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The SMRPG project (current focus: Mallow PSA!)

cuckoos

Smash Journeyman
Joined
Feb 21, 2009
Messages
380
I could make it work. :)

You'll see.

Also, If I upload my Mallow. pac, can you guys help me make an Up B for him? I want the beginning to be like Mario's, where as he jumps in the air (but he gains less vertical height) and then, like Peach, Mallow is able to float around horizontally like Peach's jump then float technique. Leave the GFX to me though.

You will be fully credited in the finished project. And on Mallow.
 

IndigoFenix

Smash Journeyman
Joined
Aug 12, 2009
Messages
327
I could make it work. :)

You'll see.

Also, If I upload my Mallow. pac, can you guys help me make an Up B for him? I want the beginning to be like Mario's, where as he jumps in the air (but he gains less vertical height) and then, like Peach, Mallow is able to float around horizontally like Peach's jump then float technique. Leave the GFX to me though.

You will be fully credited in the finished project. And on Mallow.
Here's what I'd do. Use event 0E010200 (add speed) and, for each frame during the floating animation, move him upwards at the same speed as his 'gravity' value, which can be found in the attributes list. Since gravity works by increasing downwards speed at the stated rate each frame, you can counteract this by moving him upwards at the same speed, nullifying gravity but still allowing you to move back and forth as if you were falling.

The only problem with this technique is that it fails if your gravity changes for any reason (metal box, poison/super mushroom, etc.) but as far as I know it's the easiest way to make a Peach-like hovering move.

You can also use the 'if joystick is pressed in a certain direction' statements, combined with 'set momentum' to make a cloud that lets you move it around in any direction for a short time. That's what I would do for Mallow's recovery.
 

cuckoos

Smash Journeyman
Joined
Feb 21, 2009
Messages
380
Ok, I'm on the right track for little Jynx here. :3
His base IS Ganondorf, so I'll add him to OP after school.
Ki WILL be implemented to the best of my ability, but the focus right now is Mallow, and trying to get more members to help.
 

Eldiran

Smash Lord
Joined
Jan 8, 2008
Messages
1,707
Location
Pennsylvania
Here's what I'd do. Use event 0E010200 (add speed) and, for each frame during the floating animation, move him upwards at the same speed as his 'gravity' value, which can be found in the attributes list. Since gravity works by increasing downwards speed at the stated rate each frame, you can counteract this by moving him upwards at the same speed, nullifying gravity but still allowing you to move back and forth as if you were falling.

The only problem with this technique is that it fails if your gravity changes for any reason (metal box, poison/super mushroom, etc.) but as far as I know it's the easiest way to make a Peach-like hovering move.

You can also use the 'if joystick is pressed in a certain direction' statements, combined with 'set momentum' to make a cloud that lets you move it around in any direction for a short time. That's what I would do for Mallow's recovery.
Actually there are a lot of easier ways to negate gravity. The easiest is to just set RA-Bit[0] to true. You set it to false when you want to stop floating.

As for Jinx... I was under the impression Indigo was doing 'im. Regardless, I wanted to say that the Looped If: Hit with Hitbox method is probably going to fail. If you want ideas on how to use Change Action to allow building power with hits, let me know.
 

cuckoos

Smash Journeyman
Joined
Feb 21, 2009
Messages
380
Updated OP, now with moar MALLOW.

Also, I'm going to be completely re-doing his up-B. And then release a v0.02 Alpha.
 

IndigoFenix

Smash Journeyman
Joined
Aug 12, 2009
Messages
327
Actually there are a lot of easier ways to negate gravity. The easiest is to just set RA-Bit[0] to true. You set it to false when you want to stop floating.

As for Jinx... I was under the impression Indigo was doing 'im. Regardless, I wanted to say that the Looped If: Hit with Hitbox method is probably going to fail. If you want ideas on how to use Change Action to allow building power with hits, let me know.
Mmm... No, I wasn't actually doing Jinx, at least not yet. While I'm waiting for more feedback on Geno/Shadic's next build, I'm actually working on another minor project just to experiment with a few ideas, notably the Rage Combo (to increase a character's attack power as they land attacks quickly). I haven't tested it yet, but how does the If: Hit with Hitbox work exactly? Where do you put it, and how do you define its parameters? It seems to me that if you put such a command in every attack subaction, use it to raise a Float variable, and put a command to lower it a small amount in every subaction, the variable should track your combos... right?
 

Eldiran

Smash Lord
Joined
Jan 8, 2008
Messages
1,707
Location
Pennsylvania
Mmm... No, I wasn't actually doing Jinx, at least not yet. While I'm waiting for more feedback on Geno/Shadic's next build, I'm actually working on another minor project just to experiment with a few ideas, notably the Rage Combo (to increase a character's attack power as they land attacks quickly). I haven't tested it yet, but how does the If: Hit with Hitbox work exactly? Where do you put it, and how do you define its parameters? It seems to me that if you put such a command in every attack subaction, use it to raise a Float variable, and put a command to lower it a small amount in every subaction, the variable should track your combos... right?
Problem is, all Ifs check for the requirement at that _exact_ instant. So, at best, you'd need an If: Hit with Hitbox for each frame the hitbox is out. And I don't think even that works.

Change Action is preferable because it will work anytime after the Change Action command that the requirement is fulfilled.
 

IndigoFenix

Smash Journeyman
Joined
Aug 12, 2009
Messages
327
Hmm... Well, I'll test my idea anyway. I just downloaded YESZ! Falcon and I'm taking a look at how his sound file works...:)
 

Zwarm

Smash Hero
Joined
Nov 9, 2008
Messages
6,705
Location
Mount Prospect, IL
Ok, I know the main focus is Mallow, but I know nothing about PSA, so I've been thinking about move sets for some of the other characters you proposed in the OP.

I think, if it's possible, you should make Bowser's Side B Chain Chomp, sort of like Zero Suit Samus's Side B, with the sweetspot on the Chomp's face.

It would be even cooler if you could have him throw Mario somehow, but I don't see how that would be possible. I don't actually know anything about PSA, though, so this might be possible. =D

Yay for not really contributing anything to the task at hand. Again, sorry I don't know how to work with PSA.
 

IndigoFenix

Smash Journeyman
Joined
Aug 12, 2009
Messages
327
Ok, I know the main focus is Mallow, but I know nothing about PSA, so I've been thinking about move sets for some of the other characters you proposed in the OP.

I think, if it's possible, you should make Bowser's Side B Chain Chomp, sort of like Zero Suit Samus's Side B, with the sweetspot on the Chomp's face.

It would be even cooler if you could have him throw Mario somehow, but I don't see how that would be possible. I don't actually know anything about PSA, though, so this might be possible. =D

Yay for not really contributing anything to the task at hand. Again, sorry I don't know how to work with PSA.
REPLACE A PROJECTILE OR GRAPHICAL EFFECT WITH MARIO'S MODEL!!! :chuckle: Well, it IS possible...
No, seriously, I'd be very surprised if someone managed to make a SMRPG-based moveset for Bowser and had it actually look and play good, but if anyone wants to take the time or effort to do so, why not? It's not as good of an idea as actually adding a new character, though, in my opinion.

By the way, it is possible to give Peach healing moves - just have her spawn food and pick it up in the same frame. You can repeat this as many times as you want, it's always the apple so you can decide about how much the move should heal her (obviously such a move should have a huge amount of lag). And maybe she could also spawn Team Healers at will...

Oh, and for whoever's doing Boshi, I strongly suggest looking into some of Wolf's animations. He's about the same size and his animations can make even Yoshi look like a beast.
 

cuckoos

Smash Journeyman
Joined
Feb 21, 2009
Messages
380
REPLACE A PROJECTILE OR GRAPHICAL EFFECT WITH MARIO'S MODEL!!! :chuckle: Well, it IS possible...
No, seriously, I'd be very surprised if someone managed to make a SMRPG-based moveset for Bowser and had it actually look and play good, but if anyone wants to take the time or effort to do so, why not? It's not as good of an idea as actually adding a new character, though, in my opinion.
Well, once adding archives is possible in Brawlbox, we could give Bowser Link's Side B boomerang article, and replace the model of the boomerang with Mario. Would be simple enough, once we have the resources.


By the way, it is possible to give Peach healing moves - just have her spawn food and pick it up in the same frame. You can repeat this as many times as you want, it's always the apple so you can decide about how much the move should heal her (obviously such a move should have a huge amount of lag). And maybe she could also spawn Team Healers at will...
Feasible, yes, and a good idea too. Lag would be essential, not make the move over powered.

Oh, and for whoever's doing Boshi, I strongly suggest looking into some of Wolf's animations. He's about the same size and his animations can make even Yoshi look like a beast.
I liek. I WAS working on Boshi, but his side B was being a *****, so I stopped for a bit to work on the Mallow side project. So any Boshi volunteers would be nice.
 

Akuma2120

Smash Ace
Joined
Mar 27, 2008
Messages
826
The healing idea with Peach with the food has already been done for the CC Shadow PSA
 

cuckoos

Smash Journeyman
Joined
Feb 21, 2009
Messages
380
The healing idea with Peach with the food has already been done for the CC Shadow PSA
Yeah, but CC Shadow is a cheap, overpowered, nonsensical moveset. And we already knew how to generate items from square one, so your post wasn't very beneficial. -_-

We want to make the apple generating an actual move, with balance and lag and everything. It will take more than a cheap-*** character's nonsensical moveset to show us that.
 

Akuma2120

Smash Ace
Joined
Mar 27, 2008
Messages
826
Yeah, but CC Shadow is a cheap, overpowered, nonsensical moveset. And we already knew how to generate items from square one, so your post wasn't very beneficial. -_-

We want to make the apple generating an actual move, with balance and lag and everything. It will take more than a cheap-*** character's nonsensical moveset to show us that.
Oh jeez my bad, I use him over Sonic, he doesn't seem that cheap to me, but then again i'd rather have Shadow in than Sonic, his moveset would be more interesting even though CC Shadow left out a lot of good possible things like his other chaos powers

Although there is huge lagtime for when you can use CC Shadows heal and it's not much at all, it's pretty useless
 

cuckoos

Smash Journeyman
Joined
Feb 21, 2009
Messages
380
Oh jeez my bad, I use him over Sonic, he doesn't seem that cheap to me, but then again i'd rather have Shadow in than Sonic, his moveset would be more interesting even though CC Shadow left out a lot of good possible things like his other chaos powers

Although there is huge lagtime for when you can use CC Shadows heal and it's not much at all, it's pretty useless
lol, it's okay. I think there is another balanced Shadow moveset here on SW... Try that out, it's supposed to be really good.
 

Eldiran

Smash Lord
Joined
Jan 8, 2008
Messages
1,707
Location
Pennsylvania
lol, it's okay. I think there is another balanced Shadow moveset here on SW... Try that out, it's supposed to be really good.
My friend has been bugging me for a Shadow ... where is this balanced one you speak of? I'd very much like to see it.
 

Morrigan

/!\<br>\¡/
Joined
Mar 10, 2006
Messages
18,681
Is it possible to make Peach spawn 2 peaches next to her? That'd heal 10% damage; and yeah, it must be a laggy move (either start-up lag or ending lag).

What about Group Hug though? Could she spawn like...6 peaches but have an incredible start-up lag?
 

Melomaniacal

Smash Champion
Joined
Apr 12, 2007
Messages
2,849
Location
Tristate area
Is it possible to make Peach spawn 2 peaches next to her? That'd heal 10% damage; and yeah, it must be a laggy move (either start-up lag or ending lag).

What about Group Hug though? Could she spawn like...6 peaches but have an incredible start-up lag?
Or it could be a charge move.
 

IndigoFenix

Smash Journeyman
Joined
Aug 12, 2009
Messages
327
My friend has been bugging me for a Shadow ... where is this balanced one you speak of? I'd very much like to see it.
I think he might be talking about mine. It was my first PSA project and was never really completed, but you can see some potential in it for actually resembling Shadow move-wise and not just being an overpowered Sonic (i.e. with more Chaos powers and less random special effects). If you'd like to check out that board and make something of it, Eldiran, I won't object...

http://www.smashboards.com/showthread.php?t=245342

As for Peach... having two healing moves might be interesting, maybe one with a lot of start-up lag that heals her automatically and one that is quicker but with ending lag that spawns food next to her but runs the risk of enemies getting to it first. Not that that's really SMRPG Peach so much, but it could be like 'Healing Peach' or something of the sort. Or we could just say it's Therapy and Group Hug. Or... I don't know. I guess she could also have Sleepy Time and... um... what else did she have in her Specials that could be used in Smash (aside from Psyche Bomb, which would have to be her FS, obviously)?

Of course, anyone could just throw stuff together and say it's a particular character, but I like to make sure that whatever character is being made is as canon as possible. Just my personal taste.
 

cuckoos

Smash Journeyman
Joined
Feb 21, 2009
Messages
380
This topic drops liek an anchor.

I got my computer fixed, so time to work on Mallow!
 

JoeMcLarry

Smash Cadet
Joined
Mar 13, 2009
Messages
35
Location
Planet Earth
I think he might be talking about mine. It was my first PSA project and was never really completed, but you can see some potential in it for actually resembling Shadow move-wise and not just being an overpowered Sonic (i.e. with more Chaos powers and less random special effects). If you'd like to check out that board and make something of it, Eldiran, I won't object...

http://www.smashboards.com/showthread.php?t=245342

As for Peach... having two healing moves might be interesting, maybe one with a lot of start-up lag that heals her automatically and one that is quicker but with ending lag that spawns food next to her but runs the risk of enemies getting to it first. Not that that's really SMRPG Peach so much, but it could be like 'Healing Peach' or something of the sort. Or we could just say it's Therapy and Group Hug. Or... I don't know. I guess she could also have Sleepy Time and... um... what else did she have in her Specials that could be used in Smash (aside from Psyche Bomb, which would have to be her FS, obviously)?

Of course, anyone could just throw stuff together and say it's a particular character, but I like to make sure that whatever character is being made is as canon as possible. Just my personal taste.
would it be possible to make it so she has a chance of getting a team heal item? (preferably only in team matches?)
 

toddtj

Smash Apprentice
Joined
Nov 9, 2009
Messages
186
As a Massive SMRPG buff, I will watch this, but there is one issue that I find:

I don't think that Smithy can be done justice. With further development of model editing it will become a possibility, but as it stands right now I just don't see it happening.

Of course I have rather over-the-top standards with any project that even remotely mentions SMRPG. (I don't like the current Geno mods, in other words) I also willingly admit that there is nothing that I can do to change it, unless I take a rather large amount of time to learn all of the subtle nuances of creating a character. But my advice will be solid and concise. Hopefully it helps you out in the end.

I am also always available for character balance and move-set creation. I can also help with the development of the project from a non-coding standard. I have quite a few ideas. If you need proof, please look at my icon.

I have Bookmarked this thread.
He stole my words.

I'll detail move sets and share them soon. I've been busy lately, but expect a tl;dr in Geno's thread, soon.

One quick thing I have to mention:
I assume you know this, but just to be sure: Mallow has absolutely no physical strength at all. ANY Mallow PSA made should emphasize that- he should have awful jumps(as in, by far the shortest in the game), and any physical attacks should be almost worthless(so I wouldn't include them). I think it would be entertaining, however, if his neutral-A was a stretch arm jab that reaches unexpectedly far, but only does 1%.

I agree that DeDeDe could make a solid smithy. I'm not up to date- is D3 available for PSA, yet?

Also, does anyone know an estimate for the completion of the model injector? It seems like it is just around the corner, so there might not be any need to try to fit smithy or Jynx to anyone.
 

cuckoos

Smash Journeyman
Joined
Feb 21, 2009
Messages
380
GUYS.

The project is re-opening! I'm working harder on Mallow, and with the release of Shadic's new Forest Maze stage, this helps implement more of SMRPG's attributes into the game!

Okay, can we have more members to join? People post in this thread, but we have no new team members. So join the SMRPG team now!
 

IndigoFenix

Smash Journeyman
Joined
Aug 12, 2009
Messages
327
I actually started working on an experimental character from SMRPG of whom it would be totally in-character for him to take the rules and assumptions of the Smash universe, observe them, consider them, and then electrify, smash, freeze, and burn them before tossing them out the window. Basically, the most unorthodox PSA creation ever made. By a longshot. A serious longshot.

It failed horribly. It will take a true master of PSA and BrawlBox - or at least someone with much more patience and opportunity to run tests - to get this creation off the ground. Who is it, then? I'll give you a hint...

I am matter... I am antimatter...


Anyone feel like helping out?
 

cuckoos

Smash Journeyman
Joined
Feb 21, 2009
Messages
380
I actually started working on an experimental character from SMRPG of whom it would be totally in-character for him to take the rules and assumptions of the Smash universe, observe them, consider them, and then electrify, smash, freeze, and burn them before tossing them out the window. Basically, the most unorthodox PSA creation ever made. By a longshot. A serious longshot.

It failed horribly. It will take a true master of PSA and BrawlBox - or at least someone with much more patience and opportunity to run tests - to get this creation off the ground. Who is it, then? I'll give you a hint...

I am matter... I am antimatter...


Anyone feel like helping out?
Oh my Culex.

Why? And how? He has a very distinct design and model, and will be very hard to pull off, even with his lack of legs. However, I am willing to do my part after finishing Mallow.
 

IndigoFenix

Smash Journeyman
Joined
Aug 12, 2009
Messages
327
Oh my Culex.

Why? And how? He has a very distinct design and model, and will be very hard to pull off, even with his lack of legs. However, I am willing to do my part after finishing Mallow.
Why?

Because I wanted to make a character who was so bizarre, so unorthodox, that he would basically tear the whole Smash universe to pieces (kind of like 90% of the movesets you'll find on the MYM board). Of course, I like to keep my characters as canon-worthy as possible, and I don't like to depart from Smash tradition too heavily. So if I wanted to make a character that broke the Smash universe apart and had no respect for any kind of tradition or consistency within a particular gaming universe, I wanted to make sure it was a character of whom it was in character to have no respect for any kind of tradition or consistency within a particular gaming universe.

And my first choice, a particular denizen of the Pokemon universe, failed because I couldn't figure out how to give Kirby two Water Guns. But Culex, being a Final Fantasy-style character in a Mario game with Crystals and Dark Mage and whatnot seemed like a good second choice.

How? Well that's the tricky part.

Basically, my plan was (don't say I did warn you...) to make his moveset revolve around his Crystals. Each of his Specials quickly selects one of his Crystals, each of which give him a completely different set of Tilts and Aerials. Each of these tilts being a ridiculously huge and powerful, screen-shattering magic attack. But each Crystal has only a limited amount of MP, which he has to replenish by taunting. AND he always has Super Armor whenever a Crystal is active, BUT all the damage he takes damages his active Crystal as well, destroying it if he takes too many hits, which also lowers his versatility by taking away a quarter of his best moves. Oh yeah, and his Smashes are also ridiculous magic attacks that drain his own MP. So... he's kind of a blur between regular character and a playable boss.

Unfortunately... while the pseudocode was sound, it just plain didn't work. Could be anything, most likely one of the 12 or so new variables I gave him was already taken and/or I didn't write the code properly for the damage monitoring, but I don't have the ability to constantly test for that kind of thing, so I kind of gave up unless someone else wants to help. He replaces Ganon, by the way. Model hacking... we can cross that bridge when we come to it, eh?
 

DeltaV

Smash Rookie
Joined
Nov 16, 2009
Messages
20
I think we only can make a good culex if we can hack models....or even be able to make his model without getting headaches. he looks so chaotic to make!

i really like the idea of making SMRPG characters.......too bad i cant download it:(
 

IndigoFenix

Smash Journeyman
Joined
Aug 12, 2009
Messages
327
I think we only can make a good culex if we can hack models....or even be able to make his model without getting headaches. he looks so chaotic to make!
I'm not so worried about his model, actually - he looks chaotic in the game because his crystal throne and hair blend in with the background, but when you take away his freaky background he's basically just a muscular humanoid with wings, horns, shadowy flaming hair (not too hard to do with effects) and a clump of crystals around his waist. And that crystal clump might even be his throne or interdimensional portal or something so he might even have legs. I don't know. I'm more interested in his coding and mechanics, and whether or not it's possible to import Zelda's Nayru effect in multiple colors to float around him. Either way, he'd definitely be a challenge to make.

I demand that missingno eventually xD
You'll just have to make do with this Kirby texture for now.
 

Senjen

Smash Apprentice
Joined
Jan 30, 2010
Messages
177
hey cuckoos theres a guy in the project Geno oh hai video thread called shadowbolt that is making a 3D mallow model check it out its on p 51 look at the whole page if you want too ^^

i sent you a message with the same words ignore this post 0.0

he stopped making the model a few days ago but now he's continuing on with the 3D mallow ^^
 

cuckoos

Smash Journeyman
Joined
Feb 21, 2009
Messages
380
hey cuckoos theres a guy in the project Geno oh hai video thread called shadowbolt that is making a 3D mallow model check it out its on p 51 look at the whole page if you want too ^^

i sent you a message with the same words ignore this post 0.0

he stopped making the model a few days ago but now he's continuing on with the 3D mallow ^^
That's great news, really. But I don't think this project is still alive. To tell the truth, I have no PSA skill at all. I know the basics, but I'm certainly no expert. The only thing I can do that could help this project would be Animations, Textures, and 2D stage making. No one even wanted to join this project anyway. I might revive this thread if someone is willing to do the PSA work for the project, but there isn't anyone willing to volunteer at the moment. If there is a kind soul out there who would like to help with the Move sets, please Private Message me.
 

Shadowbolt

Smash Ace
Joined
Sep 14, 2007
Messages
639
Er, please, disregard what Senjen is saying. I already told him that unless I'm willing to start entirely from scratch, the Mallow model I've been making has been rendered unusable. Blender is frustrating that way.
 

cuckoos

Smash Journeyman
Joined
Feb 21, 2009
Messages
380
Er, please, disregard what Senjen is saying. I already told him that unless I'm willing to start entirely from scratch, the Mallow model I've been making has been rendered unusable. Blender is frustrating that way.
Yeah, Senjen is probably 10 years old, he probably has no clue what he's saying. But anyway, you don't need to do the model, the project is dead anyways.
 
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