attack felt right, and it didn't seem to suck the opponent in, making it less broken =P
Snowy >B: Yea, I tested this one out a lot more than Thunderbolt/Shocker. If you want to keep the moveset how it is, you should definitely work on the range. I used the attack in a normal battle setting, and I found myself hitting with it once, and it was a fluke. Note: I tried to use this attack more than I would like to in a normal match, just to test it. So yea, but besides the range, the freezing effect is nice. If you can't get the range fixed, I'd do what other people have been suggesting and go with a IC's Blizzard effect, or something of the sort.
??? ^B: Lol, I know you said you were having trouble working with this, but I felt like posting what happened when I used it. On the ground, he does the spin like Kirby's final cutter, but on the ground, then does Kirby's final cutter without the sword. There is also no projectile after hitting the ground. In the air, same thing, but the initial spin is quicker.
Again, sorry if you already got feedback on this, I just felt like posting my opinion of the moves.
Well, all it is going to be is ice GFX piled on each other, then in about 1/2 a second, it dissipates, Doing freeze damage. It will barely look like a snowman, but it's as close as I'll get.How does the snowman work exactly? Does he appear in front of Mallow and then dissipate into snow, freezing opponents? It's pretty awesome that you found a way to make a snowman, even if it is barely.
I'll use GFX 44, the "Thunder Striking Down", and make it big, to duplicate Pikachu's Thunder. If not, then I'll give Mallow Pikachu's thunder article.Everything else sounds good! Will Shocker be like Shocker in SMRPG with the giant, wide thunderbolt, or will it be more like Pikachu's Thunder?
Unfortunately, this graphic (Thunder Striking Down) cannot be resized or rotated for some unkown reason.I'll use GFX 44, the "Thunder Striking Down", and make it big, to duplicate Pikachu's Thunder. If not, then I'll give Mallow Pikachu's thunder article.
That's a minor setback, but it depends. How big is the original, anyway?Unfortunately, this graphic (Thunder Striking Down) cannot be resized or rotated for some unkown reason.