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The SMRPG project (current focus: Mallow PSA!)

cuckoos

Smash Journeyman
Joined
Feb 21, 2009
Messages
380
Did anybody at least try out Mallow? I need to know so I can make some improvements.

Typing from my PSP. :/
 

Sushi21

Smash Apprentice
Joined
Sep 27, 2008
Messages
115
Location
Utah, no joke
This looks interesting. I think Mallow would be fun to make because of all his weather moves.
As for stages, does anyone thinks it's possible to turn the Summit Stage into the River course?
 

Melomaniacal

Smash Champion
Joined
Apr 12, 2007
Messages
2,849
Location
Tristate area
Just some thoughts:

Falco totally needs to be made into Dodo... somehow.
Somehow there needs to be a Johnathan Johnny Jones. He was the man. I don't know which character to use for the model though.
Ice Climbers should be Hammer Bros.
Kirby would make a better Belome.
Wouldn't Jiggs make a better model for Mallow, mainly because of the hair swirl?
Could Ganon be made into Jinx? Shrink him down, change the costume. He's got the cape goin' for him, haha.
ZSS = Valentina?
Wario should totally be made into Booster.
Squirtle = Chef Torte?
Donkey Kong or Diddy Kong = Punchinello?
 

IndigoFenix

Smash Journeyman
Joined
Aug 12, 2009
Messages
327
Just some thoughts:

Falco totally needs to be made into Dodo... somehow.
Somehow there needs to be a Johnathan Johnny Jones. He was the man. I don't know which character to use for the model though.
Ice Climbers should be Hammer Bros.
Kirby would make a better Belome.
Wouldn't Jiggs make a better model for Mallow, mainly because of the hair swirl?
Could Ganon be made into Jinx? Shrink him down, change the costume. He's got the cape goin' for him, haha.
ZSS = Valentina?
Wario should totally be made into Booster.
Squirtle = Chef Torte?
Donkey Kong or Diddy Kong = Punchinello?
Ganon to Jinx... Wow, I didn't think of THAT. But you know, it COULD work...He's got an uppercut and some kicks... but it's just not the same without the hair. You know, the green...thing...coming off of his head. I assume it's hair.

Wario could be Booster, easy. They've already been compared to each other in many places (some people think Wario might be Booster the Fourth). He even has Booster's signature windup-punch!

Seems to me that Dedede would make a better Dodo than Falco.
 

cuckoos

Smash Journeyman
Joined
Feb 21, 2009
Messages
380
Having trouble editing Kirby's up B. I'll figure it out, though.

Okay, since all I'm talking about is Mallow, should I make a Project thread for him? Or should I wait until I finish him completely?

Also, working on a Shocker down B. It's basically going to be Pikachu's down B, but with many mods and changes.
 

Melomaniacal

Smash Champion
Joined
Apr 12, 2007
Messages
2,849
Location
Tristate area
Having trouble editing Kirby's up B. I'll figure it out, though.

Okay, since all I'm talking about is Mallow, should I make a Project thread for him? Or should I wait until I finish him completely?

Also, working on a Shocker down B. It's basically going to be Pikachu's down B, but with many mods and changes.

HYPEEEEEE! FUUUUUUUUUU!
Make a thread when you feel he's stable enough to be used in matches.
 

Melomaniacal

Smash Champion
Joined
Apr 12, 2007
Messages
2,849
Location
Tristate area
Question:
How hard is it to learn PSA and texture hacking well enough to make a decent character? I ask because I would really like to get involved and help.

I have some photoshop experience (taking my fourth Graphic Arts course next semester), but not much else. I doubt my minimal experience with programming in Python would come in handy.
 

cuckoos

Smash Journeyman
Joined
Feb 21, 2009
Messages
380
I literally just learned PSA now I started with no coding knowledge at all.
PSA takes lots of trial and error. You also need to view lots of tutorials and resource threads to actually know what the hell a "Synchronous Timer" is. So it didn't take me long, but again, trial and error is the key, especially if you're a hands on kinda person.
So read up on some tutorials, get some wisdom from the PSA gurus, and you'll learn in no time.

If you need help, ask me, I have no life anyway because I'm always available to those who need help.
 

NeoTLkid

Smash Cadet
Joined
Sep 18, 2009
Messages
62
Location
CT
Wouldn't Jiggs make a better model for Mallow, mainly because of the hair swirl?
Srry if this is posted a little lait but I agree with Melo, Jiggs already has hair thing so (looks exactly like mallows in my oppinion), if your already to far, just ignore my comment
 

Melomaniacal

Smash Champion
Joined
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Messages
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Location
Tristate area
I literally just learned PSA now I started with no coding knowledge at all.
PSA takes lots of trial and error. You also need to view lots of tutorials and resource threads to actually know what the hell a "Synchronous Timer" is. So it didn't take me long, but again, trial and error is the key, especially if you're a hands on kinda person.
So read up on some tutorials, get some wisdom from the PSA gurus, and you'll learn in no time.

If you need help, ask me, I have no life anyway because I'm always available to those who need help.
I learn fast through trial and error, so that sounds great.
I'll look into it. I totally want to make a Johnathon Johnny Jones. Or Jinx.
 

cuckoos

Smash Journeyman
Joined
Feb 21, 2009
Messages
380
Srry if this is posted a little lait but I agree with Melo, Jiggs already has hair thing so (looks exactly like mallows in my oppinion), if your already to far, just ignore my comment
Yeah, but just because Jiggs has that swirl thing, doesn't mean he's a good Mallow base. Last time I checked, Mallow does not have cat ears. I mean, look at the difference between Mallow and Jiggs. I spot a lot.

I learn fast through trial and error, so that sounds great.
I'll look into it. I totally want to make a Johnathon Johnny Jones. Or Jinx.
Awesome! I'm really looking forward to see you contribute to the project.
 

Melomaniacal

Smash Champion
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So, if I were to make a Jinx, which model should I use? I originally thought Ganon, mainly because of the cape. I want to avoid characters with weapons, since I assume that would be a pain. Olimar could probably work well, though I'm not sure how it would work with the Pikmin (can I take them out of the equation?).

Also (this is mainly for me, so I don't forget), possible move set for Jinx:

Neutral B: Jinxed - I'm thinking something similar to MKs down B, not positive though.
Side B: Triple Kick - something similar to Fox/Falco's side B, but will end on a target with a kick.
Down B: Vigor Up - a reflector of sorts.
Up B: Either Silver Bullet, or Quicksilver - similar to Sonic's up B, probably.
 

NeoTLkid

Smash Cadet
Joined
Sep 18, 2009
Messages
62
Location
CT
Yeah, but just because Jiggs has that swirl thing, doesn't mean he's a good Mallow base. Last time I checked, Mallow does not have cat ears. I mean, look at the difference between Mallow and Jiggs. I spot a lot.
O ya, sorry I forgot about those, and I shouldn't of said anything 0.o
Also, is it easier to remove cat ears than making the hair swirl thing?
 

IndigoFenix

Smash Journeyman
Joined
Aug 12, 2009
Messages
327
Hey, I might as well contribute my original Jinx plan, while we're talking...Note that this plan was designed before PSA and doesn't keep its limitations in mind, but I've added some acceptable substitutes as comments.

Jinx maintains a constant background 'Ki' variable, which raises every time he lands an attack, based on the Jinx Belt effect. As his Ki rises, his attacks become stronger. (Unfortunately, we haven't yet figured out how to raise a variable when landing an attack, but it could be made that it rises every time Jinx gets hit instead.)

Jinx's attacks are fast and he can build up damage quickly, but most of his attacks have low knockback, making it hard to land a KO.

B: Bombs Away - Reduces Jinx's Ki to zero and fires an energy blast that does Aura damage. It is much stronger if Jinx is at full Ki level. Jinx's most effective finishing move. (Should be simple using the False Projectile technique.)

Side B: Silver Bullet - Jinx pauses for a moment, then shoots forward at an extremely fast speed, stops right as he passes an opponent, and kicks backward in the direction that he came from, tripping the opponent. (The passing and kicking backwards part is probably impossible, but simply making it a very fast rush attack shouldn't be a problem.)

Up B: Jinxed - Jinx rises into the air, punching and kicking at a blinding speed, then slamming downwards with both hands. He can be moved around slightly to the left or right while doing this. Anyone who gets hit by Jinx's rapid attacks will get caught in the attack and then slammed downwards into the ground when he finishes. (Don't really know how to do this one, you'd need someone who already has a similar animation and move.)

Down B: Triple Kick - Jinx jumps straight into the air and then rockets diagonally downwards towards his opponent, smashing them hard in the face and knocking them towards the floor. If used in the air, he hovers for a moment before using the kick. When Jinx connects with an opponent, he bounces off their face while he knocks them away. (Not a problem. Use momentum setting for the movement, and check Toon Link's Dair for a hitbox flag that causes the user to bounce up upon collision.)

I don't really know who to use as a base. Jinx's two main recognizable features were the cape and the hair thing, and there isn't anyone in this game who has both of those...
 

cuckoos

Smash Journeyman
Joined
Feb 21, 2009
Messages
380
For a Jynx base, I would choose Ganondorf, because of the cape, and his animations.
Ki would be kind of impossible yet. I would work on a Jynx, but I need to finish Mallow, on my other computer, which I can't, because the computer I have him on is broken. Imma fix it tho.

Yay 100 posts.
 

Eldiran

Smash Lord
Joined
Jan 8, 2008
Messages
1,707
Location
Pennsylvania
Ki could be feasible. Leafgreen and I had a discussion in the Zero and Wisp thread right before I released Zero, where we talked about the feasibility of using a looped If: Hit with Hitbox to increment a variable. I'm told it would work, so if you want to make use of such a mechanic, go for it.

A random idea - I like the idea of gaining momentum with successful attacks, so perhaps Jinx could get more powerful by this Ki with each hit, but when Jinx himself is hit, it resets to 0.
 

IndigoFenix

Smash Journeyman
Joined
Aug 12, 2009
Messages
327
Actually, the Ki idea (in terms of rising when he gets hit) is very doable - just make an LA-Float variable that rises in his damage animations, perhaps lowers slightly in every frame, and make different conditions in his attacks to change the hitboxes based on what number that variable is at. Alternatively, you could just set a condition based on IC-Basic[2] (damage %) to make a Lucario-like, power-up-at-higher-damage effect.

As with Geno, the question I ask is not 'is it possible?' but 'does it fit the character?' Does Jinx powering up as he takes damage fit his character? I would say possibly, since in SMRPG, he holds back his real power until he finds his opponent worthy.

EDIT: Eldiran, did you say If:Hit? Have people found out how to do a 'condition on hit' and didn't tell me!? That was my original idea, but I didn't know the variable was discovered!
 

Rudra

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Wait, so does that mean that Lucario's Aura ability is capable of being replicated on other characters?
 

IndigoFenix

Smash Journeyman
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Aug 12, 2009
Messages
327
Yep!

Requirement 0B
- hit with hitbox
Nice! It's RAGE COMBO TIME!!!

Wait, so does that mean that Lucario's Aura ability is capable of being replicated on other characters?
Well this prospect doesn't interest me so much anymore, but if you'd like... As far as I know, you can't replicate Lucario's Aura effect perfectly yet in PSA (not without an obscene amount of coding) but IC-Basic[2] holds the character's damage %. You can't change this directly or the game will freeze, but you could set a condition, for example, 'If IC-Basic[2] > 50' (which would have to be in hex, I'm assuming, so that would actually be 32), and then make a hitbox that only appears if your damage % is greater than 50. Repeat for other damage levels, and you have an attack that will work differently depending on how much damage you have. I've never actually used this, but it should work.
 

Fatmanonice

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Fatmanonice
This may sound weird but I've always imagined Mallow would work like a mix between Pikachu, DK, and Kirby. Basically, I see him playing like a slower, heavier Kirby with really good reach for his size.
 

Thunderspam

Smash Journeyman
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280
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In a box
I don't quite remember much about Mallow, since I never used him, so I'll suggest something about Mario! I suggest replacing Fludd with Kirbys hammer in BrawlBox. Then you can use the hammer freely however you want. Also of course give him an attack that spawns a green shell, or at least a green shell model.
 

Morrigan

/!\<br>\¡/
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18,681
Are the existing characters (Mario, Toadstool, Bowser) gonna be using custom textures?
I could revive this WIP I abandoned like ages ago just for this project:

 

IndigoFenix

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Messages
327
Wow... That Peach is freaky. I think we can stick with the one we already have...:dizzy:
 

Shadic

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Y'know, with Brawlbox and hex editing allowing for size-changes of model parts, couldn't we make Mallow somewhat more... Mallowy? We wouldn't even have to use codes either, which are always a pain.
 

cuckoos

Smash Journeyman
Joined
Feb 21, 2009
Messages
380
Are the existing characters (Mario, Toadstool, Bowser) gonna be using custom textures?
I could revive this WIP I abandoned like ages ago just for this project:

Thanks, we can gladly use those, with your permission of course. Wonderful job.

Can anybody give me some information on Mallow's Special Moves? Just so I can add every last detail to his PSA.
 

Morrigan

/!\<br>\¡/
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Messages
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The texture is way far from completion, I'll work on it more. And yeah, you can use it. I promise it'll look better.
 

IndigoFenix

Smash Journeyman
Joined
Aug 12, 2009
Messages
327
Thanks, we can gladly use those, with your permission of course. Wonderful job.

Can anybody give me some information on Mallow's Special Moves? Just so I can add every last detail to his PSA.
Mallow's Specials from SMRPG, as well as my ideas to implement them, are as follows:

Thunderbolt: Mallow hits all enemies with a series of lightning bolts that crackle through the air. Pressing an attack button at the moment the attack ends causes a second strike to occur.
Smash implementation: Since it's a 'hit all enemies' attack, I'd say it should have a wide or at least a decent range, spreading out from around Mallow's body. If you can, make it able to create a second, larger hitbox by pressing a button at the end of the strike.

HP Rain: Mallow creates a cloud with a smiley face over his head, then sends it to an ally or keeps it over himself while rain pours out of it, healing the character. Pressing a button right as it disappears causes it to be more effective
Smash implementation: It's a bit of a stretch, but since Smash doesn't work well with healing moves, just stick with the idea that Mallow can create clouds and have him use one for his recovery, by riding it Lakitu-like, I guess. Possibly make it drop rain that can deal minor, non-flinching damage to enemies below him.

Psychopath: A pair of spotlights circle around the stage, then focus on a single enemy, and a cloud with a '?' appears over their head. Their remaining HP is then shown as a number that appears under them. If you press a button right as the spotlights converge, you also get to read a hidden message (the enemy's thought, which is different for each enemy).
Smash implementation: Umm... No idea, not needed.

Shocker: A HUGE lightning bolt crashes out of the sky, striking one enemy for a lot of damage. Pressing a button right before the bolt appears makes it do extra damage. This is Mallow's most powerful attack on a single enemy, as most of his special moves hit all enemies.
Smash implementation: Think Thunder, but in front of Mallow. Multiple hitboxes and a lightning effect should be simple enough.

Snowy: Mallow creates a snowstorm, which blows around for a bit, then collapses into a gigantic snowman which falls down and crushes all enemies, blinks its eyes, then explodes into snow. The attack is made stronger by rotating the control pad in a circle while the snowstorm is blowing.
Smash implementation: I don't think the snowman is necessary. Any ice-blowing attack will probably be good enough, I'd say along the lines of Ice Climber's Blizzard. Of course, if you can find a way to make it stronger by rotating the control stick (lots of If statements, variables, and control-stick test events should be able to do the trick) that would be a nice touch.

Star Rain: Mallow's ultimate attack. A giant starman (Mario-style star, with eyes) falls out of the sky and bounces on the stage, damaging all enemies. Pressing a button right as it hits the ground makes it bounce back into the air and fall down again. This can be repeated multiple times, increasing the damage with each bounce.
Smash implementation: Well, this would have to be his Final Smash. Don't know how to do it, though. If there's a way to give Mallow PK Starstorm, that would probably be good enough.

Non-specials: Mallow fights with three main types of weapons. He has stretchy arms which he uses to punch, and his hands can merge together to create a giant marshmallowy club that he uses to bash enemies. He can wield a staff, clubbing enemies with it. He also fights with cymbals, which he crashes together in front of enemies, presumably damaging them with the sound waves.
Smash implementation: Good luck with that :chuckle:

Well, there you have it, that's probably all the information you'll need on Mallow's talents. Also, I should note (if you want his moveset to reflect his personality) that Mallow is a coward (okay, so I would also be hesitant to run and fight with a giant robotic bow three times my height, but the point is that he's known as being the coward of the team) and a crybaby (hey, he even says it himself). So I think he should probably have a strong defensive game but not be very good with approaches.
 

Zwarm

Smash Hero
Joined
Nov 9, 2008
Messages
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Mount Prospect, IL
I support this entire project wholeheartedly. SMRPG is, and always will be my favorite game of all time.

Aside from that, I don't know if you need any feedback on the Mallow move set you posted, but I have a few comments on them

Thunderbolt/Shocker neutral B: I don't remember which one his neutral B was XD, but this came out pretty nice. The range on the attack felt right, and it didn't seem to suck the opponent in, making it less broken =P

Snowy >B: Yea, I tested this one out a lot more than Thunderbolt/Shocker. If you want to keep the moveset how it is, you should definitely work on the range. I used the attack in a normal battle setting, and I found myself hitting with it once, and it was a fluke. Note: I tried to use this attack more than I would like to in a normal match, just to test it. So yea, but besides the range, the freezing effect is nice. If you can't get the range fixed, I'd do what other people have been suggesting and go with a IC's Blizzard effect, or something of the sort.

??? ^B: Lol, I know you said you were having trouble working with this, but I felt like posting what happened when I used it. On the ground, he does the spin like Kirby's final cutter, but on the ground, then does Kirby's final cutter without the sword. There is also no projectile after hitting the ground. In the air, same thing, but the initial spin is quicker.

Again, sorry if you already got feedback on this, I just felt like posting my opinion of the moves.
 

cuckoos

Smash Journeyman
Joined
Feb 21, 2009
Messages
380
I support this entire project wholeheartedly. SMRPG is, and always will be my favorite game of all time.

Aside from that, I don't know if you need any feedback on the Mallow move set you posted, but I have a few comments on them

Thunderbolt/Shocker neutral B: I don't remember which one his neutral B was XD, but this came out pretty nice. The range on the attack felt right, and it didn't seem to suck the opponent in, making it less broken =P

Snowy >B: Yea, I tested this one out a lot more than Thunderbolt/Shocker. If you want to keep the moveset how it is, you should definitely work on the range. I used the attack in a normal battle setting, and I found myself hitting with it once, and it was a fluke. Note: I tried to use this attack more than I would like to in a normal match, just to test it. So yea, but besides the range, the freezing effect is nice. If you can't get the range fixed, I'd do what other people have been suggesting and go with a IC's Blizzard effect, or something of the sort.

??? ^B: Lol, I know you said you were having trouble working with this, but I felt like posting what happened when I used it. On the ground, he does the spin like Kirby's final cutter, but on the ground, then does Kirby's final cutter without the sword. There is also no projectile after hitting the ground. In the air, same thing, but the initial spin is quicker.

Again, sorry if you already got feedback on this, I just felt like posting my opinion of the moves.
Thanks, you were the first to give feedback. Also, I'm working on his side B, and I found a way to (barely) get the SNOWMAN.
SNOWMAN
10SNOWMAN

Changes in the next Mallow release:

Side B: Usable in the air
Side B: SNOWMAN
Down B: Will try to duplicate Shocker, once I learn fake projectiles.
Up B: I'll try my best to get this done.

Then I'll throw in some A attacks for a start.

Comments?
 

Zwarm

Smash Hero
Joined
Nov 9, 2008
Messages
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Mount Prospect, IL
How does the snowman work exactly? Does he appear in front of Mallow and then dissipate into snow, freezing opponents? It's pretty awesome that you found a way to make a snowman, even if it is barely.

Everything else sounds good! Will Shocker be like Shocker in SMRPG with the giant, wide thunderbolt, or will it be more like Pikachu's Thunder?
 

cuckoos

Smash Journeyman
Joined
Feb 21, 2009
Messages
380
How does the snowman work exactly? Does he appear in front of Mallow and then dissipate into snow, freezing opponents? It's pretty awesome that you found a way to make a snowman, even if it is barely.
Well, all it is going to be is ice GFX piled on each other, then in about 1/2 a second, it dissipates, Doing freeze damage. It will barely look like a snowman, but it's as close as I'll get.

Everything else sounds good! Will Shocker be like Shocker in SMRPG with the giant, wide thunderbolt, or will it be more like Pikachu's Thunder?
I'll use GFX 44, the "Thunder Striking Down", and make it big, to duplicate Pikachu's Thunder. If not, then I'll give Mallow Pikachu's thunder article.

Shocker: Mallow raises his hand to the air, making a bolt of thunder crash down on nearby enemies. Has decent damage, thunder hit, and has decent knockback.

Can anybody give me some wisdom on how to make fake projectiles, or attach hitboxes to match Graphic effects?
 

Eldiran

Smash Lord
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Jan 8, 2008
Messages
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Pennsylvania
I'll use GFX 44, the "Thunder Striking Down", and make it big, to duplicate Pikachu's Thunder. If not, then I'll give Mallow Pikachu's thunder article.
Unfortunately, this graphic (Thunder Striking Down) cannot be resized or rotated for some unkown reason.
 
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